hlsl.tx.bracket.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: Fn1(vi4; ( temp 4-component vector of int) 0:38 Function Parameters: 0:38 'x' ( in 4-component vector of int) 0:? Sequence 0:38 Branch: Return with expression 0:38 'x' ( in 4-component vector of int) 0:39 Function Definition: Fn1(vu4; ( temp 4-component vector of uint) 0:39 Function Parameters: 0:39 'x' ( in 4-component vector of uint) 0:? Sequence 0:39 Branch: Return with expression 0:39 'x' ( in 4-component vector of uint) 0:40 Function Definition: Fn1(vf4; ( temp 4-component vector of float) 0:40 Function Parameters: 0:40 'x' ( in 4-component vector of float) 0:? Sequence 0:40 Branch: Return with expression 0:40 'x' ( in 4-component vector of float) 0:42 Function Definition: SomeValue( ( temp 4-component vector of float) 0:42 Function Parameters: 0:? Sequence 0:42 Branch: Return with expression 0:42 Convert int to float ( temp 4-component vector of float) 0:42 c4: direct index for structure ( uniform 4-component vector of int) 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:42 Constant: 0:42 3 (const uint) 0:45 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 0:45 Function Parameters: 0:? Sequence 0:49 textureFetch ( temp 4-component vector of float) 0:49 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:49 c1: direct index for structure ( uniform int) 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:49 Constant: 0:49 0 (const uint) 0:49 Constant: 0:49 0 (const int) 0:51 Sequence 0:51 move second child to first child ( temp 4-component vector of float) 0:51 'r00' ( temp 4-component vector of float) 0:51 textureFetch ( temp 4-component vector of float) 0:51 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:51 c1: direct index for structure ( uniform int) 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:51 Constant: 0:51 0 (const uint) 0:51 Constant: 0:51 0 (const int) 0:52 Sequence 0:52 move second child to first child ( temp 4-component vector of int) 0:52 'r01' ( temp 4-component vector of int) 0:52 textureFetch ( temp 4-component vector of int) 0:52 'g_tTex1di4' ( uniform itexture1D) 0:52 c1: direct index for structure ( uniform int) 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:52 Constant: 0:52 0 (const uint) 0:52 Constant: 0:52 0 (const int) 0:53 Sequence 0:53 move second child to first child ( temp 4-component vector of uint) 0:53 'r02' ( temp 4-component vector of uint) 0:53 textureFetch ( temp 4-component vector of uint) 0:53 'g_tTex1du4' ( uniform utexture1D) 0:53 c1: direct index for structure ( uniform int) 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:53 Constant: 0:53 0 (const uint) 0:53 Constant: 0:53 0 (const int) 0:56 Sequence 0:56 move second child to first child ( temp 4-component vector of float) 0:56 'r10' ( temp 4-component vector of float) 0:56 textureFetch ( temp 4-component vector of float) 0:56 'g_tTex2df4' ( uniform texture2D) 0:56 c2: direct index for structure ( uniform 2-component vector of int) 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:56 Constant: 0:56 1 (const uint) 0:56 Constant: 0:56 0 (const int) 0:57 Sequence 0:57 move second child to first child ( temp 4-component vector of int) 0:57 'r11' ( temp 4-component vector of int) 0:57 textureFetch ( temp 4-component vector of int) 0:57 'g_tTex2di4' ( uniform itexture2D) 0:57 c2: direct index for structure ( uniform 2-component vector of int) 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:57 Constant: 0:57 1 (const uint) 0:57 Constant: 0:57 0 (const int) 0:58 Sequence 0:58 move second child to first child ( temp 4-component vector of uint) 0:58 'r12' ( temp 4-component vector of uint) 0:58 textureFetch ( temp 4-component vector of uint) 0:58 'g_tTex2du4' ( uniform utexture2D) 0:58 c2: direct index for structure ( uniform 2-component vector of int) 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:58 Constant: 0:58 1 (const uint) 0:58 Constant: 0:58 0 (const int) 0:61 Sequence 0:61 move second child to first child ( temp 4-component vector of float) 0:61 'r20' ( temp 4-component vector of float) 0:61 textureFetch ( temp 4-component vector of float) 0:61 'g_tTex3df4' ( uniform texture3D) 0:61 c3: direct index for structure ( uniform 3-component vector of int) 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 2 (const uint) 0:61 Constant: 0:61 0 (const int) 0:62 Sequence 0:62 move second child to first child ( temp 4-component vector of int) 0:62 'r21' ( temp 4-component vector of int) 0:62 textureFetch ( temp 4-component vector of int) 0:62 'g_tTex3di4' ( uniform itexture3D) 0:62 c3: direct index for structure ( uniform 3-component vector of int) 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 2 (const uint) 0:62 Constant: 0:62 0 (const int) 0:63 Sequence 0:63 move second child to first child ( temp 4-component vector of uint) 0:63 'r22' ( temp 4-component vector of uint) 0:63 textureFetch ( temp 4-component vector of uint) 0:63 'g_tTex3du4' ( uniform utexture3D) 0:63 c3: direct index for structure ( uniform 3-component vector of int) 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:63 Constant: 0:63 2 (const uint) 0:63 Constant: 0:63 0 (const int) 0:66 Function Call: Fn1(vf4; ( temp 4-component vector of float) 0:66 textureFetch ( temp 4-component vector of float) 0:66 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:66 c1: direct index for structure ( uniform int) 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:66 Constant: 0:66 0 (const uint) 0:66 Constant: 0:66 0 (const int) 0:67 Function Call: Fn1(vi4; ( temp 4-component vector of int) 0:67 textureFetch ( temp 4-component vector of int) 0:67 'g_tTex1di4' ( uniform itexture1D) 0:67 c1: direct index for structure ( uniform int) 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:67 Constant: 0:67 0 (const uint) 0:67 Constant: 0:67 0 (const int) 0:68 Function Call: Fn1(vu4; ( temp 4-component vector of uint) 0:68 textureFetch ( temp 4-component vector of uint) 0:68 'g_tTex1du4' ( uniform utexture1D) 0:68 c1: direct index for structure ( uniform int) 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:68 Constant: 0:68 0 (const uint) 0:68 Constant: 0:68 0 (const int) 0:70 move second child to first child ( temp 4-component vector of float) 0:70 Color: direct index for structure ( temp 4-component vector of float) 0:70 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:70 Constant: 0:70 0 (const int) 0:70 Constant: 0:70 1.000000 0:70 1.000000 0:70 1.000000 0:70 1.000000 0:72 Branch: Return with expression 0:72 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:45 Function Definition: main( ( temp void) 0:45 Function Parameters: 0:? Sequence 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:45 Color: direct index for structure ( temp 4-component vector of float) 0:45 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 0:45 Constant: 0:45 0 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:? 'Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: Fn1(vi4; ( temp 4-component vector of int) 0:38 Function Parameters: 0:38 'x' ( in 4-component vector of int) 0:? Sequence 0:38 Branch: Return with expression 0:38 'x' ( in 4-component vector of int) 0:39 Function Definition: Fn1(vu4; ( temp 4-component vector of uint) 0:39 Function Parameters: 0:39 'x' ( in 4-component vector of uint) 0:? Sequence 0:39 Branch: Return with expression 0:39 'x' ( in 4-component vector of uint) 0:40 Function Definition: Fn1(vf4; ( temp 4-component vector of float) 0:40 Function Parameters: 0:40 'x' ( in 4-component vector of float) 0:? Sequence 0:40 Branch: Return with expression 0:40 'x' ( in 4-component vector of float) 0:42 Function Definition: SomeValue( ( temp 4-component vector of float) 0:42 Function Parameters: 0:? Sequence 0:42 Branch: Return with expression 0:42 Convert int to float ( temp 4-component vector of float) 0:42 c4: direct index for structure ( uniform 4-component vector of int) 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:42 Constant: 0:42 3 (const uint) 0:45 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 0:45 Function Parameters: 0:? Sequence 0:49 textureFetch ( temp 4-component vector of float) 0:49 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:49 c1: direct index for structure ( uniform int) 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:49 Constant: 0:49 0 (const uint) 0:49 Constant: 0:49 0 (const int) 0:51 Sequence 0:51 move second child to first child ( temp 4-component vector of float) 0:51 'r00' ( temp 4-component vector of float) 0:51 textureFetch ( temp 4-component vector of float) 0:51 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:51 c1: direct index for structure ( uniform int) 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:51 Constant: 0:51 0 (const uint) 0:51 Constant: 0:51 0 (const int) 0:52 Sequence 0:52 move second child to first child ( temp 4-component vector of int) 0:52 'r01' ( temp 4-component vector of int) 0:52 textureFetch ( temp 4-component vector of int) 0:52 'g_tTex1di4' ( uniform itexture1D) 0:52 c1: direct index for structure ( uniform int) 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:52 Constant: 0:52 0 (const uint) 0:52 Constant: 0:52 0 (const int) 0:53 Sequence 0:53 move second child to first child ( temp 4-component vector of uint) 0:53 'r02' ( temp 4-component vector of uint) 0:53 textureFetch ( temp 4-component vector of uint) 0:53 'g_tTex1du4' ( uniform utexture1D) 0:53 c1: direct index for structure ( uniform int) 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:53 Constant: 0:53 0 (const uint) 0:53 Constant: 0:53 0 (const int) 0:56 Sequence 0:56 move second child to first child ( temp 4-component vector of float) 0:56 'r10' ( temp 4-component vector of float) 0:56 textureFetch ( temp 4-component vector of float) 0:56 'g_tTex2df4' ( uniform texture2D) 0:56 c2: direct index for structure ( uniform 2-component vector of int) 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:56 Constant: 0:56 1 (const uint) 0:56 Constant: 0:56 0 (const int) 0:57 Sequence 0:57 move second child to first child ( temp 4-component vector of int) 0:57 'r11' ( temp 4-component vector of int) 0:57 textureFetch ( temp 4-component vector of int) 0:57 'g_tTex2di4' ( uniform itexture2D) 0:57 c2: direct index for structure ( uniform 2-component vector of int) 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:57 Constant: 0:57 1 (const uint) 0:57 Constant: 0:57 0 (const int) 0:58 Sequence 0:58 move second child to first child ( temp 4-component vector of uint) 0:58 'r12' ( temp 4-component vector of uint) 0:58 textureFetch ( temp 4-component vector of uint) 0:58 'g_tTex2du4' ( uniform utexture2D) 0:58 c2: direct index for structure ( uniform 2-component vector of int) 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:58 Constant: 0:58 1 (const uint) 0:58 Constant: 0:58 0 (const int) 0:61 Sequence 0:61 move second child to first child ( temp 4-component vector of float) 0:61 'r20' ( temp 4-component vector of float) 0:61 textureFetch ( temp 4-component vector of float) 0:61 'g_tTex3df4' ( uniform texture3D) 0:61 c3: direct index for structure ( uniform 3-component vector of int) 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 2 (const uint) 0:61 Constant: 0:61 0 (const int) 0:62 Sequence 0:62 move second child to first child ( temp 4-component vector of int) 0:62 'r21' ( temp 4-component vector of int) 0:62 textureFetch ( temp 4-component vector of int) 0:62 'g_tTex3di4' ( uniform itexture3D) 0:62 c3: direct index for structure ( uniform 3-component vector of int) 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 2 (const uint) 0:62 Constant: 0:62 0 (const int) 0:63 Sequence 0:63 move second child to first child ( temp 4-component vector of uint) 0:63 'r22' ( temp 4-component vector of uint) 0:63 textureFetch ( temp 4-component vector of uint) 0:63 'g_tTex3du4' ( uniform utexture3D) 0:63 c3: direct index for structure ( uniform 3-component vector of int) 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:63 Constant: 0:63 2 (const uint) 0:63 Constant: 0:63 0 (const int) 0:66 Function Call: Fn1(vf4; ( temp 4-component vector of float) 0:66 textureFetch ( temp 4-component vector of float) 0:66 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:66 c1: direct index for structure ( uniform int) 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:66 Constant: 0:66 0 (const uint) 0:66 Constant: 0:66 0 (const int) 0:67 Function Call: Fn1(vi4; ( temp 4-component vector of int) 0:67 textureFetch ( temp 4-component vector of int) 0:67 'g_tTex1di4' ( uniform itexture1D) 0:67 c1: direct index for structure ( uniform int) 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:67 Constant: 0:67 0 (const uint) 0:67 Constant: 0:67 0 (const int) 0:68 Function Call: Fn1(vu4; ( temp 4-component vector of uint) 0:68 textureFetch ( temp 4-component vector of uint) 0:68 'g_tTex1du4' ( uniform utexture1D) 0:68 c1: direct index for structure ( uniform int) 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:68 Constant: 0:68 0 (const uint) 0:68 Constant: 0:68 0 (const int) 0:70 move second child to first child ( temp 4-component vector of float) 0:70 Color: direct index for structure ( temp 4-component vector of float) 0:70 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:70 Constant: 0:70 0 (const int) 0:70 Constant: 0:70 1.000000 0:70 1.000000 0:70 1.000000 0:70 1.000000 0:72 Branch: Return with expression 0:72 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:45 Function Definition: main( ( temp void) 0:45 Function Parameters: 0:? Sequence 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:45 Color: direct index for structure ( temp 4-component vector of float) 0:45 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 0:45 Constant: 0:45 0 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:? 'Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 188 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 164 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 11 "Fn1(vi4;" Name 10 "x" Name 18 "Fn1(vu4;" Name 17 "x" Name 25 "Fn1(vf4;" Name 24 "x" Name 28 "SomeValue(" Name 30 "PS_OUTPUT" MemberName 30(PS_OUTPUT) 0 "Color" Name 32 "@main(" Name 45 "$Global" MemberName 45($Global) 0 "c1" MemberName 45($Global) 1 "c2" MemberName 45($Global) 2 "c3" MemberName 45($Global) 3 "c4" MemberName 45($Global) 4 "o1" MemberName 45($Global) 5 "o2" MemberName 45($Global) 6 "o3" MemberName 45($Global) 7 "o4" Name 47 "" Name 57 "g_tTex1df4" Name 64 "r00" Name 69 "r01" Name 72 "g_tTex1di4" Name 77 "r02" Name 80 "g_tTex1du4" Name 85 "r10" Name 88 "g_tTex2df4" Name 95 "r11" Name 98 "g_tTex2di4" Name 103 "r12" Name 106 "g_tTex2du4" Name 111 "r20" Name 114 "g_tTex3df4" Name 121 "r21" Name 124 "g_tTex3di4" Name 129 "r22" Name 132 "g_tTex3du4" Name 141 "param" Name 147 "param" Name 153 "param" Name 156 "psout" Name 164 "Color" Name 169 "g_sSamp" Name 172 "g_tTex1df4a" Name 175 "g_tTex1di4a" Name 178 "g_tTex1du4a" Name 181 "g_tTex2df4a" Name 184 "g_tTex2di4a" Name 187 "g_tTex2du4a" MemberDecorate 45($Global) 0 Offset 0 MemberDecorate 45($Global) 1 Offset 8 MemberDecorate 45($Global) 2 Offset 16 MemberDecorate 45($Global) 3 Offset 32 MemberDecorate 45($Global) 4 Offset 48 MemberDecorate 45($Global) 5 Offset 56 MemberDecorate 45($Global) 6 Offset 64 MemberDecorate 45($Global) 7 Offset 80 Decorate 45($Global) Block Decorate 47 DescriptorSet 0 Decorate 57(g_tTex1df4) DescriptorSet 0 Decorate 57(g_tTex1df4) Binding 0 Decorate 72(g_tTex1di4) DescriptorSet 0 Decorate 80(g_tTex1du4) DescriptorSet 0 Decorate 88(g_tTex2df4) DescriptorSet 0 Decorate 98(g_tTex2di4) DescriptorSet 0 Decorate 106(g_tTex2du4) DescriptorSet 0 Decorate 114(g_tTex3df4) DescriptorSet 0 Decorate 124(g_tTex3di4) DescriptorSet 0 Decorate 132(g_tTex3du4) DescriptorSet 0 Decorate 164(Color) Location 0 Decorate 169(g_sSamp) DescriptorSet 0 Decorate 169(g_sSamp) Binding 0 Decorate 172(g_tTex1df4a) DescriptorSet 0 Decorate 175(g_tTex1di4a) DescriptorSet 0 Decorate 178(g_tTex1du4a) DescriptorSet 0 Decorate 181(g_tTex2df4a) DescriptorSet 0 Decorate 184(g_tTex2di4a) DescriptorSet 0 Decorate 187(g_tTex2du4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypeVector 6(int) 4 8: TypePointer Function 7(ivec4) 9: TypeFunction 7(ivec4) 8(ptr) 13: TypeInt 32 0 14: TypeVector 13(int) 4 15: TypePointer Function 14(ivec4) 16: TypeFunction 14(ivec4) 15(ptr) 20: TypeFloat 32 21: TypeVector 20(float) 4 22: TypePointer Function 21(fvec4) 23: TypeFunction 21(fvec4) 22(ptr) 27: TypeFunction 21(fvec4) 30(PS_OUTPUT): TypeStruct 21(fvec4) 31: TypeFunction 30(PS_OUTPUT) 43: TypeVector 6(int) 2 44: TypeVector 6(int) 3 45($Global): TypeStruct 6(int) 43(ivec2) 44(ivec3) 7(ivec4) 6(int) 43(ivec2) 44(ivec3) 7(ivec4) 46: TypePointer Uniform 45($Global) 47: 46(ptr) Variable Uniform 48: 6(int) Constant 3 49: TypePointer Uniform 7(ivec4) 55: TypeImage 20(float) 1D sampled format:Unknown 56: TypePointer UniformConstant 55 57(g_tTex1df4): 56(ptr) Variable UniformConstant 59: 6(int) Constant 0 60: TypePointer Uniform 6(int) 70: TypeImage 6(int) 1D sampled format:Unknown 71: TypePointer UniformConstant 70 72(g_tTex1di4): 71(ptr) Variable UniformConstant 78: TypeImage 13(int) 1D sampled format:Unknown 79: TypePointer UniformConstant 78 80(g_tTex1du4): 79(ptr) Variable UniformConstant 86: TypeImage 20(float) 2D sampled format:Unknown 87: TypePointer UniformConstant 86 88(g_tTex2df4): 87(ptr) Variable UniformConstant 90: 6(int) Constant 1 91: TypePointer Uniform 43(ivec2) 96: TypeImage 6(int) 2D sampled format:Unknown 97: TypePointer UniformConstant 96 98(g_tTex2di4): 97(ptr) Variable UniformConstant 104: TypeImage 13(int) 2D sampled format:Unknown 105: TypePointer UniformConstant 104 106(g_tTex2du4): 105(ptr) Variable UniformConstant 112: TypeImage 20(float) 3D sampled format:Unknown 113: TypePointer UniformConstant 112 114(g_tTex3df4): 113(ptr) Variable UniformConstant 116: 6(int) Constant 2 117: TypePointer Uniform 44(ivec3) 122: TypeImage 6(int) 3D sampled format:Unknown 123: TypePointer UniformConstant 122 124(g_tTex3di4): 123(ptr) Variable UniformConstant 130: TypeImage 13(int) 3D sampled format:Unknown 131: TypePointer UniformConstant 130 132(g_tTex3du4): 131(ptr) Variable UniformConstant 155: TypePointer Function 30(PS_OUTPUT) 157: 20(float) Constant 1065353216 158: 21(fvec4) ConstantComposite 157 157 157 157 163: TypePointer Output 21(fvec4) 164(Color): 163(ptr) Variable Output 167: TypeSampler 168: TypePointer UniformConstant 167 169(g_sSamp): 168(ptr) Variable UniformConstant 170: TypeImage 20(float) 1D array sampled format:Unknown 171: TypePointer UniformConstant 170 172(g_tTex1df4a): 171(ptr) Variable UniformConstant 173: TypeImage 6(int) 1D array sampled format:Unknown 174: TypePointer UniformConstant 173 175(g_tTex1di4a): 174(ptr) Variable UniformConstant 176: TypeImage 13(int) 1D array sampled format:Unknown 177: TypePointer UniformConstant 176 178(g_tTex1du4a): 177(ptr) Variable UniformConstant 179: TypeImage 20(float) 2D array sampled format:Unknown 180: TypePointer UniformConstant 179 181(g_tTex2df4a): 180(ptr) Variable UniformConstant 182: TypeImage 6(int) 2D array sampled format:Unknown 183: TypePointer UniformConstant 182 184(g_tTex2di4a): 183(ptr) Variable UniformConstant 185: TypeImage 13(int) 2D array sampled format:Unknown 186: TypePointer UniformConstant 185 187(g_tTex2du4a): 186(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 165:30(PS_OUTPUT) FunctionCall 32(@main() 166: 21(fvec4) CompositeExtract 165 0 Store 164(Color) 166 Return FunctionEnd 11(Fn1(vi4;): 7(ivec4) Function None 9 10(x): 8(ptr) FunctionParameter 12: Label 34: 7(ivec4) Load 10(x) ReturnValue 34 FunctionEnd 18(Fn1(vu4;): 14(ivec4) Function None 16 17(x): 15(ptr) FunctionParameter 19: Label 37: 14(ivec4) Load 17(x) ReturnValue 37 FunctionEnd 25(Fn1(vf4;): 21(fvec4) Function None 23 24(x): 22(ptr) FunctionParameter 26: Label 40: 21(fvec4) Load 24(x) ReturnValue 40 FunctionEnd 28(SomeValue(): 21(fvec4) Function None 27 29: Label 50: 49(ptr) AccessChain 47 48 51: 7(ivec4) Load 50 52: 21(fvec4) ConvertSToF 51 ReturnValue 52 FunctionEnd 32(@main():30(PS_OUTPUT) Function None 31 33: Label 64(r00): 22(ptr) Variable Function 69(r01): 8(ptr) Variable Function 77(r02): 15(ptr) Variable Function 85(r10): 22(ptr) Variable Function 95(r11): 8(ptr) Variable Function 103(r12): 15(ptr) Variable Function 111(r20): 22(ptr) Variable Function 121(r21): 8(ptr) Variable Function 129(r22): 15(ptr) Variable Function 141(param): 22(ptr) Variable Function 147(param): 8(ptr) Variable Function 153(param): 15(ptr) Variable Function 156(psout): 155(ptr) Variable Function 58: 55 Load 57(g_tTex1df4) 61: 60(ptr) AccessChain 47 59 62: 6(int) Load 61 63: 21(fvec4) ImageFetch 58 62 Lod 59 65: 55 Load 57(g_tTex1df4) 66: 60(ptr) AccessChain 47 59 67: 6(int) Load 66 68: 21(fvec4) ImageFetch 65 67 Lod 59 Store 64(r00) 68 73: 70 Load 72(g_tTex1di4) 74: 60(ptr) AccessChain 47 59 75: 6(int) Load 74 76: 7(ivec4) ImageFetch 73 75 Lod 59 Store 69(r01) 76 81: 78 Load 80(g_tTex1du4) 82: 60(ptr) AccessChain 47 59 83: 6(int) Load 82 84: 14(ivec4) ImageFetch 81 83 Lod 59 Store 77(r02) 84 89: 86 Load 88(g_tTex2df4) 92: 91(ptr) AccessChain 47 90 93: 43(ivec2) Load 92 94: 21(fvec4) ImageFetch 89 93 Lod 59 Store 85(r10) 94 99: 96 Load 98(g_tTex2di4) 100: 91(ptr) AccessChain 47 90 101: 43(ivec2) Load 100 102: 7(ivec4) ImageFetch 99 101 Lod 59 Store 95(r11) 102 107: 104 Load 106(g_tTex2du4) 108: 91(ptr) AccessChain 47 90 109: 43(ivec2) Load 108 110: 14(ivec4) ImageFetch 107 109 Lod 59 Store 103(r12) 110 115: 112 Load 114(g_tTex3df4) 118: 117(ptr) AccessChain 47 116 119: 44(ivec3) Load 118 120: 21(fvec4) ImageFetch 115 119 Lod 59 Store 111(r20) 120 125: 122 Load 124(g_tTex3di4) 126: 117(ptr) AccessChain 47 116 127: 44(ivec3) Load 126 128: 7(ivec4) ImageFetch 125 127 Lod 59 Store 121(r21) 128 133: 130 Load 132(g_tTex3du4) 134: 117(ptr) AccessChain 47 116 135: 44(ivec3) Load 134 136: 14(ivec4) ImageFetch 133 135 Lod 59 Store 129(r22) 136 137: 55 Load 57(g_tTex1df4) 138: 60(ptr) AccessChain 47 59 139: 6(int) Load 138 140: 21(fvec4) ImageFetch 137 139 Lod 59 Store 141(param) 140 142: 21(fvec4) FunctionCall 25(Fn1(vf4;) 141(param) 143: 70 Load 72(g_tTex1di4) 144: 60(ptr) AccessChain 47 59 145: 6(int) Load 144 146: 7(ivec4) ImageFetch 143 145 Lod 59 Store 147(param) 146 148: 7(ivec4) FunctionCall 11(Fn1(vi4;) 147(param) 149: 78 Load 80(g_tTex1du4) 150: 60(ptr) AccessChain 47 59 151: 6(int) Load 150 152: 14(ivec4) ImageFetch 149 151 Lod 59 Store 153(param) 152 154: 14(ivec4) FunctionCall 18(Fn1(vu4;) 153(param) 159: 22(ptr) AccessChain 156(psout) 59 Store 159 158 160:30(PS_OUTPUT) Load 156(psout) ReturnValue 160 FunctionEnd