# # Copyright 2011-2016 Branimir Karadzic. All rights reserved. # License: http://www.opensource.org/licenses/BSD-2-Clause # THISDIR:=$(dir $(lastword $(MAKEFILE_LIST))) include $(THISDIR)/../scripts/tools.mk SHADER_TMP = $(TEMP)/tmp BIN = vs_debugfont.bin.h \ fs_debugfont.bin.h \ vs_clear.bin.h \ fs_clear0.bin.h \ fs_clear1.bin.h \ fs_clear2.bin.h \ fs_clear3.bin.h \ fs_clear4.bin.h \ fs_clear5.bin.h \ fs_clear6.bin.h \ fs_clear7.bin.h \ .PHONY: all all: $(BIN) define shader-embedded @echo [$(<)] $(SILENT) $(SHADERC) --type $(1) --platform linux -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl @cat $(SHADER_TMP) > $(@) -$(SILENT) $(SHADERC) --type $(1) --platform windows -p $(2) -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9 -@cat $(SHADER_TMP) >> $(@) -$(SILENT) $(SHADERC) --type $(1) --platform windows -p $(3) -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11 -@cat $(SHADER_TMP) >> $(@) -$(SILENT) $(SHADERC) --type $(1) --platform ios -p metal -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_mtl -@cat $(SHADER_TMP) >> $(@) -@echo extern const uint8_t* $(basename $(<))_pssl;>> $(@) -@echo extern const uint32_t $(basename $(<))_pssl_size;>> $(@) endef vs_debugfont.bin.h : vs_debugfont.sc $(call shader-embedded, v, vs_3_0, vs_4_0_level_9_1) fs_debugfont.bin.h : fs_debugfont.sc $(call shader-embedded, f, ps_3_0, ps_4_0_level_9_1) vs_clear.bin.h : vs_clear.sc $(call shader-embedded, v, vs_3_0, vs_4_0_level_9_1) fs_clear0.bin.h : fs_clear0.sc $(call shader-embedded, f, ps_3_0, ps_4_0_level_9_1) fs_clear1.bin.h : fs_clear1.sc $(call shader-embedded, f, ps_3_0, ps_4_0_level_9_1) fs_clear2.bin.h : fs_clear2.sc $(call shader-embedded, f, ps_3_0, ps_4_0_level_9_1) fs_clear3.bin.h : fs_clear3.sc $(call shader-embedded, f, ps_3_0, ps_4_0_level_9_1) fs_clear4.bin.h : fs_clear4.sc $(call shader-embedded, f, ps_3_0, ps_4_0) fs_clear5.bin.h : fs_clear5.sc $(call shader-embedded, f, ps_3_0, ps_4_0) fs_clear6.bin.h : fs_clear6.sc $(call shader-embedded, f, ps_3_0, ps_4_0) fs_clear7.bin.h : fs_clear7.sc $(call shader-embedded, f, ps_3_0, ps_4_0) .PHONY: clean clean: @echo Cleaning... @-rm -vf $(BIN) .PHONY: rebuild rebuild: clean all