uniform vec4 u_params[2]; #define u_DmapFactor u_params[0].x #define u_LodFactor u_params[0].y #define u_cull u_params[0].z #define u_freeze u_params[0].w #define u_gpu_subd int(u_params[1].x) #define COMPUTE_THREAD_COUNT 32u #define UPDATE_INDIRECT_VALUE_DIVIDE 32u