/* * Copyright 2011-2022 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ /* * * AUTO GENERATED FROM IDL! DO NOT EDIT! (source : $source) * * More info about IDL: * https://gist.github.com/bkaradzic/05a1c86a6dd57bf86e2d828878e88dc2#bgfx-is-switching-to-idl-to-generate-api * */ #ifndef BGFX_DEFINES_H_HEADER_GUARD #define BGFX_DEFINES_H_HEADER_GUARD $version $cflags /// Blend function separate. #define BGFX_STATE_BLEND_FUNC_SEPARATE(_srcRGB, _dstRGB, _srcA, _dstA) (UINT64_C(0) \ | ( ( (uint64_t)(_srcRGB)|( (uint64_t)(_dstRGB)<<4) ) ) \ | ( ( (uint64_t)(_srcA )|( (uint64_t)(_dstA )<<4) )<<8) \ ) /// Blend equation separate. #define BGFX_STATE_BLEND_EQUATION_SEPARATE(_equationRGB, _equationA) ( (uint64_t)(_equationRGB)|( (uint64_t)(_equationA)<<3) ) /// Blend function. #define BGFX_STATE_BLEND_FUNC(_src, _dst) BGFX_STATE_BLEND_FUNC_SEPARATE(_src, _dst, _src, _dst) /// Blend equation. #define BGFX_STATE_BLEND_EQUATION(_equation) BGFX_STATE_BLEND_EQUATION_SEPARATE(_equation, _equation) /// Utility predefined blend modes. /// Additive blending. #define BGFX_STATE_BLEND_ADD (0 \ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE) \ ) /// Alpha blend. #define BGFX_STATE_BLEND_ALPHA (0 \ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) \ ) /// Selects darker color of blend. #define BGFX_STATE_BLEND_DARKEN (0 \ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE) \ | BGFX_STATE_BLEND_EQUATION(BGFX_STATE_BLEND_EQUATION_MIN) \ ) /// Selects lighter color of blend. #define BGFX_STATE_BLEND_LIGHTEN (0 \ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE) \ | BGFX_STATE_BLEND_EQUATION(BGFX_STATE_BLEND_EQUATION_MAX) \ ) /// Multiplies colors. #define BGFX_STATE_BLEND_MULTIPLY (0 \ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_DST_COLOR, BGFX_STATE_BLEND_ZERO) \ ) /// Opaque pixels will cover the pixels directly below them without any math or algorithm applied to them. #define BGFX_STATE_BLEND_NORMAL (0 \ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_INV_SRC_ALPHA) \ ) /// Multiplies the inverse of the blend and base colors. #define BGFX_STATE_BLEND_SCREEN (0 \ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_INV_SRC_COLOR) \ ) /// Decreases the brightness of the base color based on the value of the blend color. #define BGFX_STATE_BLEND_LINEAR_BURN (0 \ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_DST_COLOR, BGFX_STATE_BLEND_INV_DST_COLOR) \ | BGFX_STATE_BLEND_EQUATION(BGFX_STATE_BLEND_EQUATION_SUB) \ ) /// #define BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst) (0 \ | ( (uint32_t)( (_src)>>BGFX_STATE_BLEND_SHIFT) \ | ( (uint32_t)( (_dst)>>BGFX_STATE_BLEND_SHIFT)<<4) ) \ ) /// #define BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation) (0 \ | BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst) \ | ( (uint32_t)( (_equation)>>BGFX_STATE_BLEND_EQUATION_SHIFT)<<8) \ ) #define BGFX_STATE_BLEND_FUNC_RT_1(_src, _dst) (BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst)<< 0) #define BGFX_STATE_BLEND_FUNC_RT_2(_src, _dst) (BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst)<<11) #define BGFX_STATE_BLEND_FUNC_RT_3(_src, _dst) (BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst)<<22) #define BGFX_STATE_BLEND_FUNC_RT_1E(_src, _dst, _equation) (BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation)<< 0) #define BGFX_STATE_BLEND_FUNC_RT_2E(_src, _dst, _equation) (BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation)<<11) #define BGFX_STATE_BLEND_FUNC_RT_3E(_src, _dst, _equation) (BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation)<<22) #endif // BGFX_DEFINES_H_HEADER_GUARD