$input v_normal, v_texcoord0 /* * Copyright 2018 Attila Kocsis. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" SAMPLER2D(s_albedo, 0); void main() { vec3 normalWorldSpace = v_normal; // Write normal gl_FragData[0].xyz = normalWorldSpace.xyz; // Normal is already compressed to [0,1] so can fit in gbuffer gl_FragData[0].w = 0.0; // Write color gl_FragData[1] = texture2D(s_albedo, v_texcoord0); }