$input a_position, a_normal $output v_pos, v_view, v_normal /* * Copyright 2011-2018 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" void main() { vec3 pos = a_position; vec3 normal = a_normal.xyz*2.0 - 1.0; gl_Position = mul(u_modelViewProj, vec4(pos, 1.0) ); v_pos = gl_Position.xyz; v_view = mul(u_modelView, vec4(pos, 1.0) ).xyz; v_normal = mul(u_modelView, vec4(normal, 0.0) ).xyz; }