/* * Copyright 2011-2021 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "bgfx_p.h" #include "shader_dxbc.h" #include "shader_dx9bc.h" #include "shader_spirv.h" namespace bgfx { static bool printAsm(uint32_t _offset, const DxbcInstruction& _instruction, void* _userData) { BX_UNUSED(_offset); bx::WriterI* writer = reinterpret_cast(_userData); char temp[512]; toString(temp, sizeof(temp), _instruction); bx::write(writer, temp, (int32_t)bx::strLen(temp) ); bx::write(writer, '\n'); return true; } static bool printAsm(uint32_t _offset, const Dx9bcInstruction& _instruction, void* _userData) { BX_UNUSED(_offset); bx::WriterI* writer = reinterpret_cast(_userData); char temp[512]; toString(temp, sizeof(temp), _instruction); bx::write(writer, temp, (int32_t)bx::strLen(temp) ); bx::write(writer, '\n'); return true; } static bool printAsm(uint32_t _offset, const SpvInstruction& _instruction, void* _userData) { BX_UNUSED(_offset); bx::WriterI* writer = reinterpret_cast(_userData); char temp[512]; toString(temp, sizeof(temp), _instruction); bx::write(writer, temp, (int32_t)bx::strLen(temp) ); bx::write(writer, '\n'); return true; } void disassembleByteCode(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err) { uint32_t magic; bx::peek(_reader, magic); if (magic == SPV_CHUNK_HEADER) { SpirV spirv; read(_reader, spirv, _err); parse(spirv.shader, printAsm, _writer, _err); } else if (magic == DXBC_CHUNK_HEADER) { DxbcContext dxbc; read(_reader, dxbc, _err); parse(dxbc.shader, printAsm, _writer, _err); } else { Dx9bc dx9bc; read(_reader, dx9bc, _err); parse(dx9bc.shader, printAsm, _writer, _err); } } void disassemble(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err) { BX_ERROR_SCOPE(_err); uint32_t magic; bx::peek(_reader, magic); if (isShaderBin(magic) ) { bx::read(_reader, magic); uint32_t hashIn; bx::read(_reader, hashIn); uint32_t hashOut; if (isShaderVerLess(magic, 6) ) { hashOut = hashIn; } else { bx::read(_reader, hashOut); } uint16_t count; bx::read(_reader, count, _err); if (!_err->isOk() ) { return; } for (uint32_t ii = 0; ii < count; ++ii) { uint8_t nameSize = 0; bx::read(_reader, nameSize, _err); if (!_err->isOk() ) { return; } char name[256]; bx::read(_reader, &name, nameSize, _err); name[nameSize] = '\0'; uint8_t type; bx::read(_reader, type, _err); uint8_t num; bx::read(_reader, num, _err); uint16_t regIndex; bx::read(_reader, regIndex, _err); uint16_t regCount; bx::read(_reader, regCount, _err); if (!isShaderVerLess(magic, 8) ) { uint16_t texInfo; bx::read(_reader, texInfo, _err); } } uint32_t shaderSize; bx::read(_reader, shaderSize, _err); if (!_err->isOk() ) { return; } uint8_t* shaderCode = (uint8_t*)BX_ALLOC(g_allocator, shaderSize); bx::read(_reader, shaderCode, shaderSize, _err); bx::MemoryReader reader(shaderCode, shaderSize); disassembleByteCode(_writer, &reader, _err); bx::write(_writer, '\0', _err); BX_FREE(g_allocator, shaderCode); } else { disassembleByteCode(_writer, _reader, _err); } } void disassemble(bx::WriterI* _writer, const void* _data, uint32_t _size, bx::Error* _err) { bx::MemoryReader reader(_data, _size); disassemble(_writer, &reader, _err); } } // namespace bgfx