/* * Copyright 2013 Dario Manesku. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #ifndef CAMERA_H_HEADER_GUARD #define CAMERA_H_HEADER_GUARD #include "entry/entry.h" #define CAMERA_KEY_FORWARD UINT8_C(0x01) #define CAMERA_KEY_BACKWARD UINT8_C(0x02) #define CAMERA_KEY_LEFT UINT8_C(0x04) #define CAMERA_KEY_RIGHT UINT8_C(0x08) #define CAMERA_KEY_UP UINT8_C(0x10) #define CAMERA_KEY_DOWN UINT8_C(0x20) /// void cameraCreate(); /// void cameraDestroy(); /// void cameraSetPosition(const bx::Vec3& _pos); /// void cameraSetHorizontalAngle(float _horizontalAngle); /// void cameraSetVerticalAngle(float _verticalAngle); /// void cameraSetKeyState(uint8_t _key, bool _down); /// void cameraGetViewMtx(float* _viewMtx); /// bx::Vec3 cameraGetPosition(); /// bx::Vec3 cameraGetAt(); /// void cameraUpdate(float _deltaTime, const entry::MouseState& _mouseState, bool _reset = false); #endif // CAMERA_H_HEADER_GUARD