[bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform rendering library
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[![Build Status](https://travis-ci.org/bkaradzic/bgfx.svg?branch=master)](https://travis-ci.org/bkaradzic/bgfx)
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[What is it?](https://bkaradzic.github.io/bgfx/overview.html)
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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style
rendering library.
Supported rendering backends:
* Direct3D 9
* Direct3D 11
* Direct3D 12 (WIP)
* Metal (WIP)
* OpenGL 2.1
* OpenGL 3.1+
* OpenGL ES 2
* OpenGL ES 3.1
* WebGL 1.0
* WebGL 2.0
Supported HMD:
* OculusVR (1.3.0)
Supported platforms:
* Android (14+, ARM, x86, MIPS)
* asm.js/Emscripten (1.25.0)
* FreeBSD
* iOS (iPhone, iPad, AppleTV)
* Linux
* MIPS Creator CI20
* Native Client (PPAPI 37+, ARM, x86, x64, PNaCl)
* OSX (10.9+)
* RaspberryPi
* SteamLink
* Windows (XP, Vista, 7, 8, 10)
* WinRT (WinPhone 8.0+)
Supported compilers:
* Clang 3.3 and above
* GCC 4.6 and above
* VS2012 and above
Languages:
* [C/C++ API documentation](https://bkaradzic.github.io/bgfx/bgfx.html)
* [C#/VB/F# language API bindings](https://github.com/MikePopoloski/SharpBgfx)
* [D language API bindings](https://github.com/DerelictOrg/DerelictBgfx)
* [Go language API bindings](https://github.com/james4k/go-bgfx)
* [Haskell language API bindings](https://github.com/haskell-game/bgfx)
* [Lightweight Java Game Library 3 bindings](https://github.com/LWJGL/lwjgl3)
* [Lua language API bindings](https://github.com/excessive/lua-bgfx)
* [Nim language API bindings](https://github.com/Halsys/nim-bgfx)
* [Python language API bindings](https://github.com/jnadro/pybgfx#pybgf)
* [Rust language API bindings](https://github.com/rhoot/bgfx-rs)
* [Swift language API bindings](https://github.com/stuartcarnie/SwiftBGFX)
[Building](https://bkaradzic.github.io/bgfx/build.html)
----------------------------------------------------
- AppVeyor https://ci.appveyor.com/project/bkaradzic/bgfx
- TravisCI https://travis-ci.org/bkaradzic/bgfx
[Examples](https://bkaradzic.github.io/bgfx/examples.html)
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[API Reference](https://bkaradzic.github.io/bgfx/bgfx.html)
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[Tools](https://bkaradzic.github.io/bgfx/tools.html)
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Who is using it?
----------------
## Airmech
http://airmech.com/ AirMech is a free-to-play futuristic action real-time
strategy video game developed and published by Carbon Games.
![airmech](https://www.mobygames.com/images/shots/l/830630-airmech-playstation-4-screenshot-blue-bar-on-your-mech-indicates.jpg)
## cmftStudio
https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool.
![cmftStudio](https://github.com/dariomanesku/cmftStudio/raw/master/screenshots/cmftStudio_small.jpg)
## Crown
https://github.com/taylor001/crown Crown is a general purpose data-driven game
engine, written from scratch with a minimalistic and data-oriented design
philosophy in mind.
![Crown screenshot](https://raw.githubusercontent.com/taylor001/crown/master/docs/shots/level-editor.png)
## Offroad Legends 2
http://www.dogbytegames.com/ Dogbyte Games is an indie mobile developer studio
focusing on racing games.
![ios](http://www.dogbytegames.com/bgfx/offroadlegends2_bgfx_ipad2.jpg)
## Torque6
https://github.com/andr3wmac/Torque6 Torque 6 is an MIT licensed 3D engine
loosely based on Torque2D. Being neither Torque2D or Torque3D it is the 6th
derivative of the original Torque Engine.
## twinkle
https://github.com/cgbystrom/twinkle GPU-accelerated UI framework powered by
JavaScript for desktop/mobile apps. Idea is to combine the fast workflow and
deployment model of web with the performance of native code and GPU acceleration.
## Lumix Engine
https://github.com/nem0/LumixEngine LumixEngine is a MIT licensed 3D engine.
The main goal is performance and Unity-like usability.
![LumixEngine screenshot](https://cloud.githubusercontent.com/assets/153526/12904252/3fcf130e-cece-11e5-878b-c9fe24c1b11a.png)
## Kepler Orbits
https://github.com/podgorskiy/KeplerOrbits KeplerOrbits - Tool that calculates
positions of celestial bodies using their orbital elements. [Web Demo](http://podgorskiy.com/KeplerOrbits/KeplerOrbits.html)
## CETech
https://github.com/cyberegoorg/cetech - CETech is Data-Driven game engine and
toolbox inspired by Bitsquid/Stingray engine.
![CETech screenshot](https://github.com/cyberegoorg/cetech/raw/master/docs/img/prototyp.png)
## ioquake3
https://github.com/jpcy/ioq3-renderer-bgfx - A renderer for ioquake3 written in
C++ and using bgfx to support multiple rendering APIs.
![ioq3-renderer-bgfx screenshot](https://camo.githubusercontent.com/052aa40c05120e56306294d3a1bb5f99f97de8c8/687474703a2f2f692e696d6775722e636f6d2f64364f6856594b2e6a7067)
## DLS
http://makingartstudios.itch.io/dls - DLS the digital logic simulator game.
![dls-screenshot](https://img.itch.io/aW1hZ2UvMzk3MTgvMTc5MjQ4LnBuZw==/original/kA%2FQPb.png)
## MAME
https://github.com/mamedev/mame MAME - Multiple Arcade Machine Emulator
[Try MAME in Browser!](http://fos.textfiles.com/dfjustin/pacman/pacman/)
![mame-screenshot](https://raw.githubusercontent.com/mamedev/www.mamedev.org/d8d716dbb63919a11964b5d47b9b7f6cfa006b56/bgfx/Raiden.png)
## Blackshift
https://blackshift.itch.io/blackshift - Blackshift is a grid-based, space-themed
action puzzle game which isn't afraid of complexity — think Chip's Challenge on
crack.
## Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
https://eheitzresearch.wordpress.com/415-2/ - Real-Time Polygonal-Light Shading
with Linearly Transformed Cosines, Eric Heitz, Jonathan Dupuy, Stephen Hill and
David Neubelt, ACM SIGGRAPH 2016
## Dead Venture
http://www.dogbytegames.com/dead_venture.html - Dead Venture is a new Drive 'N
Gun game where you help a handful of survivals reach the safe haven: a military
base on a far island.
## REGoth
https://github.com/degenerated1123/REGoth - Open source reimplementation of the
zEngine, used by the game "Gothic" and "Gothic II".
Browser demo: http://gothic-dx11.de/gothic-js/REGoth.html
## Ethereal Engine
https://github.com/volcoma/EtherealEngine EtherealEngine C++ Game Engine and
WYSIWYG Editor
![EtherealEngine screenshot](https://cloud.githubusercontent.com/assets/1499411/19988985/2a302204-a22c-11e6-98af-5f446d0c79ac.png)
## Go Rally
http://gorallygame.com/ - Go Rally is top-down rally game with a career mode,
multiplayer time challenges, and a track creator.
## Fiber2D
https://github.com/s1ddok/Fiber2D#fiber2d - Fiber2D - Cross-platform 2D Game
Engine in pure Swift
![Fiber2D Demo Gif](http://imgur.com/CP6d9kT.gif)
[License (BSD 2-clause)](https://bkaradzic.github.io/bgfx/license.html)
-----------------------------------------------------------------------
Copyright 2010-2017 Branimir Karadzic. All rights reserved.
https://github.com/bkaradzic/bgfx
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
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notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
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EVENT SHALL COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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