/* * Copyright 2011-2024 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #include #include #include "common.h" #include "bgfx_utils.h" #include "imgui/imgui.h" extern "C" void ProgressiveMesh(int vert_n, int vert_stride, const float *v, int tri_n, const int *tri, int *map, int *permutation); namespace { class ExampleBunnyLOD : public entry::AppI { public: ExampleBunnyLOD(const char* _name, const char* _description, const char* _url) : entry::AppI(_name, _description, _url) { } void PermuteMesh(const bgfx::Memory* _vb, const bgfx::Memory* _ib, const bgfx::VertexLayout& _layout) { const uint32_t stride = _layout.getStride(); const uint32_t offset = _layout.getOffset(bgfx::Attrib::Position); const uint32_t numVertices = _vb->size / stride; const uint32_t numTriangles = _ib->size / (3 * sizeof(uint32_t) ); if (m_cachePermutation == NULL) { m_cachePermutation = (uint32_t*)bx::alloc(entry::getAllocator(), numVertices * sizeof(uint32_t) ); m_map = (uint32_t*)bx::alloc(entry::getAllocator(), numVertices * sizeof(uint32_t) ); // It will takes long time if there are too many vertices. ProgressiveMesh( numVertices , stride , (const float*)(_vb->data + offset) , numTriangles , (const int*)_ib->data , (int*)m_map , (int*)m_cachePermutation ); } // rearrange the vertex Array char* temp = (char*)bx::alloc(entry::getAllocator(), numVertices * stride); bx::memCopy(temp, _vb->data, _vb->size); for (uint32_t ii = 0; ii < numVertices; ++ii) { bx::memCopy(_vb->data + m_cachePermutation[ii] * stride , temp + ii * stride, stride); } bx::free(entry::getAllocator(), temp); // update the changes in the entries in the triangle Array for (uint32_t ii = 0, num = numTriangles*3; ii < num; ++ii) { uint32_t* indices = (uint32_t*)(_ib->data + ii * sizeof(uint32_t) ); *indices = m_cachePermutation[*indices]; } } static void remapIndices(uint32_t* _indices, uint32_t _num) { uint32_t target = 0; for (uint32_t i = 0; i < _num; i++) { uint32_t map = _indices[i]; if (i != map) { _indices[i] = _indices[map]; } else { _indices[i] = target; ++target; } } } static const bgfx::Memory* mergeVertices(const uint8_t* _vb, uint16_t _stride, const uint32_t* _indices, uint32_t _num, uint32_t _numMerged) { const bgfx::Memory* mem = bgfx::alloc(_stride * _numMerged); for (uint32_t ii = 0; ii < _num; ++ii) { bx::memCopy(mem->data + _indices[ii]*_stride, _vb + ii*_stride, _stride); } return mem; } void loadMesh(Mesh* _mesh) { // merge sub mesh uint32_t numVertices = 0; uint32_t numIndices = 0; for (GroupArray::const_iterator it = _mesh->m_groups.begin(), itEnd = _mesh->m_groups.end() ; it != itEnd ; ++it ) { numVertices += it->m_numVertices; numIndices += it->m_numIndices; } const bgfx::Memory* ib = bgfx::alloc(numIndices * sizeof(uint32_t) ); uint8_t* vbData = (uint8_t*)bx::alloc(entry::getAllocator(), _mesh->m_layout.getSize(numVertices) ); { uint32_t voffset = 0; uint32_t ioffset = 0; uint32_t index = 0; for (GroupArray::const_iterator it = _mesh->m_groups.begin(), itEnd = _mesh->m_groups.end() ; it != itEnd ; ++it ) { const uint32_t vsize = _mesh->m_layout.getSize(it->m_numVertices); bx::memCopy(vbData + voffset, it->m_vertices, vsize); uint32_t* ibptr = (uint32_t*)(ib->data + ioffset); for (uint32_t ii = 0, num = it->m_numIndices; ii < num; ++ii) { ibptr[ii] = it->m_indices[ii] + index; } voffset += vsize; ioffset += uint32_t(it->m_numIndices * sizeof(uint32_t) ); index += uint32_t(it->m_numVertices); } } bool cacheInvalid = false; loadCache(); if (m_originalVertices != numVertices || m_cacheWeld == NULL) { cacheInvalid = true; m_originalVertices = numVertices; bx::free(entry::getAllocator(), m_cachePermutation); m_cachePermutation = NULL; bx::free(entry::getAllocator(), m_cacheWeld); m_cacheWeld = (uint32_t*)bx::alloc(entry::getAllocator(), numVertices * sizeof(uint32_t) ); m_totalVertices = bgfx::weldVertices(m_cacheWeld, _mesh->m_layout, vbData, numVertices, true, 0.00001f); remapIndices(m_cacheWeld, numVertices); } const bgfx::Memory* vb = mergeVertices( vbData , _mesh->m_layout.getStride() , m_cacheWeld , numVertices , m_totalVertices ); bx::free(entry::getAllocator(), vbData); { uint32_t* ibData = (uint32_t*)ib->data; for (uint32_t ii = 0; ii < numIndices; ++ii) { ibData[ii] = m_cacheWeld[ibData[ii] ]; } } PermuteMesh(vb, ib, _mesh->m_layout); if (cacheInvalid) { saveCache(); } m_triangle = (uint32_t*)bx::alloc(entry::getAllocator(), ib->size); bx::memCopy(m_triangle, ib->data, ib->size); m_vb = bgfx::createVertexBuffer(vb, _mesh->m_layout); m_ib = bgfx::createDynamicIndexBuffer(ib, BGFX_BUFFER_INDEX32); m_numVertices = m_totalVertices; m_numTriangles = numIndices/3; m_totalTriangles = m_numTriangles; } const bx::FilePath kCacheFilePath = bx::FilePath("temp/bunnylod.cache"); void loadCache() { m_cacheWeld = NULL; m_cachePermutation = NULL; m_originalVertices = 0; bx::Error err; bx::FileReader reader; if (bx::open(&reader, kCacheFilePath) ) { bx::read(&reader, m_originalVertices, &err); bx::read(&reader, m_totalVertices, &err); m_cacheWeld = (uint32_t*)bx::alloc(entry::getAllocator(), m_originalVertices * sizeof(uint32_t) ); bx::read(&reader, m_cacheWeld, m_originalVertices * sizeof(uint32_t), &err); m_cachePermutation = (uint32_t*)bx::alloc(entry::getAllocator(), m_totalVertices * sizeof(uint32_t) ); bx::read(&reader, m_cachePermutation, m_totalVertices * sizeof(uint32_t), &err); m_map = (uint32_t*)bx::alloc(entry::getAllocator(), m_totalVertices * sizeof(uint32_t) ); bx::read(&reader, m_map, m_totalVertices * sizeof(uint32_t), &err); if (!err.isOk() ) { // read fail bx::free(entry::getAllocator(), m_cacheWeld); m_cacheWeld = NULL; bx::free(entry::getAllocator(), m_cachePermutation); m_cachePermutation = NULL; bx::free(entry::getAllocator(), m_map); m_map = NULL; } bx::close(&reader); } } void saveCache() { bx::FileWriter writer; if (bx::open(&writer, kCacheFilePath) ) { bx::Error err; bx::write(&writer, m_originalVertices, &err); bx::write(&writer, m_totalVertices, &err); bx::write(&writer, m_cacheWeld, m_originalVertices * sizeof(uint32_t), &err); bx::write(&writer, m_cachePermutation, m_totalVertices * sizeof(uint32_t), &err); bx::write(&writer, m_map, m_totalVertices * sizeof(uint32_t), &err); bx::close(&writer); } } void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override { Args args(_argc, _argv); m_width = _width; m_height = _height; m_debug = BGFX_DEBUG_NONE; m_reset = BGFX_RESET_VSYNC; bgfx::Init init; init.type = args.m_type; init.vendorId = args.m_pciId; init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle); init.platformData.ndt = entry::getNativeDisplayHandle(); init.platformData.type = entry::getNativeWindowHandleType(); init.resolution.width = m_width; init.resolution.height = m_height; init.resolution.reset = m_reset; bgfx::init(init); // Enable debug text. bgfx::setDebug(m_debug); // Set view 0 clear state. bgfx::setViewClear(0 , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH , 0x303030ff , 1.0f , 0 ); u_tint = bgfx::createUniform("u_tint", bgfx::UniformType::Vec4); // Create program from shaders. m_program = loadProgram("vs_bunnylod", "fs_bunnylod"); Mesh* mesh = meshLoad("meshes/bunny_patched.bin", true); loadMesh(mesh); meshUnload(mesh); m_timeOffset = bx::getHPCounter(); m_LOD = 1.0f; m_lastLOD = m_LOD; imguiCreate(); } int shutdown() override { imguiDestroy(); // Cleanup. bgfx::destroy(m_program); bgfx::destroy(m_vb); bgfx::destroy(m_ib); bgfx::destroy(u_tint); bx::free(entry::getAllocator(), m_map); bx::free(entry::getAllocator(), m_triangle); bx::free(entry::getAllocator(), m_cacheWeld); bx::free(entry::getAllocator(), m_cachePermutation); // Shutdown bgfx. bgfx::shutdown(); return 0; } void updateIndexBuffer() { int verts = int(bx::easeInQuad(m_LOD) * m_totalVertices); if (verts <= 0) { return; } int tris = 0; const bgfx::Memory* ib = bgfx::alloc(m_totalTriangles * 3 * sizeof(uint32_t) ); for (uint32_t ii = 0; ii < m_totalTriangles; ++ii) { int v[3]; for (uint32_t jj = 0; jj < 3; ++jj) { int idx = m_triangle[ii*3+jj]; while (idx >= verts) { idx = m_map[idx]; } v[jj] = idx; } if (v[0] != v[1] && v[0] != v[2] && v[1] != v[2]) { bx::memCopy(ib->data + tris * 3 * sizeof(uint32_t), v, 3 * sizeof(int) ); ++tris; } } m_numTriangles = tris; m_numVertices = verts; bgfx::update(m_ib, 0, ib); } void submitLod(bgfx::ViewId _viewid, const float* _mtx) { bgfx::setTransform(_mtx); bgfx::setState(0 | BGFX_STATE_WRITE_RGB | BGFX_STATE_WRITE_A | BGFX_STATE_WRITE_Z | BGFX_STATE_DEPTH_TEST_LESS | BGFX_STATE_CULL_CCW | BGFX_STATE_MSAA ); if (m_LOD != m_lastLOD) { updateIndexBuffer(); m_lastLOD = m_LOD; } bgfx::setIndexBuffer(m_ib, 0, m_numTriangles*3); bgfx::setVertexBuffer(0, m_vb, 0, m_numVertices); bgfx::submit(_viewid, m_program); } bool update() override { if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) ) { imguiBeginFrame(m_mouseState.m_mx , m_mouseState.m_my , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0) | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0) | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0) , m_mouseState.m_mz , uint16_t(m_width) , uint16_t(m_height) ); showExampleDialog(this); ImGui::SetNextWindowPos( ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f) , ImGuiCond_FirstUseEver ); ImGui::SetNextWindowSize( ImVec2(m_width / 5.0f, m_height / 2.0f) , ImGuiCond_FirstUseEver ); ImGui::Begin("Settings" , NULL , 0 ); ImGui::Text("Vertices: %d", m_numVertices); ImGui::Text("Triangles: %d", m_numTriangles); ImGui::SliderFloat("LOD Level", &m_LOD, 0.05f, 1.0f); ImGui::End(); imguiEndFrame(); // Set view 0 default viewport. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) ); // This dummy draw call is here to make sure that view 0 is cleared // if no other draw calls are submitted to view 0. bgfx::touch(0); float time = (float)( (bx::getHPCounter()-m_timeOffset)/double(bx::getHPFrequency() ) ); const float BasicColor[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; bgfx::setUniform(u_tint, BasicColor); const bx::Vec3 at = { 0.0f, 1.0f, 0.0f }; const bx::Vec3 eye = { 0.0f, 1.0f, -2.5f }; // Set view and projection matrix for view 0. { float view[16]; bx::mtxLookAt(view, eye, at); float proj[16]; bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth); bgfx::setViewTransform(0, view, proj); // Set view 0 default viewport. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) ); } float mtx[16]; bx::mtxRotateXY(mtx , 0.0f , time*0.37f ); submitLod(0, mtx); // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); return true; } return false; } entry::MouseState m_mouseState; uint32_t m_width; uint32_t m_height; uint32_t m_debug; uint32_t m_reset; float m_lastLOD; float m_LOD; uint32_t m_numVertices; uint32_t m_numTriangles; uint32_t m_totalVertices; uint32_t m_totalTriangles; uint32_t m_originalVertices; uint32_t* m_map; uint32_t* m_triangle; uint32_t* m_cacheWeld; uint32_t* m_cachePermutation; int64_t m_timeOffset; bgfx::VertexBufferHandle m_vb; bgfx::DynamicIndexBufferHandle m_ib; bgfx::ProgramHandle m_program; bgfx::UniformHandle u_tint; }; } // namespace ENTRY_IMPLEMENT_MAIN( ExampleBunnyLOD , "42-bunnylod" , "Progressive Mesh LOD" , "https://bkaradzic.github.io/bgfx/examples.html#bunnylod" );