$input v_texcoord0 /* * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" SAMPLER2D(s_texColor0, 0); SAMPLER2D(s_texColor1, 1); void main() { vec4 accum = texture2D(s_texColor0, v_texcoord0); float opacity = accum.w; float weight = texture2D(s_texColor1, v_texcoord0).x; gl_FragColor = vec4(accum.xyz / clamp(weight, 1e-4, 5e4), opacity); }