/* * Copyright 2014 Kai Jourdan. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause * */ #include "common.h" #include "bgfx_utils.h" #include "vectordisplay.h" #include "imgui/imgui.h" namespace { struct PosColorVertex { float m_x; float m_y; float m_z; uint32_t m_abgr; static void init() { ms_layout .begin() .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) .end(); } static bgfx::VertexLayout ms_layout; }; bgfx::VertexLayout PosColorVertex::ms_layout; class ExampleVectorDisplay : public entry::AppI { public: ExampleVectorDisplay(const char* _name, const char* _description, const char* _url) : entry::AppI(_name, _description, _url) { } void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override { Args args(_argc, _argv); m_width = _width; m_height = _height; m_debug = BGFX_DEBUG_NONE; m_reset = BGFX_RESET_VSYNC; bgfx::Init init; init.type = args.m_type; init.vendorId = args.m_pciId; init.resolution.width = m_width; init.resolution.height = m_height; init.resolution.reset = m_reset; bgfx::init(init); const bgfx::RendererType::Enum renderer = bgfx::getRendererType(); float texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f; bool originBottomLeft = bgfx::RendererType::OpenGL == renderer || bgfx::RendererType::OpenGLES == renderer; m_vd.init(originBottomLeft, texelHalf); m_vd.setup(uint16_t(m_width), uint16_t(m_height) ); // Enable debug text. bgfx::setDebug(m_debug); // Set view 0 clear state. bgfx::setViewClear(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0); // Create vertex stream declaration. PosColorVertex::init(); m_oldWidth = m_width; m_oldHeight = m_height; imguiCreate(); } virtual int shutdown() override { imguiDestroy(); // Cleanup. m_vd.teardown(); // Shutdown bgfx. bgfx::shutdown(); return 0; } bool update() override { if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) ) { imguiBeginFrame(m_mouseState.m_mx , m_mouseState.m_my , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0) | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0) | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0) , m_mouseState.m_mz , uint16_t(m_width) , uint16_t(m_height) ); showExampleDialog(this); imguiEndFrame(); if (m_oldWidth != m_width || m_oldHeight != m_height) { m_oldWidth = m_width; m_oldHeight = m_height; m_vd.resize(uint16_t(m_width), uint16_t(m_height) ); } const bx::Vec3 at = { 0.0f, 0.0f, 0.0f }; const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f }; float view[16]; float proj[16]; bx::mtxLookAt(view, eye, at); bx::mtxProj(proj, 60.0f, float(m_width) / float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth); // Set view and projection matrix for view 0. bgfx::setViewTransform(0, view, proj); // Set view 0 default viewport. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) ); // This dummy draw call is here to make sure that view 0 is cleared // if no other draw calls are submitted to view 0. bgfx::touch(0); m_vd.beginFrame(); //simplex test m_vd.setDrawColor(0.7f, 0.7f, 1.0f); m_vd.drawSimplexFont(50.0f, 80.0f, 1.5f, "ABCDEFGHIJKLMNOPQRSTUVWXYZ"); m_vd.drawSimplexFont(50.0f, 140.0f, 1.5f, "abcdefghijklmnopqrstuvwxyz"); m_vd.drawSimplexFont(50.0f, 200.0f, 1.5f, "!@#$%^&*()-=<>/?;:'\"{}[]|\\+=-_"); m_vd.setDrawColor(1.0f, 0.7f, 0.7f); //test pattern for lines for (int ii = 0; ii < 4; ii++) { for (int jj = 0; jj < ii; jj++) //draw more intensive lines { m_vd.drawLine(50.0f, 350.0f + 40 * ii, 200.0f, 350.0f + 40 * ii); } } for (int ii = 0; ii < 4; ii++) { for (int jj = 0; jj <= ii; jj++) { m_vd.drawLine(50.0f + 40 * ii, 600.0f, 50.0f + 40 * ii, 700.0f); } } // // test pattern for shapes // m_vd.setDrawColor(0.7f, 0.7f, 1.0f); m_vd.drawCircle(250.0f, 450.0f, 10.0f, 32.0f); m_vd.drawCircle(300.0f, 450.0f, 30.0f, 32.0f); m_vd.drawCircle(400.0f, 450.0f, 60.0f, 32.0f); m_vd.drawCircle(500.0f, 450.0f, 80.0f, 64.0f); m_vd.setDrawColor(0.7f, 1.0f, 0.7f); m_vd.drawBox(250.0f, 600.0f, 10.0f, 10.0f); m_vd.drawBox(300.0f, 600.0f, 30.0f, 30.0f); m_vd.drawBox(350.0f, 600.0f, 60.0f, 60.0f); m_vd.drawBox(450.0f, 600.0f, 80.0f, 80.0f); m_vd.setDrawColor(1.0f, 0.7f, 1.0f); m_vd.drawWheel(bx::kPi, 800.0f, 450.0f, 80.0f); m_vd.drawWheel(3.0f * bx::kPi / 4.0f, 95.0f, 450.0f, 60.0f); m_vd.drawWheel(bx::kPi / 2.0f, 1150.0f, 450.0f, 30.0f); m_vd.drawWheel(bx::kPi / 4.0f, 1250.0f, 450.0f, 10.0f); // draw moving shape static float counter = 0.0f; counter += 0.01f; const float posX = m_width / 2.0f + bx::sin(counter * 3.18378f) * (m_width / 2.0f); const float posY = m_height / 2.0f + bx::cos(counter) * (m_height / 2.0f); m_vd.drawCircle(posX, posY, 5.0f, 10.0f); m_vd.endFrame(); // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); return true; } return false; } entry::MouseState m_mouseState; uint32_t m_width; uint32_t m_height; uint32_t m_debug; uint32_t m_reset; VectorDisplay m_vd; uint32_t m_oldWidth; uint32_t m_oldHeight; }; } // namespace ENTRY_IMPLEMENT_MAIN( ExampleVectorDisplay , "23-vectordisplay" , "Rendering lines as oldschool vectors." , "https://bkaradzic.github.io/bgfx/examples.html#vectordisplay" );