[bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform rendering library
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[![Build Status](https://travis-ci.org/bkaradzic/bgfx.svg?branch=master)](https://travis-ci.org/bkaradzic/bgfx)
[![Build status](https://ci.appveyor.com/api/projects/status/ipa3ojgeaet1oko5?svg=true)](https://ci.appveyor.com/project/bkaradzic/bgfx)
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[What is it?](https://bkaradzic.github.io/bgfx/overview.html)
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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style
rendering library.
Supported rendering backends:
* Direct3D 9
* Direct3D 11
* Direct3D 12
* Metal
* OpenGL 2.1
* OpenGL 3.1+
* OpenGL ES 2
* OpenGL ES 3.1
* WebGL 1.0
* WebGL 2.0
Supported platforms:
* Android (14+, ARM, x86, MIPS)
* asm.js/Emscripten (1.25.0)
* FreeBSD
* iOS (iPhone, iPad, AppleTV)
* Linux
* MIPS Creator CI20
* OSX (10.12+)
* RaspberryPi
* SteamLink
* Windows (XP, Vista, 7, 8, 10)
* UWP (Universal Windows, Xbox One)
Supported compilers:
* Clang 3.3 and above
* GCC 5 and above
* VS2017 and above
Languages:
* [C/C++ API documentation](https://bkaradzic.github.io/bgfx/bgfx.html)
* [C#/VB/F# language API bindings](https://github.com/MikePopoloski/SharpBgfx)
* [D language API bindings](https://github.com/DerelictOrg/DerelictBgfx)
* [Go language API bindings](https://github.com/james4k/go-bgfx)
* [Haskell language API bindings](https://github.com/haskell-game/bgfx)
* [Lightweight Java Game Library 3 bindings](https://github.com/LWJGL/lwjgl3)
* [Lua language API bindings](https://github.com/cloudwu/lua-bgfx)
* [Nim language API bindings](https://github.com/Halsys/nim-bgfx)
* [Python language API bindings](https://github.com/jnadro/pybgfx#pybgf)
* [Python language API bindings (alternative)](https://github.com/fbertola/bgfx-python#-----bgfx-python--)
* [Rust language API bindings](https://github.com/rhoot/bgfx-rs)
* [Swift language API bindings](https://github.com/stuartcarnie/SwiftBGFX)
[Building](https://bkaradzic.github.io/bgfx/build.html)
----------------------------------------------------
- AppVeyor https://ci.appveyor.com/project/bkaradzic/bgfx
- TravisCI https://travis-ci.org/bkaradzic/bgfx
[Getting involved](https://bkaradzic.github.io/bgfx/overview.html#getting-involved)
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[Examples](https://bkaradzic.github.io/bgfx/examples.html)
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[API Reference](https://bkaradzic.github.io/bgfx/bgfx.html)
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[Tools](https://bkaradzic.github.io/bgfx/tools.html)
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Who is using it? #madewithbgfx
------------------------------
## Airmech
http://airmech.com/ AirMech is a free-to-play futuristic action real-time
strategy video game developed and published by Carbon Games.
![airmech](https://www.mobygames.com/images/shots/l/830630-airmech-playstation-4-screenshot-blue-bar-on-your-mech-indicates.jpg)
## cmftStudio
https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool.
![cmftStudio](https://github.com/dariomanesku/cmftStudio/raw/master/screenshots/cmftStudio_small.jpg)
## Crown
https://github.com/dbartolini/crown Crown is a general purpose data-driven game
engine, written from scratch with a minimalistic and data-oriented design
philosophy in mind.
![Crown screenshot](https://raw.githubusercontent.com/dbartolini/crown/master/docs/shots/level-editor.png)
## Offroad Legends 2
http://www.dogbytegames.com/ Dogbyte Games is an indie mobile developer studio
focusing on racing games.
![ios](http://www.dogbytegames.com/bgfx/offroadlegends2_bgfx_ipad2.jpg)
## Torque6
https://github.com/andr3wmac/Torque6 Torque 6 is an MIT licensed 3D engine
loosely based on Torque2D. Being neither Torque2D or Torque3D it is the 6th
derivative of the original Torque Engine.
## Kepler Orbits
https://github.com/podgorskiy/KeplerOrbits KeplerOrbits - Tool that calculates
positions of celestial bodies using their orbital elements. [Web Demo](http://podgorskiy.com/KeplerOrbits/KeplerOrbits.html)
## CETech
https://github.com/cyberegoorg/cetech - CETech is Data-Driven game engine and
toolbox inspired by Bitsquid/Stingray engine.
![CETech screenshot](https://github.com/cyberegoorg/cetech/raw/master/docs/img/prototyp.png)
## ioquake3
https://github.com/jpcy/ioq3-renderer-bgfx - A renderer for ioquake3 written in
C++ and using bgfx to support multiple rendering APIs.
![ioq3-renderer-bgfx screenshot](https://camo.githubusercontent.com/052aa40c05120e56306294d3a1bb5f99f97de8c8/687474703a2f2f692e696d6775722e636f6d2f64364f6856594b2e6a7067)
## DLS
http://makingartstudios.itch.io/dls - DLS the digital logic simulator game.
http://dls.makingartstudios.com/sandbox/ - DLS: The Sandbox
![dls-sandbox-screenshot](https://pbs.twimg.com/media/DBaFwOKWAAEq0mp.jpg:large)
## MAME
https://github.com/mamedev/mame MAME - Multiple Arcade Machine Emulator
[Try MAME in Browser!](http://fos.textfiles.com/dfjustin/pacman/pacman/)
![mame-screenshot](https://raw.githubusercontent.com/mamedev/www.mamedev.org/d8d716dbb63919a11964b5d47b9b7f6cfa006b56/bgfx/Raiden.png)
## Blackshift
https://blackshift.itch.io/blackshift - Blackshift is a grid-based, space-themed
action puzzle game which isn't afraid of complexity — think Chip's Challenge on
crack.
## Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
https://eheitzresearch.wordpress.com/415-2/ - Real-Time Polygonal-Light Shading
with Linearly Transformed Cosines, Eric Heitz, Jonathan Dupuy, Stephen Hill and
David Neubelt, ACM SIGGRAPH 2016
## Dead Venture
http://www.dogbytegames.com/dead_venture.html - Dead Venture is a new Drive 'N
Gun game where you help a handful of survivals reach the safe haven: a military
base on a far island.
## REGoth
https://github.com/degenerated1123/REGoth - Open source reimplementation of the
zEngine, used by the game "Gothic" and "Gothic II".
Browser demo: http://gothic-dx11.de/gothic-js/REGoth.html
## Ethereal Engine
https://github.com/volcoma/EtherealEngine EtherealEngine C++ Game Engine and
WYSIWYG Editor
![EtherealEngine screenshot](https://user-images.githubusercontent.com/1499411/29488403-ff3c3df6-8512-11e7-869f-32a783530cc3.png)
## Go Rally
http://gorallygame.com/ - Go Rally is top-down rally game with a career mode,
multiplayer time challenges, and a track creator.
## Fiber2D
https://github.com/s1ddok/Fiber2D#fiber2d - Fiber2D - Cross-platform 2D Game
Engine in pure Swift
![Fiber2D Demo Gif](http://imgur.com/CP6d9kT.gif)
## vg-renderer
https://github.com/jdryg/vg-renderer#vg-renderer - A vector graphics renderer
for bgfx, based on ideas from both NanoVG and ImDrawList (Dear ImGUI)
![vg-renderer](https://raw.githubusercontent.com/jdryg/vg-renderer/master/img/vgrenderer_tiger.png)
## Zombie Safari
http://www.dogbytegames.com/zombie_safari.html - Do what you please in this
Open-World Offroad Driving game: explore massive landscapes, complete challenges,
smash zombies, find secret locations, unlock and upgrade cars and weapons, it's
up to you!
## Smith and Winston
http://www.smithandwinston.com/ - Smith and Winston is an exploration twin stick
shooter for PC, PS4 & XBoxOne arriving in late 2018. Smith and Winston features
a massively destructable voxel world, rapid twin stick combat, physics puzzles
and Metroid style discovery.
## Football Manager 2018
http://www.footballmanager.com/ - Football Manager 2018 is a 2017 football
management simulation video game developed by Sports Interactive and published
by Sega.
## WonderWorlds
http://wonderworlds.me/ - WonderWorlds is a place to play thousands
of user-created levels and stories, make your own using the extensive in-game
tools and share them with whomever you want.
## two-io / mud
https://hugoam.github.io/two-io/ - an all-purpose c++ app prototyping library,
focused towards live graphical apps and games.
![mud](https://raw.githubusercontent.com/hugoam/mud-io/master/media/14_live_gfx.png)
## Talking Tom Pool
https://outfit7.com/apps/talking-tom-pool/ - "Sling and match” puzzle game for
mobile devices.
## GPlayEngine
https://github.com/fredakilla/GPlayEngine#gplayengine - GPlayEngine is C++
cross-platform game engine for creating 2D/3D games based on the GamePlay 3D
engine v3.0.
![](https://camo.githubusercontent.com/d89a364fb306f208ca14a58267c8303f60f0f0cf/68747470733a2f2f692e696d6775722e636f6d2f306569395932382e706e67)
## Off The Road
http://www.dogbytegames.com/off_the_road.html - Sandbox off-road driving
simulator.
## Coal Burnout
https://beardsvibe.com/ - Multiplayer PVP rhythm game.
![coal-burnout](https://beardsvibe.com/scr/0l.png)
## My Talking Tom 2
https://outfit7.com/apps/my-talking-tom-2/ - Many mini games for mobile devices.
## NeoAxis Engine
https://www.neoaxis.com/ - Versatile 3D project development environment.
![neoaxis-engine](https://www.neoaxis.com/files/NeoAxisEngine04.jpg)
## xatlas
https://github.com/jpcy/xatlas#xatlas - Mesh parameterization library
![xatlas](https://user-images.githubusercontent.com/3744372/43034066-53a62dee-8d18-11e8-9767-0b38ed3fa2d3.png)
## Heroes of Hammerwatch
https://store.steampowered.com/app/677120/Heroes_of_Hammerwatch/ Heroes of Hammerwatch
is a rogue-lite action-adventure game set in the same universe as Hammerwatch.
Encounter endless hordes of enemies, traps, puzzles, secrets and lots of loot,
as you battle your way through procedurally generated levels to reach the top
of the Forsaken Spire.
## Babylon Native
Build cross-platform native applications with the power of the Babylon.js
JavaScript framework.
[Babylon Native](https://github.com/BabylonJS/BabylonNative#babylon-native)
## Nira
Instantly load and view assets on any device. All you need is a web browser.
[Nira](https://nira.app/)
[SIGGRAPH 2019: Project Nira: Instant Interactive Real-Time Access to Multi-Gigabyte Sized 3D Assets on Any Device](https://s2019.siggraph.org/presentation/?sess=sess104&id=real_130#038;id=real_130)
[License (BSD 2-clause)](https://bkaradzic.github.io/bgfx/license.html)
-----------------------------------------------------------------------
Copyright 2010-2019 Branimir Karadzic
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