/* * Copyright 2011-2023 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #ifndef BGFX_UTILS_H_HEADER_GUARD #define BGFX_UTILS_H_HEADER_GUARD #include #include #include #include #include #include #include namespace stl = tinystl; /// void* load(const char* _filePath, uint32_t* _size = NULL); /// void unload(void* _ptr); /// bgfx::ShaderHandle loadShader(const char* _name); /// bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName); /// bgfx::TextureHandle loadTexture(const char* _name, uint64_t _flags = BGFX_TEXTURE_NONE|BGFX_SAMPLER_NONE, uint8_t _skip = 0, bgfx::TextureInfo* _info = NULL, bimg::Orientation::Enum* _orientation = NULL); /// bimg::ImageContainer* imageLoad(const char* _filePath, bgfx::TextureFormat::Enum _dstFormat); /// void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexLayout _layout, const uint16_t* _indices, uint32_t _numIndices); /// Returns true if both internal transient index and vertex buffer have /// enough space. /// /// @param[in] _numVertices Number of vertices. /// @param[in] _layout Vertex layout. /// @param[in] _numIndices Number of indices. /// inline bool checkAvailTransientBuffers(uint32_t _numVertices, const bgfx::VertexLayout& _layout, uint32_t _numIndices) { return _numVertices == bgfx::getAvailTransientVertexBuffer(_numVertices, _layout) && (0 == _numIndices || _numIndices == bgfx::getAvailTransientIndexBuffer(_numIndices) ) ; } /// inline uint32_t encodeNormalRgba8(float _x, float _y = 0.0f, float _z = 0.0f, float _w = 0.0f) { const float src[] = { _x * 0.5f + 0.5f, _y * 0.5f + 0.5f, _z * 0.5f + 0.5f, _w * 0.5f + 0.5f, }; uint32_t dst; bx::packRgba8(&dst, src); return dst; } /// struct MeshState { struct Texture { uint32_t m_flags; bgfx::UniformHandle m_sampler; bgfx::TextureHandle m_texture; uint8_t m_stage; }; Texture m_textures[4]; uint64_t m_state; bgfx::ProgramHandle m_program; uint8_t m_numTextures; bgfx::ViewId m_viewId; }; struct Primitive { uint32_t m_startIndex; uint32_t m_numIndices; uint32_t m_startVertex; uint32_t m_numVertices; bx::Sphere m_sphere; bx::Aabb m_aabb; bx::Obb m_obb; }; typedef stl::vector PrimitiveArray; struct Group { Group(); void reset(); bgfx::VertexBufferHandle m_vbh; bgfx::IndexBufferHandle m_ibh; uint16_t m_numVertices; uint8_t* m_vertices; uint32_t m_numIndices; uint16_t* m_indices; bx::Sphere m_sphere; bx::Aabb m_aabb; bx::Obb m_obb; PrimitiveArray m_prims; }; typedef stl::vector GroupArray; struct Mesh { void load(bx::ReaderSeekerI* _reader, bool _ramcopy); void unload(); void submit(bgfx::ViewId _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state) const; void submit(const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices) const; bgfx::VertexLayout m_layout; GroupArray m_groups; }; /// Mesh* meshLoad(const char* _filePath, bool _ramcopy = false); /// void meshUnload(Mesh* _mesh); /// MeshState* meshStateCreate(); /// void meshStateDestroy(MeshState* _meshState); /// void meshSubmit(const Mesh* _mesh, bgfx::ViewId _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state = BGFX_STATE_MASK); /// void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices = 1); /// bgfx::RendererType::Enum to name. bx::StringView getName(bgfx::RendererType::Enum _type); /// Name to bgfx::RendererType::Enum. bgfx::RendererType::Enum getType(const bx::StringView& _name); /// struct Args { Args(int _argc, const char* const* _argv); bgfx::RendererType::Enum m_type; uint16_t m_pciId; }; #endif // BGFX_UTILS_H_HEADER_GUARD