$input v_pos /* * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" uniform vec4 u_color; void main() { vec4 color = u_color; float depth = v_pos.z/v_pos.w; float weight = color.w * clamp(0.03 / (1e-5 + pow(depth / 200.0, 5.0) ), 0.01, 3000.0); gl_FragData[0] = color * weight; gl_FragData[1] = vec4_splat(weight); }