$input v_wpos, v_view, v_normal, v_tangent, v_bitangent, v_texcoord0 /* * Copyright 2018 Eric Arnebäck. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" uniform vec4 u_color; void main() { // the albedo-buffer of the g-buffer. gl_FragData[0] = u_color; // for convenience, we also output the same color, to the first texture of the texture chain used for bloom. // this color will now be bloomed, in the following passes. gl_FragData[1] = u_color; }