/* * Copyright 2011-2022 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #include "shaderc.h" BX_PRAGMA_DIAGNOSTIC_PUSH() BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4100) // error C4100: 'inclusionDepth' : unreferenced formal parameter BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4265) // error C4265: 'spv::spirvbin_t': class has virtual functions, but destructor is not virtual BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wattributes") // warning: attribute ignored BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wdeprecated-declarations") // warning: ‘MSLVertexAttr’ is deprecated BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wtype-limits") // warning: comparison of unsigned expression in ‘< 0’ is always false BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wshadow") // warning: declaration of 'userData' shadows a member of 'glslang::TShader::Includer::IncludeResult' #define ENABLE_OPT 1 #include #include #include #include #include #define SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS #include #include #include BX_PRAGMA_DIAGNOSTIC_POP() namespace bgfx { static bx::DefaultAllocator s_allocator; bx::AllocatorI* g_allocator = &s_allocator; struct TinyStlAllocator { static void* static_allocate(size_t _bytes); static void static_deallocate(void* _ptr, size_t /*_bytes*/); }; void* TinyStlAllocator::static_allocate(size_t _bytes) { return BX_ALLOC(g_allocator, _bytes); } void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/) { if (NULL != _ptr) { BX_FREE(g_allocator, _ptr); } } } // namespace bgfx #define TINYSTL_ALLOCATOR bgfx::TinyStlAllocator #include #include #include #include namespace stl = tinystl; #include "../../src/shader.h" #include "../../src/shader_spirv.h" #include "../../3rdparty/khronos/vulkan-local/vulkan.h" namespace bgfx { namespace spirv { const TBuiltInResource resourceLimits = { 32, // MaxLights 6, // MaxClipPlanes 32, // MaxTextureUnits 32, // MaxTextureCoords 64, // MaxVertexAttribs 4096, // MaxVertexUniformComponents 64, // MaxVaryingFloats 32, // MaxVertexTextureImageUnits 80, // MaxCombinedTextureImageUnits 32, // MaxTextureImageUnits 4096, // MaxFragmentUniformComponents 32, // MaxDrawBuffers 128, // MaxVertexUniformVectors 8, // MaxVaryingVectors 16, // MaxFragmentUniformVectors 16, // MaxVertexOutputVectors 15, // MaxFragmentInputVectors -8, // MinProgramTexelOffset 7, // MaxProgramTexelOffset 8, // MaxClipDistances 65535, // MaxComputeWorkGroupCountX 65535, // MaxComputeWorkGroupCountY 65535, // MaxComputeWorkGroupCountZ 1024, // MaxComputeWorkGroupSizeX 1024, // MaxComputeWorkGroupSizeY 64, // MaxComputeWorkGroupSizeZ 1024, // MaxComputeUniformComponents 16, // MaxComputeTextureImageUnits 8, // MaxComputeImageUniforms 8, // MaxComputeAtomicCounters 1, // MaxComputeAtomicCounterBuffers 60, // MaxVaryingComponents 64, // MaxVertexOutputComponents 64, // MaxGeometryInputComponents 128, // MaxGeometryOutputComponents 128, // MaxFragmentInputComponents 8, // MaxImageUnits 8, // MaxCombinedImageUnitsAndFragmentOutputs 8, // MaxCombinedShaderOutputResources 0, // MaxImageSamples 0, // MaxVertexImageUniforms 0, // MaxTessControlImageUniforms 0, // MaxTessEvaluationImageUniforms 0, // MaxGeometryImageUniforms 8, // MaxFragmentImageUniforms 8, // MaxCombinedImageUniforms 16, // MaxGeometryTextureImageUnits 256, // MaxGeometryOutputVertices 1024, // MaxGeometryTotalOutputComponents 1024, // MaxGeometryUniformComponents 64, // MaxGeometryVaryingComponents 128, // MaxTessControlInputComponents 128, // MaxTessControlOutputComponents 16, // MaxTessControlTextureImageUnits 1024, // MaxTessControlUniformComponents 4096, // MaxTessControlTotalOutputComponents 128, // MaxTessEvaluationInputComponents 128, // MaxTessEvaluationOutputComponents 16, // MaxTessEvaluationTextureImageUnits 1024, // MaxTessEvaluationUniformComponents 120, // MaxTessPatchComponents 32, // MaxPatchVertices 64, // MaxTessGenLevel 16, // MaxViewports 0, // MaxVertexAtomicCounters 0, // MaxTessControlAtomicCounters 0, // MaxTessEvaluationAtomicCounters 0, // MaxGeometryAtomicCounters 8, // MaxFragmentAtomicCounters 8, // MaxCombinedAtomicCounters 1, // MaxAtomicCounterBindings 0, // MaxVertexAtomicCounterBuffers 0, // MaxTessControlAtomicCounterBuffers 0, // MaxTessEvaluationAtomicCounterBuffers 0, // MaxGeometryAtomicCounterBuffers 1, // MaxFragmentAtomicCounterBuffers 1, // MaxCombinedAtomicCounterBuffers 16384, // MaxAtomicCounterBufferSize 4, // MaxTransformFeedbackBuffers 64, // MaxTransformFeedbackInterleavedComponents 8, // MaxCullDistances 8, // MaxCombinedClipAndCullDistances 4, // MaxSamples 0, // maxMeshOutputVerticesNV 0, // maxMeshOutputPrimitivesNV 0, // maxMeshWorkGroupSizeX_NV 0, // maxMeshWorkGroupSizeY_NV 0, // maxMeshWorkGroupSizeZ_NV 0, // maxTaskWorkGroupSizeX_NV 0, // maxTaskWorkGroupSizeY_NV 0, // maxTaskWorkGroupSizeZ_NV 0, // maxMeshViewCountNV 0, // maxDualSourceDrawBuffersEXT { // limits true, // nonInductiveForLoops true, // whileLoops true, // doWhileLoops true, // generalUniformIndexing true, // generalAttributeMatrixVectorIndexing true, // generalVaryingIndexing true, // generalSamplerIndexing true, // generalVariableIndexing true, // generalConstantMatrixVectorIndexing }, }; bgfx::TextureComponentType::Enum SpirvCrossBaseTypeToFormatType(spirv_cross::SPIRType::BaseType spirvBaseType, bool depth) { if (depth) return bgfx::TextureComponentType::Depth; switch (spirvBaseType) { case spirv_cross::SPIRType::Float: return bgfx::TextureComponentType::Float; case spirv_cross::SPIRType::Int: return bgfx::TextureComponentType::Int; case spirv_cross::SPIRType::UInt: return bgfx::TextureComponentType::Uint; default: return bgfx::TextureComponentType::Float; } } bgfx::TextureDimension::Enum SpirvDimToTextureViewDimension(spv::Dim _dim, bool _arrayed) { switch (_dim) { case spv::Dim::Dim1D: return bgfx::TextureDimension::Dimension1D; case spv::Dim::Dim2D: return _arrayed ? bgfx::TextureDimension::Dimension2DArray : bgfx::TextureDimension::Dimension2D ; case spv::Dim::Dim3D: return bgfx::TextureDimension::Dimension3D; case spv::Dim::DimCube: return _arrayed ? bgfx::TextureDimension::DimensionCubeArray : bgfx::TextureDimension::DimensionCube ; default: BX_ASSERT(false, "Unknown texture dimension %d", _dim); return bgfx::TextureDimension::Dimension2D; } } static bgfx::TextureFormat::Enum s_textureFormats[] = { bgfx::TextureFormat::Unknown, // spv::ImageFormatUnknown = 0 bgfx::TextureFormat::RGBA32F, // spv::ImageFormatRgba32f = 1 bgfx::TextureFormat::RGBA16F, // spv::ImageFormatRgba16f = 2 bgfx::TextureFormat::R32F, // spv::ImageFormatR32f = 3 bgfx::TextureFormat::RGBA8, // spv::ImageFormatRgba8 = 4 bgfx::TextureFormat::RGBA8S, // spv::ImageFormatRgba8Snorm = 5 bgfx::TextureFormat::RG32F, // spv::ImageFormatRg32f = 6 bgfx::TextureFormat::RG16F, // spv::ImageFormatRg16f = 7 bgfx::TextureFormat::RG11B10F, // spv::ImageFormatR11fG11fB10f = 8 bgfx::TextureFormat::R16F, // spv::ImageFormatR16f = 9 bgfx::TextureFormat::RGBA16, // spv::ImageFormatRgba16 = 10 bgfx::TextureFormat::RGB10A2, // spv::ImageFormatRgb10A2 = 11 bgfx::TextureFormat::RG16, // spv::ImageFormatRg16 = 12 bgfx::TextureFormat::RG8, // spv::ImageFormatRg8 = 13 bgfx::TextureFormat::R16, // spv::ImageFormatR16 = 14 bgfx::TextureFormat::R8, // spv::ImageFormatR8 = 15 bgfx::TextureFormat::RGBA16S, // spv::ImageFormatRgba16Snorm = 16 bgfx::TextureFormat::RG16S, // spv::ImageFormatRg16Snorm = 17 bgfx::TextureFormat::RG8S, // spv::ImageFormatRg8Snorm = 18 bgfx::TextureFormat::R16S, // spv::ImageFormatR16Snorm = 19 bgfx::TextureFormat::R8S, // spv::ImageFormatR8Snorm = 20 bgfx::TextureFormat::RGBA32I, // spv::ImageFormatRgba32i = 21 bgfx::TextureFormat::RGBA16I, // spv::ImageFormatRgba16i = 22 bgfx::TextureFormat::RGBA8I, // spv::ImageFormatRgba8i = 23 bgfx::TextureFormat::R32I, // spv::ImageFormatR32i = 24 bgfx::TextureFormat::RG32I, // spv::ImageFormatRg32i = 25 bgfx::TextureFormat::RG16I, // spv::ImageFormatRg16i = 26 bgfx::TextureFormat::RG8I, // spv::ImageFormatRg8i = 27 bgfx::TextureFormat::R16I, // spv::ImageFormatR16i = 28 bgfx::TextureFormat::R8I, // spv::ImageFormatR8i = 29 bgfx::TextureFormat::RGBA32U, // spv::ImageFormatRgba32ui = 30 bgfx::TextureFormat::RGBA16U, // spv::ImageFormatRgba16ui = 31 bgfx::TextureFormat::RGBA8U, // spv::ImageFormatRgba8ui = 32 bgfx::TextureFormat::R32U, // spv::ImageFormatR32ui = 33 bgfx::TextureFormat::Unknown, // spv::ImageFormatRgb10a2ui = 34 bgfx::TextureFormat::RG32U, // spv::ImageFormatRg32ui = 35 bgfx::TextureFormat::RG16U, // spv::ImageFormatRg16ui = 36 bgfx::TextureFormat::RG8U, // spv::ImageFormatRg8ui = 37 bgfx::TextureFormat::R16U, // spv::ImageFormatR16ui = 38 bgfx::TextureFormat::R8U, // spv::ImageFormatR8ui = 39 bgfx::TextureFormat::Unknown, // spv::ImageFormatR64ui = 40 bgfx::TextureFormat::Unknown, // spv::ImageFormatR64i = 41 }; static EShLanguage getLang(char _p) { switch (_p) { case 'c': return EShLangCompute; case 'f': return EShLangFragment; case 'v': return EShLangVertex; default: return EShLangCount; } } static const char* s_attribName[] = { "a_position", "a_normal", "a_tangent", "a_bitangent", "a_color0", "a_color1", "a_color2", "a_color3", "a_indices", "a_weight", "a_texcoord0", "a_texcoord1", "a_texcoord2", "a_texcoord3", "a_texcoord4", "a_texcoord5", "a_texcoord6", "a_texcoord7", }; BX_STATIC_ASSERT(bgfx::Attrib::Count == BX_COUNTOF(s_attribName) ); bgfx::Attrib::Enum toAttribEnum(const bx::StringView& _name) { for (uint8_t ii = 0; ii < Attrib::Count; ++ii) { if (0 == bx::strCmp(s_attribName[ii], _name) ) { return bgfx::Attrib::Enum(ii); } } return bgfx::Attrib::Count; } static const char* s_samplerTypes[] = { "BgfxSampler2D", "BgfxISampler2D", "BgfxUSampler2D", "BgfxSampler2DArray", "BgfxSampler2DShadow", "BgfxSampler2DArrayShadow", "BgfxSampler3D", "BgfxISampler3D", "BgfxUSampler3D", "BgfxSamplerCube", "BgfxSamplerCubeShadow", "BgfxSampler2DMS", }; static uint16_t writeUniformArray(bx::WriterI* _writer, const UniformArray& uniforms, bool isFragmentShader) { uint16_t size = 0; bx::ErrorAssert err; uint16_t count = uint16_t(uniforms.size()); bx::write(_writer, count, &err); uint32_t fragmentBit = isFragmentShader ? kUniformFragmentBit : 0; for (uint16_t ii = 0; ii < count; ++ii) { const Uniform& un = uniforms[ii]; if ( (un.type & ~kUniformMask) > UniformType::End) { size = bx::max(size, (uint16_t)(un.regIndex + un.regCount*16) ); } uint8_t nameSize = (uint8_t)un.name.size(); bx::write(_writer, nameSize, &err); bx::write(_writer, un.name.c_str(), nameSize, &err); bx::write(_writer, uint8_t(un.type | fragmentBit), &err); bx::write(_writer, un.num, &err); bx::write(_writer, un.regIndex, &err); bx::write(_writer, un.regCount, &err); bx::write(_writer, un.texComponent, &err); bx::write(_writer, un.texDimension, &err); bx::write(_writer, un.texFormat, &err); BX_TRACE("%s, %s, %d, %d, %d" , un.name.c_str() , getUniformTypeName(UniformType::Enum(un.type & ~kUniformMask)) , un.num , un.regIndex , un.regCount ); } return size; } static spv_target_env getSpirvTargetVersion(uint32_t version) { switch (version) { case 1010: return SPV_ENV_VULKAN_1_0; case 1311: return SPV_ENV_VULKAN_1_1; case 1411: return SPV_ENV_VULKAN_1_1_SPIRV_1_4; case 1512: return SPV_ENV_VULKAN_1_2; default: BX_ASSERT(0, "Unknown SPIR-V version requested. Returning SPV_ENV_VULKAN_1_0 as default."); return SPV_ENV_VULKAN_1_0; } } static glslang::EShTargetClientVersion getGlslangTargetVulkanVersion(uint32_t version) { switch (version) { case 1010: return glslang::EShTargetVulkan_1_0; case 1311: case 1411: return glslang::EShTargetVulkan_1_1; case 1512: return glslang::EShTargetVulkan_1_2; default: BX_ASSERT(0, "Unknown SPIR-V version requested. Returning EShTargetVulkan_1_0 as default."); return glslang::EShTargetVulkan_1_0; } } static glslang::EShTargetLanguageVersion getGlslangTargetSpirvVersion(uint32_t version) { switch (version) { case 1010: return glslang::EShTargetSpv_1_0; case 1311: return glslang::EShTargetSpv_1_3; case 1411: return glslang::EShTargetSpv_1_4; case 1512: return glslang::EShTargetSpv_1_5; default: BX_ASSERT(0, "Unknown SPIR-V version requested. Returning EShTargetSpv_1_0 as default."); return glslang::EShTargetSpv_1_0; } } /// This is the value used to fill out GLSLANG's SpvVersion object. /// The required value is that which is defined by GL_KHR_vulkan_glsl, which is defined here: /// https://github.com/KhronosGroup/GLSL/blob/master/extensions/khr/GL_KHR_vulkan_glsl.txt /// The value is 100. constexpr int s_GLSL_VULKAN_CLIENT_VERSION = 100; static bool compile(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _writer, bool _firstPass) { BX_UNUSED(_version); glslang::InitializeProcess(); EShLanguage stage = getLang(_options.shaderType); if (EShLangCount == stage) { bx::printf("Error: Unknown shader type '%c'.\n", _options.shaderType); return false; } glslang::TProgram* program = new glslang::TProgram; glslang::TShader* shader = new glslang::TShader(stage); EShMessages messages = EShMessages(0 | EShMsgDefault | EShMsgReadHlsl | EShMsgVulkanRules | EShMsgSpvRules ); shader->setEntryPoint("main"); shader->setAutoMapBindings(true); shader->setEnvInput(glslang::EShSourceHlsl, stage, glslang::EShClientVulkan, s_GLSL_VULKAN_CLIENT_VERSION); shader->setEnvClient(glslang::EShClientVulkan, getGlslangTargetVulkanVersion(_version)); shader->setEnvTarget(glslang::EShTargetSpv, getGlslangTargetSpirvVersion(_version)); // Reserve two spots for the stage UBOs shader->setShiftBinding(glslang::EResUbo, (stage == EShLanguage::EShLangFragment ? kSpirvFragmentBinding : kSpirvVertexBinding)); shader->setShiftBinding(glslang::EResTexture, kSpirvBindShift); shader->setShiftBinding(glslang::EResSampler, kSpirvBindShift + kSpirvSamplerShift); shader->setShiftBinding(glslang::EResSsbo, kSpirvBindShift); shader->setShiftBinding(glslang::EResImage, kSpirvBindShift); const char* shaderStrings[] = { _code.c_str() }; shader->setStrings( shaderStrings , BX_COUNTOF(shaderStrings) ); bool compiled = shader->parse(&resourceLimits , 110 , false , messages ); bool linked = false; bool validated = true; if (!compiled) { const char* log = shader->getInfoLog(); if (NULL != log) { int32_t source = 0; int32_t line = 0; int32_t column = 0; int32_t start = 0; int32_t end = INT32_MAX; bx::StringView err = bx::strFind(log, "ERROR:"); bool found = false; if (!err.isEmpty() ) { found = 2 == sscanf(err.getPtr(), "ERROR: %u:%u: '", &source, &line); if (found) { ++line; } } if (found) { start = bx::uint32_imax(1, line-10); end = start + 20; } printCode(_code.c_str(), line, start, end, column); bx::printf("%s\n", log); } } else { program->addShader(shader); linked = true && program->link(messages) && program->mapIO() ; if (!linked) { const char* log = program->getInfoLog(); if (NULL != log) { bx::printf("%s\n", log); } } else { program->buildReflection(); if (_firstPass) { // first time through, we just find unused uniforms and get rid of them std::string output; struct Uniform { std::string name; std::string decl; }; std::vector uniforms; bx::LineReader reader(_code.c_str() ); while (!reader.isDone() ) { bx::StringView strLine = reader.next(); bool moved = false; bx::StringView str = strFind(strLine, "uniform "); if (!str.isEmpty() ) { bool found = false; bool sampler = false; std::string name = ""; // add to samplers for (uint32_t ii = 0; ii < BX_COUNTOF(s_samplerTypes); ++ii) { if (!bx::findIdentifierMatch(strLine, s_samplerTypes[ii]).isEmpty() ) { found = true; sampler = true; break; } } if (!found) { for (int32_t ii = 0, num = program->getNumLiveUniformVariables(); ii < num; ++ii) { // matching lines like: uniform u_name; // we want to replace "uniform" with "static" so that it's no longer // included in the uniform blob that the application must upload // we can't just remove them, because unused functions might still reference // them and cause a compile error when they're gone if (!bx::findIdentifierMatch(strLine, program->getUniformName(ii) ).isEmpty() ) { found = true; name = program->getUniformName(ii); break; } } } if (!found) { output.append(strLine.getPtr(), str.getPtr() ); output += "static "; output.append(str.getTerm(), strLine.getTerm() ); output += "\n"; moved = true; } else if (!sampler) { Uniform uniform; uniform.name = name; uniform.decl = std::string(strLine.getPtr(), strLine.getTerm() ); uniforms.push_back(uniform); moved = true; } } if (!moved) { output.append(strLine.getPtr(), strLine.getTerm() ); output += "\n"; } } std::string uniformBlock; uniformBlock += "cbuffer UniformBlock\n"; uniformBlock += "{\n"; for (const Uniform& uniform : uniforms) { uniformBlock += uniform.decl.substr(7 /* uniform */); uniformBlock += "\n"; } uniformBlock += "};\n"; output = uniformBlock + output; // recompile with the unused uniforms converted to statics delete program; delete shader; return compile(_options, _version, output.c_str(), _writer, false); } UniformArray uniforms; { uint16_t count = (uint16_t)program->getNumLiveUniformVariables(); for (uint16_t ii = 0; ii < count; ++ii) { Uniform un; un.name = program->getUniformName(ii); if (bx::hasSuffix(un.name.c_str(), ".@data") ) { continue; } un.num = 0; const uint32_t offset = program->getUniformBufferOffset(ii); un.regIndex = uint16_t(offset); un.regCount = uint16_t(program->getUniformArraySize(ii)); switch (program->getUniformType(ii) ) { case 0x1404: // GL_INT: un.type = UniformType::Sampler; break; case 0x8B52: // GL_FLOAT_VEC4: un.type = UniformType::Vec4; break; case 0x8B5B: // GL_FLOAT_MAT3: un.type = UniformType::Mat3; un.regCount *= 3; break; case 0x8B5C: // GL_FLOAT_MAT4: un.type = UniformType::Mat4; un.regCount *= 4; break; default: continue; } uniforms.push_back(un); } } if (g_verbose) { program->dumpReflection(); } BX_UNUSED(spv::MemorySemanticsAllMemory); glslang::TIntermediate* intermediate = program->getIntermediate(stage); std::vector spirv; glslang::SpvOptions options; options.disableOptimizer = false; glslang::GlslangToSpv(*intermediate, spirv, &options); spvtools::Optimizer opt(getSpirvTargetVersion(_version)); auto print_msg_to_stderr = []( spv_message_level_t , const char* , const spv_position_t& , const char* m ) { bx::printf("Error: %s\n", m); }; opt.SetMessageConsumer(print_msg_to_stderr); opt.RegisterLegalizationPasses(); spvtools::ValidatorOptions validatorOptions; validatorOptions.SetBeforeHlslLegalization(true); if (!opt.Run( spirv.data() , spirv.size() , &spirv , validatorOptions , false ) ) { compiled = false; } else { if (g_verbose) { glslang::SpirvToolsDisassemble(std::cout, spirv, getSpirvTargetVersion(_version)); } spirv_cross::CompilerReflection refl(spirv); spirv_cross::ShaderResources resourcesrefl = refl.get_shader_resources(); // Loop through the separate_images, and extract the uniform names: for (auto &resource : resourcesrefl.separate_images) { std::string name = refl.get_name(resource.id); if (name.size() > 7 && 0 == bx::strCmp(name.c_str() + name.length() - 7, "Texture") ) { name = name.substr(0, name.length() - 7); } uint32_t binding_index = refl.get_decoration(resource.id, spv::Decoration::DecorationBinding); auto imageType = refl.get_type(resource.base_type_id).image; auto componentType = refl.get_type(imageType.type).basetype; bool isCompareSampler = false; for (auto& sampler : resourcesrefl.separate_samplers) { if (binding_index + 16 == refl.get_decoration(sampler.id, spv::Decoration::DecorationBinding) ) { std::string samplerName = refl.get_name(sampler.id); isCompareSampler = refl.variable_is_depth_or_compare(sampler.id) || samplerName.find("Comparison") != std::string::npos; break; } } Uniform un; un.name = name; un.type = UniformType::Enum(UniformType::Sampler | kUniformSamplerBit | (isCompareSampler ? kUniformCompareBit : 0) ); un.texComponent = textureComponentTypeToId(SpirvCrossBaseTypeToFormatType(componentType, imageType.depth) ); un.texDimension = textureDimensionToId(SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed) ); un.texFormat = uint16_t(s_textureFormats[imageType.format]); un.regIndex = uint16_t(binding_index); un.regCount = 0; // unused uniforms.push_back(un); } // Loop through the storage_images, and extract the uniform names: for (auto &resource : resourcesrefl.storage_images) { std::string name = refl.get_name(resource.id); uint32_t binding_index = refl.get_decoration(resource.id, spv::Decoration::DecorationBinding); auto imageType = refl.get_type(resource.base_type_id).image; auto componentType = refl.get_type(imageType.type).basetype; spirv_cross::Bitset flags = refl.get_decoration_bitset(resource.id); UniformType::Enum type = flags.get(spv::DecorationNonWritable) ? UniformType::Enum(kUniformReadOnlyBit | UniformType::End) : UniformType::End; Uniform un; un.name = name; un.type = type; un.texComponent = textureComponentTypeToId(SpirvCrossBaseTypeToFormatType(componentType, imageType.depth) ); un.texDimension = textureDimensionToId(SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed) ); un.texFormat = uint16_t(s_textureFormats[imageType.format]); un.regIndex = uint16_t(binding_index); un.regCount = descriptorTypeToId(DescriptorType::StorageImage); uniforms.push_back(un); } bx::Error err; // Loop through the storage buffer, and extract the uniform names: for (auto& resource : resourcesrefl.storage_buffers) { std::string name = refl.get_name(resource.id); uint32_t binding_index = refl.get_decoration(resource.id, spv::Decoration::DecorationBinding); spirv_cross::Bitset flags = refl.get_buffer_block_flags(resource.id); UniformType::Enum type = flags.get(spv::DecorationNonWritable) ? UniformType::Enum(kUniformReadOnlyBit | UniformType::End) : UniformType::End; Uniform un; un.name = name; un.type = type; un.num = 0; un.regIndex = uint16_t(binding_index); un.regCount = descriptorTypeToId(DescriptorType::StorageBuffer); uniforms.push_back(un); } uint16_t size = writeUniformArray( _writer, uniforms, _options.shaderType == 'f'); uint32_t shaderSize = (uint32_t)spirv.size() * sizeof(uint32_t); bx::write(_writer, shaderSize, &err); bx::write(_writer, spirv.data(), shaderSize, &err); uint8_t nul = 0; bx::write(_writer, nul, &err); const uint8_t numAttr = (uint8_t)program->getNumLiveAttributes(); bx::write(_writer, numAttr, &err); for (uint8_t ii = 0; ii < numAttr; ++ii) { bgfx::Attrib::Enum attr = toAttribEnum(program->getAttributeName(ii) ); if (bgfx::Attrib::Count != attr) { bx::write(_writer, bgfx::attribToId(attr), &err); } else { bx::write(_writer, uint16_t(UINT16_MAX), &err); } } bx::write(_writer, size, &err); } } } delete program; delete shader; glslang::FinalizeProcess(); return compiled && linked && validated; } } // namespace spirv bool compileSPIRVShader(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _writer) { return spirv::compile(_options, _version, _code, _writer, true); } } // namespace bgfx