/* * Copyright 2011-2024 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #include "common.h" #include "bgfx_utils.h" #include "camera.h" #include "imgui/imgui.h" namespace { #define CUBES_DIM 10 struct PosColorVertex { float m_x; float m_y; float m_z; uint32_t m_abgr; static void init() { ms_layout .begin() .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) .end(); }; static bgfx::VertexLayout ms_layout; }; bgfx::VertexLayout PosColorVertex::ms_layout; static PosColorVertex s_cubeVertices[8] = { {-1.0f, 1.0f, 1.0f, 0xff000000 }, { 1.0f, 1.0f, 1.0f, 0xff0000ff }, {-1.0f, -1.0f, 1.0f, 0xff00ff00 }, { 1.0f, -1.0f, 1.0f, 0xff00ffff }, {-1.0f, 1.0f, -1.0f, 0xffff0000 }, { 1.0f, 1.0f, -1.0f, 0xffff00ff }, {-1.0f, -1.0f, -1.0f, 0xffffff00 }, { 1.0f, -1.0f, -1.0f, 0xffffffff }, }; static const uint16_t s_cubeIndices[36] = { 0, 1, 2, // 0 1, 3, 2, 4, 6, 5, // 2 5, 6, 7, 0, 2, 4, // 4 4, 2, 6, 1, 5, 3, // 6 5, 7, 3, 0, 4, 1, // 8 4, 5, 1, 2, 3, 6, // 10 6, 3, 7, }; class ExampleOcclusion : public entry::AppI { public: ExampleOcclusion(const char* _name, const char* _description, const char* _url) : entry::AppI(_name, _description, _url) { } void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override { Args args(_argc, _argv); m_width = _width; m_height = _height; m_debug = BGFX_DEBUG_TEXT; m_reset = BGFX_RESET_VSYNC; bgfx::Init init; init.type = args.m_type; init.vendorId = args.m_pciId; init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle); init.platformData.ndt = entry::getNativeDisplayHandle(); init.platformData.type = entry::getNativeWindowHandleType(); init.resolution.width = m_width; init.resolution.height = m_height; init.resolution.reset = m_reset; bgfx::init(init); // Enable debug text. bgfx::setDebug(m_debug); // Set view 0 clear state. bgfx::setViewClear(0 , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH , 0x303030ff , 1.0f , 0 ); bgfx::setViewClear(2 , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH , 0x202020ff , 1.0f , 0 ); // Create vertex stream declaration. PosColorVertex::init(); // Create static vertex buffer. m_vbh = bgfx::createVertexBuffer( // Static data can be passed with bgfx::makeRef bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) ) , PosColorVertex::ms_layout ); // Create static index buffer. m_ibh = bgfx::createIndexBuffer( // Static data can be passed with bgfx::makeRef bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) ); // Create program from shaders. m_program = loadProgram("vs_cubes", "fs_cubes"); const bgfx::Caps* caps = bgfx::getCaps(); m_occlusionQuerySupported = !!(caps->supported & BGFX_CAPS_OCCLUSION_QUERY); if (m_occlusionQuerySupported) { for (uint32_t ii = 0; ii < BX_COUNTOF(m_occlusionQueries); ++ii) { m_occlusionQueries[ii] = bgfx::createOcclusionQuery(); } } cameraCreate(); cameraSetPosition({ 15.5f, 0.0f, -15.5f }); cameraSetHorizontalAngle(bx::toRad(-45.0f) ); m_timeOffset = bx::getHPCounter(); imguiCreate(); } virtual int shutdown() override { imguiDestroy(); // Cleanup. cameraDestroy(); if (m_occlusionQuerySupported) { for (uint32_t ii = 0; ii < BX_COUNTOF(m_occlusionQueries); ++ii) { bgfx::destroy(m_occlusionQueries[ii]); } } bgfx::destroy(m_ibh); bgfx::destroy(m_vbh); bgfx::destroy(m_program); // Shutdown bgfx. bgfx::shutdown(); return 0; } bool update() override { if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) ) { imguiBeginFrame(m_mouseState.m_mx , m_mouseState.m_my , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0) | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0) | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0) , m_mouseState.m_mz , uint16_t(m_width) , uint16_t(m_height) ); showExampleDialog(this , !m_occlusionQuerySupported ? "Occlusion query is not supported." : NULL ); imguiEndFrame(); if (m_occlusionQuerySupported) { int64_t now = bx::getHPCounter(); static int64_t last = now; const int64_t frameTime = now - last; last = now; const double freq = double(bx::getHPFrequency() ); const float time = (float)( (now-m_timeOffset)/double(bx::getHPFrequency() ) ); const float deltaTime = float(frameTime/freq); // Update camera. cameraUpdate(deltaTime, m_state.m_mouse, ImGui::MouseOverArea() ); float view[16]; cameraGetViewMtx(view); // Set view and projection matrix for view 0. { float proj[16]; bx::mtxProj(proj, 90.0f, float(m_width)/float(m_height), 0.1f, 10000.0f, bgfx::getCaps()->homogeneousDepth); bgfx::setViewTransform(0, view, proj); bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) ); bgfx::setViewTransform(1, view, proj); bgfx::setViewRect(1, 0, 0, uint16_t(m_width), uint16_t(m_height) ); const bx::Vec3 at = { 0.0f, 0.0f, 0.0f }; const bx::Vec3 eye = { 17.5f, 10.0f, -17.5f }; bx::mtxLookAt(view, eye, at); bgfx::setViewTransform(2, view, proj); bgfx::setViewRect(2, 10, uint16_t(m_height - m_height/4 - 10), uint16_t(m_width/4), uint16_t(m_height/4) ); } bgfx::touch(0); bgfx::touch(2); uint8_t img[CUBES_DIM*CUBES_DIM*2]; for (uint32_t yy = 0; yy < CUBES_DIM; ++yy) { for (uint32_t xx = 0; xx < CUBES_DIM; ++xx) { float mtx[16]; bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f); mtx[12] = -(CUBES_DIM-1) * 3.0f / 2.0f + float(xx)*3.0f; mtx[13] = 0.0f; mtx[14] = -(CUBES_DIM-1) * 3.0f / 2.0f + float(yy)*3.0f; bgfx::OcclusionQueryHandle occlusionQuery = m_occlusionQueries[yy*CUBES_DIM+xx]; bgfx::setTransform(mtx); bgfx::setVertexBuffer(0, m_vbh); bgfx::setIndexBuffer(m_ibh); bgfx::setCondition(occlusionQuery, true); bgfx::setState(BGFX_STATE_DEFAULT); bgfx::submit(0, m_program); bgfx::setTransform(mtx); bgfx::setVertexBuffer(0, m_vbh); bgfx::setIndexBuffer(m_ibh); bgfx::setState(0 | BGFX_STATE_DEPTH_TEST_LEQUAL | BGFX_STATE_CULL_CW ); bgfx::submit(1, m_program, occlusionQuery); bgfx::setTransform(mtx); bgfx::setVertexBuffer(0, m_vbh); bgfx::setIndexBuffer(m_ibh); bgfx::setCondition(occlusionQuery, true); bgfx::setState(BGFX_STATE_DEFAULT); bgfx::submit(2, m_program); img[(yy*CUBES_DIM+xx)*2+0] = " \xfex"[bgfx::getResult(occlusionQuery)]; img[(yy*CUBES_DIM+xx)*2+1] = 0xf; } } for (uint16_t xx = 0; xx < CUBES_DIM; ++xx) { bgfx::dbgTextImage(5 + xx*2, 20, 1, CUBES_DIM, img + xx*2, CUBES_DIM*2); } int32_t numPixels = 0; bgfx::getResult(m_occlusionQueries[0], &numPixels); bgfx::dbgTextPrintf(5, 20 + CUBES_DIM + 1, 0xf, "Passing pixels count: %d", numPixels); } // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); return true; } return false; } entry::MouseState m_mouseState; uint32_t m_width; uint32_t m_height; uint32_t m_debug; uint32_t m_reset; bgfx::VertexBufferHandle m_vbh; bgfx::IndexBufferHandle m_ibh; bgfx::ProgramHandle m_program; int64_t m_timeOffset; bool m_occlusionQuerySupported; bgfx::OcclusionQueryHandle m_occlusionQueries[CUBES_DIM*CUBES_DIM]; entry::WindowState m_state; }; } // namespace ENTRY_IMPLEMENT_MAIN( ExampleOcclusion , "26-occlusion" , "Using occlusion query for conditional rendering." , "https://bkaradzic.github.io/bgfx/examples.html#occlusion" );