/* * Copyright 2011-2022 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #include uniform vec4 u_params[4]; #define u_lightDir u_params[0].xyz #define u_shininess u_params[0].w #define u_skyColor u_params[1].xyz #define u_groundColor u_params[2].xyz #define u_matColor u_params[3] void main() { gl_FragColor = u_matColor; }