$input v_texcoord0 /* * Copyright 2021 elven cache. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #include "../common/common.sh" #include "parameters.sh" #include "bokeh_dof.sh" SAMPLER2D(s_color, 0); SAMPLER2D(s_depth, 1); void main() { vec2 texCoord = v_texcoord0.xy; vec3 outColor = DepthOfField(s_color, s_depth, texCoord, u_focusPoint, u_focusScale).xyz; // this pass is writing directly out to backbuffer, convert from linear to gamma outColor = toGamma(outColor); gl_FragColor = vec4(outColor, 1.0); }