310.frag Warning, version 310 is not yet complete; most version-specific features are present, but some are missing. ERROR: 0:2: 'float' : type requires declaration of default precision qualifier ERROR: 0:8: 'origin_upper_left' : not supported with this profile: es ERROR: 0:8: 'pixel_center_integer' : not supported with this profile: es ERROR: 0:8: 'gl_FragCoord' : identifiers starting with "gl_" are reserved ERROR: 0:11: 'location' : overlapping use of location 2 ERROR: 0:15: 'usampler2DRect' : Reserved word. ERROR: 0:15: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:23: 'variable indexing sampler array' : not supported for this version or the enabled extensions ERROR: 0:27: 'textureGatherOffsets' : no matching overloaded function found ERROR: 0:27: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of uint' ERROR: 0:30: 'textureGatherOffset(...)' : must be a compile-time constant: component argument ERROR: 0:31: 'textureGatherOffset(...)' : must be 0, 1, 2, or 3: component argument ERROR: 0:34: 'non-constant offset argument' : not supported for this version or the enabled extensions ERROR: 0:42: 'texel offset' : argument must be compile-time constant ERROR: 0:44: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] ERROR: 0:44: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] ERROR: 0:45: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] ERROR: 0:45: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] ERROR: 0:66: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:66: 'image variables declared 'writeonly' without a format layout qualifier' : not supported with this profile: es ERROR: 0:67: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:67: 'image variables declared 'writeonly' without a format layout qualifier' : not supported with this profile: es ERROR: 0:68: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:68: 'image variables declared 'writeonly' without a format layout qualifier' : not supported with this profile: es ERROR: 0:69: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:69: 'image variables declared 'writeonly' without a format layout qualifier' : not supported with this profile: es ERROR: 0:73: 'binding' : requires block, or sampler/image, or atomic-counter type ERROR: 0:77: 'location' : location is too large ERROR: 0:81: 'location' : too large for fragment output ERROR: 0:82: 'location' : too large for fragment output ERROR: 0:82: 'location' : overlapping use of location 40 ERROR: 0:83: 'non-literal layout-id value' : not supported with this profile: es ERROR: 0:83: 'layout-id value' : cannot be negative ERROR: 0:96: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:110: 'out' : cannot be bool ERROR: 0:111: 'image2D' : sampler/image types can only be used in uniform variables or function parameters: imageOut ERROR: 0:111: 'image variables declared 'writeonly' without a format layout qualifier' : not supported with this profile: es ERROR: 0:112: 'out' : cannot be a matrix ERROR: 0:114: 'in' : cannot be bool ERROR: 0:115: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: ino ERROR: 0:117: 'fragment-shader array-of-array input' : not supported with this profile: es ERROR: 0:120: 'fragment-shader array-of-struct input' : not supported with this profile: es ERROR: 0:121: 'fragment-shader array-of-struct input' : not supported with this profile: es ERROR: 0:123: 'fragment-shader struct input containing an array' : not supported with this profile: es ERROR: 0:125: 'fragment-shader struct input containing structure' : not supported with this profile: es ERROR: 0:133: 'output block' : not supported in this stage: fragment ERROR: 0:138: '' : cannot nest a structure definition inside a structure or block ERROR: 0:146: 'location' : overlapping use of location 13 ERROR: 0:148: 'inbname2' : Cannot reuse block name within the same interface: in ERROR: 0:153: 'badmember' : nameless block contains a member that already has a name at global scope ERROR: 0:157: 'inbname' : redefinition ERROR: 0:159: 'vAnon' : redefinition ERROR: 0:173: 'origin_upper_left' : not supported with this profile: es ERROR: 0:173: 'pixel_center_integer' : not supported with this profile: es ERROR: 0:173: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord ERROR: 0:177: 'depth layout qualifier' : not supported with this profile: es ERROR: 0:181: 'assign' : l-value required "gl_FragDepth" (can't modify gl_FragDepth if using early_fragment_tests) ERROR: 0:182: 'gl_Layer' : required extension not requested: Possible extensions include: GL_EXT_geometry_shader GL_OES_geometry_shader ERROR: 0:183: 'gl_PrimitiveID' : required extension not requested: Possible extensions include: GL_EXT_geometry_shader GL_OES_geometry_shader ERROR: 0:209: 'precise' : Reserved word. ERROR: 0:209: 'precise' : not supported for this version or the enabled extensions ERROR: 0:210: 'fma' : required extension not requested: Possible extensions include: GL_EXT_gpu_shader5 GL_OES_gpu_shader5 ERROR: 0:211: 'non-constant offset argument' : not supported for this version or the enabled extensions ERROR: 0:212: 'textureGatherOffsets' : required extension not requested: Possible extensions include: GL_EXT_gpu_shader5 GL_OES_gpu_shader5 ERROR: 0:223: 'textureGatherOffsets(...)' : must be a compile-time constant: offsets argument ERROR: 0:257: 'gl_SampleID' : required extension not requested: GL_OES_sample_variables ERROR: 0:258: 'gl_SamplePosition' : required extension not requested: GL_OES_sample_variables ERROR: 0:259: 'gl_SampleMaskIn' : required extension not requested: GL_OES_sample_variables ERROR: 0:260: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables ERROR: 0:261: 'gl_NumSamples' : required extension not requested: GL_OES_sample_variables ERROR: 0:289: 'imageAtomicAdd' : required extension not requested: GL_OES_shader_image_atomic ERROR: 0:290: 'imageAtomicAdd' : required extension not requested: GL_OES_shader_image_atomic ERROR: 0:291: 'imageAtomicMin' : required extension not requested: GL_OES_shader_image_atomic ERROR: 0:292: 'imageAtomicMin' : required extension not requested: GL_OES_shader_image_atomic ERROR: 0:293: 'imageAtomicMax' : required extension not requested: GL_OES_shader_image_atomic ERROR: 0:294: 'imageAtomicMax' : required extension not requested: GL_OES_shader_image_atomic ERROR: 0:295: 'imageAtomicAnd' : required extension not requested: GL_OES_shader_image_atomic ERROR: 0:296: 'imageAtomicAnd' : required extension not requested: GL_OES_shader_image_atomic ERROR: 0:297: 'imageAtomicOr' : required extension not requested: GL_OES_shader_image_atomic ERROR: 0:298: 'imageAtomicOr' : required extension not requested: GL_OES_shader_image_atomic ERROR: 0:299: 'imageAtomicXor' : required extension not requested: GL_OES_shader_image_atomic ERROR: 0:300: 'imageAtomicXor' : required extension not requested: GL_OES_shader_image_atomic ERROR: 0:301: 'imageAtomicExchange' : required extension not requested: GL_OES_shader_image_atomic ERROR: 0:302: 'imageAtomicExchange' : required extension not requested: GL_OES_shader_image_atomic ERROR: 0:303: 'imageAtomicExchange' : required extension not requested: GL_OES_shader_image_atomic ERROR: 0:304: 'imageAtomicCompSwap' : required extension not requested: GL_OES_shader_image_atomic ERROR: 0:305: 'imageAtomicCompSwap' : required extension not requested: GL_OES_shader_image_atomic ERROR: 0:312: 'rgba32f' : format requires readonly or writeonly memory qualifier ERROR: 0:313: 'rgba8ui' : format requires readonly or writeonly memory qualifier ERROR: 0:314: 'rgba16i' : format requires readonly or writeonly memory qualifier ERROR: 0:340: 'imageAtomicMax' : only supported on image with format r32i or r32ui ERROR: 0:341: 'imageAtomicMax' : only supported on image with format r32i or r32ui ERROR: 0:342: 'imageAtomicExchange' : only supported on image with format r32f ERROR: 0:345: 'sample' : Reserved word. ERROR: 0:346: 'centroid/sample/patch' : can't use auxiliary qualifier on a fragment output ERROR: 0:347: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output ERROR: 0:348: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output ERROR: 0:349: 'noperspective' : Reserved word. ERROR: 0:349: 'noperspective' : not supported with this profile: es ERROR: 0:349: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output ERROR: 0:355: 'interpolateAtCentroid' : required extension not requested: GL_OES_shader_multisample_interpolation ERROR: 0:356: 'interpolateAtSample' : required extension not requested: GL_OES_shader_multisample_interpolation ERROR: 0:357: 'interpolateAtOffset' : required extension not requested: GL_OES_shader_multisample_interpolation ERROR: 0:365: 'centroid/sample/patch' : can't use auxiliary qualifier on a fragment output ERROR: 0:380: 'interpolateAtCentroid' : no matching overloaded function found ERROR: 0:380: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' ERROR: 0:382: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element ERROR: 0:384: 'interpolateAtSample' : no matching overloaded function found ERROR: 0:384: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' ERROR: 0:386: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element ERROR: 0:389: 'interpolateAtOffset' : no matching overloaded function found ERROR: 0:389: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' ERROR: 0:391: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element ERROR: 0:392: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element ERROR: 0:396: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element ERROR: 0:397: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element ERROR: 0:400: 'blend equation' : required extension not requested: GL_KHR_blend_equation_advanced ERROR: 0:423: 'blend equation' : can only apply to 'out' ERROR: 0:424: 'blend equation' : can only apply to a standalone qualifier ERROR: 0:425: 'blend equation' : can only apply to a standalone qualifier ERROR: 0:426: 'blend equation' : can only apply to a standalone qualifier ERROR: 0:427: 'blend equation' : can only apply to a standalone qualifier ERROR: 0:428: 'blend equation' : can only apply to a standalone qualifier ERROR: 0:429: 'blend_support' : unknown blend equation ERROR: 0:431: 'fragment-shader array-of-array output' : not supported with this profile: es ERROR: 0:435: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group ERROR: 0:436: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview ERROR: 127 compilation errors. No code generated. Shader version: 310 Requested GL_EXT_device_group Requested GL_EXT_multiview Requested GL_EXT_shader_io_blocks Requested GL_EXT_texture_cube_map_array Requested GL_KHR_blend_equation_advanced Requested GL_OES_geometry_shader Requested GL_OES_gpu_shader5 Requested GL_OES_sample_variables Requested GL_OES_shader_image_atomic Requested GL_OES_shader_io_blocks Requested GL_OES_shader_multisample_interpolation gl_FragCoord pixel center is integer gl_FragCoord origin is upper left using early_fragment_tests using depth_any using blend_support_multiply blend_support_screen blend_support_overlay blend_support_darken blend_support_lighten blend_support_colordodge blend_support_colorburn blend_support_hardlight blend_support_softlight blend_support_difference blend_support_exclusion blend_support_hsl_hue blend_support_hsl_saturation blend_support_hsl_color blend_support_hsl_luminosity blend_support_all_equations ERROR: node is still EOpNull! 0:21 Function Definition: main( ( global void) 0:21 Function Parameters: 0:23 Sequence 0:23 Sequence 0:23 move second child to first child ( temp highp 4-component vector of float) 0:23 'v' ( temp mediump 4-component vector of float) 0:23 texture ( global highp 4-component vector of float) 0:23 indirect index ( temp highp sampler2D) 0:23 'arrayedSampler' ( uniform 5-element array of highp sampler2D) 0:23 'i' ( uniform mediump int) 0:23 'c2D' ( smooth in mediump 2-component vector of float) 0:28 Sequence 0:28 move second child to first child ( temp highp 4-component vector of float) 0:28 'v4' ( temp mediump 4-component vector of float) 0:28 textureGather ( global highp 4-component vector of float) 0:28 direct index ( temp highp sampler2D) 0:28 'arrayedSampler' ( uniform 5-element array of highp sampler2D) 0:28 Constant: 0:28 0 (const int) 0:28 'c2D' ( smooth in mediump 2-component vector of float) 0:29 Sequence 0:29 move second child to first child ( temp highp 4-component vector of int) 0:29 'iv4' ( temp mediump 4-component vector of int) 0:29 textureGatherOffset ( global highp 4-component vector of int) 0:29 'isamp2DA' ( uniform highp isampler2DArray) 0:29 Constant: 0:29 0.100000 0:29 0.100000 0:29 0.100000 0:29 Constant: 0:29 1 (const int) 0:29 1 (const int) 0:29 Constant: 0:29 3 (const int) 0:30 move second child to first child ( temp highp 4-component vector of int) 0:30 'iv4' ( temp mediump 4-component vector of int) 0:30 textureGatherOffset ( global highp 4-component vector of int) 0:30 'isamp2DA' ( uniform highp isampler2DArray) 0:30 Constant: 0:30 0.100000 0:30 0.100000 0:30 0.100000 0:30 Constant: 0:30 1 (const int) 0:30 1 (const int) 0:30 'i' ( uniform mediump int) 0:31 move second child to first child ( temp highp 4-component vector of int) 0:31 'iv4' ( temp mediump 4-component vector of int) 0:31 textureGatherOffset ( global highp 4-component vector of int) 0:31 'isamp2DA' ( uniform highp isampler2DArray) 0:31 Constant: 0:31 0.100000 0:31 0.100000 0:31 0.100000 0:31 Constant: 0:31 1 (const int) 0:31 1 (const int) 0:31 Constant: 0:31 4 (const int) 0:32 move second child to first child ( temp highp 4-component vector of int) 0:32 'iv4' ( temp mediump 4-component vector of int) 0:32 textureGatherOffset ( global highp 4-component vector of int) 0:32 'isamp2DA' ( uniform highp isampler2DArray) 0:32 Constant: 0:32 0.100000 0:32 0.100000 0:32 0.100000 0:32 Constant: 0:32 1 (const int) 0:32 1 (const int) 0:32 Constant: 0:32 3 (const int) 0:33 move second child to first child ( temp highp 4-component vector of int) 0:33 'iv4' ( temp mediump 4-component vector of int) 0:33 textureGatherOffset ( global highp 4-component vector of int) 0:33 'isamp2DA' ( uniform highp isampler2DArray) 0:33 Constant: 0:33 0.100000 0:33 0.100000 0:33 0.100000 0:33 Constant: 0:33 0 (const int) 0:33 0 (const int) 0:34 move second child to first child ( temp highp 4-component vector of int) 0:34 'iv4' ( temp mediump 4-component vector of int) 0:34 textureGatherOffset ( global highp 4-component vector of int) 0:34 'isamp2DA' ( uniform highp isampler2DArray) 0:34 Constant: 0:34 0.100000 0:34 0.100000 0:34 0.100000 0:34 Construct ivec2 ( temp highp 2-component vector of int) 0:34 'i' ( uniform mediump int) 0:38 Function Definition: foo23( ( global void) 0:38 Function Parameters: 0:? Sequence 0:42 textureProjGradOffset ( global highp 4-component vector of uint) 0:42 'usamp2d' ( uniform highp usampler2D) 0:42 'outp' ( out mediump 4-component vector of float) 0:42 Constant: 0:42 0.000000 0:42 0.000000 0:42 Constant: 0:42 0.000000 0:42 0.000000 0:42 Convert float to int ( temp highp 2-component vector of int) 0:42 'c2D' ( smooth in mediump 2-component vector of float) 0:43 textureProjGradOffset ( global highp 4-component vector of uint) 0:43 'usamp2d' ( uniform highp usampler2D) 0:43 'outp' ( out mediump 4-component vector of float) 0:43 Constant: 0:43 0.000000 0:43 0.000000 0:43 Constant: 0:43 0.000000 0:43 0.000000 0:43 Constant: 0:43 3 (const int) 0:43 4 (const int) 0:44 textureProjGradOffset ( global highp 4-component vector of uint) 0:44 'usamp2d' ( uniform highp usampler2D) 0:44 'outp' ( out mediump 4-component vector of float) 0:44 Constant: 0:44 0.000000 0:44 0.000000 0:44 Constant: 0:44 0.000000 0:44 0.000000 0:44 Constant: 0:44 15 (const int) 0:44 16 (const int) 0:45 textureProjGradOffset ( global highp 4-component vector of uint) 0:45 'usamp2d' ( uniform highp usampler2D) 0:45 'outp' ( out mediump 4-component vector of float) 0:45 Constant: 0:45 0.000000 0:45 0.000000 0:45 Constant: 0:45 0.000000 0:45 0.000000 0:45 Constant: 0:45 -10 (const int) 0:45 20 (const int) 0:47 Test condition and select ( temp void) 0:47 Condition 0:47 'gl_HelperInvocation' ( in bool HelperInvocation) 0:47 true case 0:48 Pre-Increment ( temp mediump 4-component vector of float) 0:48 'outp' ( out mediump 4-component vector of float) 0:50 Sequence 0:50 move second child to first child ( temp mediump int) 0:50 'sum' ( temp mediump int) 0:50 Constant: 0:50 32 (const int) 0:58 move second child to first child ( temp bool) 0:58 'b1' ( temp bool) 0:58 mix ( global bool) 0:58 'b2' ( temp bool) 0:58 'b3' ( temp bool) 0:58 'b' ( temp bool) 0:59 Sequence 0:59 move second child to first child ( temp mediump 3-component vector of uint) 0:59 'um3' ( temp mediump 3-component vector of uint) 0:59 mix ( global mediump 3-component vector of uint) 0:59 Construct uvec3 ( temp mediump 3-component vector of uint) 0:59 Convert int to uint ( temp mediump uint) 0:59 'i' ( uniform mediump int) 0:59 Construct uvec3 ( temp mediump 3-component vector of uint) 0:59 Convert int to uint ( temp mediump uint) 0:59 'i' ( uniform mediump int) 0:59 Construct bvec3 ( temp 3-component vector of bool) 0:59 'b' ( temp bool) 0:60 Sequence 0:60 move second child to first child ( temp mediump 4-component vector of int) 0:60 'im4' ( temp mediump 4-component vector of int) 0:60 mix ( global mediump 4-component vector of int) 0:60 Construct ivec4 ( temp mediump 4-component vector of int) 0:60 'i' ( uniform mediump int) 0:60 Construct ivec4 ( temp mediump 4-component vector of int) 0:60 'i' ( uniform mediump int) 0:60 Construct bvec4 ( temp 4-component vector of bool) 0:60 'b' ( temp bool) 0:98 Function Definition: foots( ( global void) 0:98 Function Parameters: 0:100 Sequence 0:100 Sequence 0:100 move second child to first child ( temp highp 2-component vector of int) 0:100 'v2' ( temp highp 2-component vector of int) 0:100 textureSize ( global highp 2-component vector of int) 0:100 's1' (layout( binding=3) uniform highp sampler2D) 0:100 Constant: 0:100 2 (const int) 0:101 Sequence 0:101 move second child to first child ( temp highp 3-component vector of int) 0:101 'v3' ( temp highp 3-component vector of int) 0:101 textureSize ( global highp 3-component vector of int) 0:101 'isamp2DA' ( uniform highp isampler2DArray) 0:101 Constant: 0:101 3 (const int) 0:102 move second child to first child ( temp highp 2-component vector of int) 0:102 'v2' ( temp highp 2-component vector of int) 0:102 textureSize ( global highp 2-component vector of int, operation at mediump) 0:102 's2dms' ( uniform mediump sampler2DMS) 0:103 move second child to first child ( temp highp 2-component vector of int) 0:103 'v2' ( temp highp 2-component vector of int) 0:103 imageQuerySize ( global highp 2-component vector of int) 0:103 'i2D' (layout( binding=2) writeonly uniform highp image2D) 0:104 move second child to first child ( temp highp 3-component vector of int) 0:104 'v3' ( temp highp 3-component vector of int) 0:104 imageQuerySize ( global highp 3-component vector of int, operation at mediump) 0:104 'i3D' (layout( binding=4) readonly uniform mediump image3D) 0:105 move second child to first child ( temp highp 2-component vector of int) 0:105 'v2' ( temp highp 2-component vector of int) 0:105 imageQuerySize ( global highp 2-component vector of int, operation at mediump) 0:105 'iCube' (layout( binding=5) uniform mediump imageCube) 0:106 move second child to first child ( temp highp 3-component vector of int) 0:106 'v3' ( temp highp 3-component vector of int) 0:106 imageQuerySize ( global highp 3-component vector of int, operation at mediump) 0:106 'i2DA' (layout( binding=6) uniform mediump image2DArray) 0:107 move second child to first child ( temp highp 2-component vector of int) 0:107 'v2' ( temp highp 2-component vector of int) 0:107 imageQuerySize ( global highp 2-component vector of int, operation at mediump) 0:107 'i2Dqualified' (layout( binding=6) coherent volatile restrict uniform mediump image2D) 0:165 Function Definition: fooIO( ( global void) 0:165 Function Parameters: 0:167 Sequence 0:167 Sequence 0:167 move second child to first child ( temp mediump 4-component vector of float) 0:167 'v' ( temp mediump 4-component vector of float) 0:167 add ( temp mediump 4-component vector of float) 0:167 v: direct index for structure ( in mediump 4-component vector of float) 0:167 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in structure{ global mediump int b} s}) 0:167 Constant: 0:167 1 (const int) 0:167 vAnon: direct index for structure (layout( location=13) centroid in mediump 4-component vector of float) 0:167 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in mediump 4-component vector of float vAnon}) 0:167 Constant: 0:167 1 (const uint) 0:168 vector scale second child into first child ( temp mediump 4-component vector of float) 0:168 'v' ( temp mediump 4-component vector of float) 0:168 f: direct index for structure ( in mediump float) 0:168 direct index ( temp block{ in mediump float f}) 0:168 'arrayedInst' ( in 4-element array of block{ in mediump float f}) 0:168 Constant: 0:168 2 (const int) 0:168 Constant: 0:168 0 (const int) 0:169 vector scale second child into first child ( temp mediump 4-component vector of float) 0:169 'v' ( temp mediump 4-component vector of float) 0:169 f: direct index for structure ( in mediump float) 0:169 indirect index ( temp block{ in mediump float f}) 0:169 'arrayedInst' ( in 4-element array of block{ in mediump float f}) 0:169 'i' ( uniform mediump int) 0:169 Constant: 0:169 0 (const int) 0:179 Function Definition: foo_IO( ( global void) 0:179 Function Parameters: 0:181 Sequence 0:181 move second child to first child ( temp highp float) 0:181 'gl_FragDepth' ( gl_FragDepth highp float FragDepth) 0:181 Constant: 0:181 0.200000 0:182 'gl_Layer' ( flat in highp int Layer) 0:183 'gl_PrimitiveID' ( flat in highp int PrimitiveID) 0:184 Sequence 0:184 move second child to first child ( temp bool) 0:184 'f' ( temp bool) 0:184 'gl_FrontFacing' ( gl_FrontFacing bool Face) 0:191 Function Definition: foo_GS( ( global void) 0:191 Function Parameters: 0:193 Sequence 0:193 Sequence 0:193 move second child to first child ( temp highp int) 0:193 'l' ( temp highp int) 0:193 'gl_Layer' ( flat in highp int Layer) 0:194 Sequence 0:194 move second child to first child ( temp highp int) 0:194 'p' ( temp highp int) 0:194 'gl_PrimitiveID' ( flat in highp int PrimitiveID) 0:207 Function Definition: pfooBad( ( global void) 0:207 Function Parameters: 0:? Sequence 0:210 move second child to first child ( temp mediump 2-component vector of float) 0:210 'h' ( noContraction temp mediump 2-component vector of float) 0:210 fma ( global mediump 2-component vector of float) 0:210 'inf' ( smooth in mediump 2-component vector of float) 0:210 'ing' ( smooth in mediump 2-component vector of float) 0:210 'h' ( noContraction temp mediump 2-component vector of float) 0:211 textureGatherOffset ( global highp 4-component vector of float) 0:211 direct index ( temp highp sampler2D) 0:211 'sArray' ( uniform 4-element array of highp sampler2D) 0:211 Constant: 0:211 0 (const int) 0:211 Constant: 0:211 0.100000 0:211 0.100000 0:211 Convert float to int ( temp highp 2-component vector of int) 0:211 'inf' ( smooth in mediump 2-component vector of float) 0:212 textureGatherOffsets ( global highp 4-component vector of float) 0:212 direct index ( temp highp sampler2D) 0:212 'sArray' ( uniform 4-element array of highp sampler2D) 0:212 Constant: 0:212 0 (const int) 0:212 Constant: 0:212 0.100000 0:212 0.100000 0:212 Constant: 0:212 0 (const int) 0:212 0 (const int) 0:212 0 (const int) 0:212 0 (const int) 0:212 0 (const int) 0:212 0 (const int) 0:212 0 (const int) 0:212 0 (const int) 0:217 Function Definition: pfoo( ( global void) 0:217 Function Parameters: 0:? Sequence 0:220 move second child to first child ( temp mediump 2-component vector of float) 0:220 'h' ( noContraction temp mediump 2-component vector of float) 0:220 fma ( global mediump 2-component vector of float) 0:220 'inf' ( smooth in mediump 2-component vector of float) 0:220 'ing' ( smooth in mediump 2-component vector of float) 0:220 'h' ( noContraction temp mediump 2-component vector of float) 0:221 textureGatherOffset ( global highp 4-component vector of float) 0:221 direct index ( temp highp sampler2D) 0:221 'sArray' ( uniform 4-element array of highp sampler2D) 0:221 Constant: 0:221 0 (const int) 0:221 Constant: 0:221 0.100000 0:221 0.100000 0:221 Convert float to int ( temp highp 2-component vector of int) 0:221 'inf' ( smooth in mediump 2-component vector of float) 0:222 textureGatherOffsets ( global highp 4-component vector of float) 0:222 direct index ( temp highp sampler2D) 0:222 'sArray' ( uniform 4-element array of highp sampler2D) 0:222 Constant: 0:222 0 (const int) 0:222 Constant: 0:222 0.100000 0:222 0.100000 0:222 Constant: 0:222 0 (const int) 0:222 0 (const int) 0:222 0 (const int) 0:222 0 (const int) 0:222 0 (const int) 0:222 0 (const int) 0:222 0 (const int) 0:222 0 (const int) 0:223 textureGatherOffsets ( global highp 4-component vector of float) 0:223 direct index ( temp highp sampler2D) 0:223 'sArray' ( uniform 4-element array of highp sampler2D) 0:223 Constant: 0:223 0 (const int) 0:223 Constant: 0:223 0.100000 0:223 0.100000 0:223 'offsets' ( uniform 4-element array of mediump 2-component vector of int) 0:248 Function Definition: CAT( ( global void) 0:248 Function Parameters: 0:250 Sequence 0:250 Sequence 0:250 move second child to first child ( temp highp 4-component vector of float) 0:250 'b4' ( temp highp 4-component vector of float) 0:250 texture ( global highp 4-component vector of float) 0:250 'CA4' ( uniform highp samplerCubeArray) 0:250 Constant: 0:250 0.500000 0:250 0.500000 0:250 0.500000 0:250 0.500000 0:250 Constant: 0:250 0.240000 0:251 Sequence 0:251 move second child to first child ( temp highp 4-component vector of int) 0:251 'b6' ( temp highp 4-component vector of int) 0:251 texture ( global highp 4-component vector of int) 0:251 'CA6' ( uniform highp isamplerCubeArray) 0:251 Constant: 0:251 0.500000 0:251 0.500000 0:251 0.500000 0:251 0.500000 0:251 Constant: 0:251 0.260000 0:252 Sequence 0:252 move second child to first child ( temp highp 4-component vector of uint) 0:252 'b7' ( temp highp 4-component vector of uint) 0:252 texture ( global highp 4-component vector of uint) 0:252 'CA7' ( uniform highp usamplerCubeArray) 0:252 Constant: 0:252 0.500000 0:252 0.500000 0:252 0.500000 0:252 0.500000 0:252 Constant: 0:252 0.270000 0:255 Function Definition: badSample( ( global void) 0:255 Function Parameters: 0:257 Sequence 0:257 Sequence 0:257 move second child to first child ( temp lowp int) 0:257 'a1' ( temp lowp int) 0:257 'gl_SampleID' ( flat in lowp int SampleId) 0:258 Sequence 0:258 move second child to first child ( temp mediump 2-component vector of float) 0:258 'a2' ( temp mediump 2-component vector of float) 0:258 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition) 0:259 Sequence 0:259 move second child to first child ( temp highp int) 0:259 'a3' ( temp highp int) 0:259 direct index ( flat temp highp int SampleMaskIn) 0:259 'gl_SampleMaskIn' ( flat in implicitly-sized array of highp int SampleMaskIn) 0:259 Constant: 0:259 0 (const int) 0:260 move second child to first child ( temp highp int) 0:260 direct index ( temp highp int SampleMaskIn) 0:260 'gl_SampleMask' ( out implicitly-sized array of highp int SampleMaskIn) 0:260 Constant: 0:260 0 (const int) 0:260 'a3' ( temp highp int) 0:261 Sequence 0:261 move second child to first child ( temp mediump int) 0:261 'n' ( temp mediump int) 0:261 'gl_NumSamples' ( uniform lowp int) 0:268 Function Definition: goodSample( ( global void) 0:268 Function Parameters: 0:270 Sequence 0:270 Sequence 0:270 move second child to first child ( temp lowp int) 0:270 'a1' ( temp lowp int) 0:270 'gl_SampleID' ( flat in lowp int SampleId) 0:271 Sequence 0:271 move second child to first child ( temp mediump 2-component vector of float) 0:271 'a2' ( temp mediump 2-component vector of float) 0:271 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition) 0:272 Sequence 0:272 move second child to first child ( temp highp int) 0:272 'a3' ( temp highp int) 0:272 direct index ( flat temp highp int SampleMaskIn) 0:272 'gl_SampleMaskIn' ( flat in implicitly-sized array of highp int SampleMaskIn) 0:272 Constant: 0:272 0 (const int) 0:273 move second child to first child ( temp highp int) 0:273 direct index ( temp highp int SampleMaskIn) 0:273 'gl_SampleMask' ( out implicitly-sized array of highp int SampleMaskIn) 0:273 Constant: 0:273 0 (const int) 0:273 'a3' ( temp highp int) 0:274 Sequence 0:274 move second child to first child ( temp mediump int) 0:274 'n1' ( temp mediump int) 0:274 Constant: 0:274 4 (const int) 0:275 Sequence 0:275 move second child to first child ( temp mediump int) 0:275 'n2' ( temp mediump int) 0:275 'gl_NumSamples' ( uniform lowp int) 0:283 Function Definition: badImageAtom( ( global void) 0:283 Function Parameters: 0:? Sequence 0:289 imageAtomicAdd ( global highp int) 0:289 'im2Di' (layout( r32i) uniform highp iimage2D) 0:289 'P' ( uniform mediump 2-component vector of int) 0:289 'dati' ( temp mediump int) 0:290 imageAtomicAdd ( global highp uint) 0:290 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:290 'P' ( uniform mediump 2-component vector of int) 0:290 'datu' ( temp mediump uint) 0:291 imageAtomicMin ( global highp int) 0:291 'im2Di' (layout( r32i) uniform highp iimage2D) 0:291 'P' ( uniform mediump 2-component vector of int) 0:291 'dati' ( temp mediump int) 0:292 imageAtomicMin ( global highp uint) 0:292 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:292 'P' ( uniform mediump 2-component vector of int) 0:292 'datu' ( temp mediump uint) 0:293 imageAtomicMax ( global highp int) 0:293 'im2Di' (layout( r32i) uniform highp iimage2D) 0:293 'P' ( uniform mediump 2-component vector of int) 0:293 'dati' ( temp mediump int) 0:294 imageAtomicMax ( global highp uint) 0:294 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:294 'P' ( uniform mediump 2-component vector of int) 0:294 'datu' ( temp mediump uint) 0:295 imageAtomicAnd ( global highp int) 0:295 'im2Di' (layout( r32i) uniform highp iimage2D) 0:295 'P' ( uniform mediump 2-component vector of int) 0:295 'dati' ( temp mediump int) 0:296 imageAtomicAnd ( global highp uint) 0:296 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:296 'P' ( uniform mediump 2-component vector of int) 0:296 'datu' ( temp mediump uint) 0:297 imageAtomicOr ( global highp int) 0:297 'im2Di' (layout( r32i) uniform highp iimage2D) 0:297 'P' ( uniform mediump 2-component vector of int) 0:297 'dati' ( temp mediump int) 0:298 imageAtomicOr ( global highp uint) 0:298 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:298 'P' ( uniform mediump 2-component vector of int) 0:298 'datu' ( temp mediump uint) 0:299 imageAtomicXor ( global highp int) 0:299 'im2Di' (layout( r32i) uniform highp iimage2D) 0:299 'P' ( uniform mediump 2-component vector of int) 0:299 'dati' ( temp mediump int) 0:300 imageAtomicXor ( global highp uint) 0:300 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:300 'P' ( uniform mediump 2-component vector of int) 0:300 'datu' ( temp mediump uint) 0:301 imageAtomicExchange ( global highp int) 0:301 'im2Di' (layout( r32i) uniform highp iimage2D) 0:301 'P' ( uniform mediump 2-component vector of int) 0:301 'dati' ( temp mediump int) 0:302 imageAtomicExchange ( global highp uint) 0:302 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:302 'P' ( uniform mediump 2-component vector of int) 0:302 'datu' ( temp mediump uint) 0:303 imageAtomicExchange ( global highp float) 0:303 'im2Df' (layout( r32f) uniform highp image2D) 0:303 'P' ( uniform mediump 2-component vector of int) 0:303 'datf' ( temp mediump float) 0:304 imageAtomicCompSwap ( global highp int) 0:304 'im2Di' (layout( r32i) uniform highp iimage2D) 0:304 'P' ( uniform mediump 2-component vector of int) 0:304 Constant: 0:304 3 (const int) 0:304 'dati' ( temp mediump int) 0:305 imageAtomicCompSwap ( global highp uint) 0:305 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:305 'P' ( uniform mediump 2-component vector of int) 0:305 Constant: 0:305 5 (const uint) 0:305 'datu' ( temp mediump uint) 0:316 Function Definition: goodImageAtom( ( global void) 0:316 Function Parameters: 0:? Sequence 0:322 imageAtomicAdd ( global highp int) 0:322 'im2Di' (layout( r32i) uniform highp iimage2D) 0:322 'P' ( uniform mediump 2-component vector of int) 0:322 'dati' ( temp mediump int) 0:323 imageAtomicAdd ( global highp uint) 0:323 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:323 'P' ( uniform mediump 2-component vector of int) 0:323 'datu' ( temp mediump uint) 0:324 imageAtomicMin ( global highp int) 0:324 'im2Di' (layout( r32i) uniform highp iimage2D) 0:324 'P' ( uniform mediump 2-component vector of int) 0:324 'dati' ( temp mediump int) 0:325 imageAtomicMin ( global highp uint) 0:325 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:325 'P' ( uniform mediump 2-component vector of int) 0:325 'datu' ( temp mediump uint) 0:326 imageAtomicMax ( global highp int) 0:326 'im2Di' (layout( r32i) uniform highp iimage2D) 0:326 'P' ( uniform mediump 2-component vector of int) 0:326 'dati' ( temp mediump int) 0:327 imageAtomicMax ( global highp uint) 0:327 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:327 'P' ( uniform mediump 2-component vector of int) 0:327 'datu' ( temp mediump uint) 0:328 imageAtomicAnd ( global highp int) 0:328 'im2Di' (layout( r32i) uniform highp iimage2D) 0:328 'P' ( uniform mediump 2-component vector of int) 0:328 'dati' ( temp mediump int) 0:329 imageAtomicAnd ( global highp uint) 0:329 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:329 'P' ( uniform mediump 2-component vector of int) 0:329 'datu' ( temp mediump uint) 0:330 imageAtomicOr ( global highp int) 0:330 'im2Di' (layout( r32i) uniform highp iimage2D) 0:330 'P' ( uniform mediump 2-component vector of int) 0:330 'dati' ( temp mediump int) 0:331 imageAtomicOr ( global highp uint) 0:331 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:331 'P' ( uniform mediump 2-component vector of int) 0:331 'datu' ( temp mediump uint) 0:332 imageAtomicXor ( global highp int) 0:332 'im2Di' (layout( r32i) uniform highp iimage2D) 0:332 'P' ( uniform mediump 2-component vector of int) 0:332 'dati' ( temp mediump int) 0:333 imageAtomicXor ( global highp uint) 0:333 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:333 'P' ( uniform mediump 2-component vector of int) 0:333 'datu' ( temp mediump uint) 0:334 imageAtomicExchange ( global highp int) 0:334 'im2Di' (layout( r32i) uniform highp iimage2D) 0:334 'P' ( uniform mediump 2-component vector of int) 0:334 'dati' ( temp mediump int) 0:335 imageAtomicExchange ( global highp uint) 0:335 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:335 'P' ( uniform mediump 2-component vector of int) 0:335 'datu' ( temp mediump uint) 0:336 imageAtomicExchange ( global highp float) 0:336 'im2Df' (layout( r32f) uniform highp image2D) 0:336 'P' ( uniform mediump 2-component vector of int) 0:336 'datf' ( temp mediump float) 0:337 imageAtomicCompSwap ( global highp int) 0:337 'im2Di' (layout( r32i) uniform highp iimage2D) 0:337 'P' ( uniform mediump 2-component vector of int) 0:337 Constant: 0:337 3 (const int) 0:337 'dati' ( temp mediump int) 0:338 imageAtomicCompSwap ( global highp uint) 0:338 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:338 'P' ( uniform mediump 2-component vector of int) 0:338 Constant: 0:338 5 (const uint) 0:338 'datu' ( temp mediump uint) 0:340 imageAtomicMax ( global highp int) 0:340 'badIm2Di' (layout( rgba16i) uniform highp iimage2D) 0:340 'P' ( uniform mediump 2-component vector of int) 0:340 'dati' ( temp mediump int) 0:341 imageAtomicMax ( global highp uint) 0:341 'badIm2Du' (layout( rgba8ui) uniform highp uimage2D) 0:341 'P' ( uniform mediump 2-component vector of int) 0:341 'datu' ( temp mediump uint) 0:342 imageAtomicExchange ( global highp float) 0:342 'badIm2Df' (layout( rgba32f) uniform highp image2D) 0:342 'P' ( uniform mediump 2-component vector of int) 0:342 'datf' ( temp mediump float) 0:353 Function Definition: badInterp( ( global void) 0:353 Function Parameters: 0:355 Sequence 0:355 interpolateAtCentroid ( global mediump 2-component vector of float) 0:355 'colorfc' ( centroid flat in mediump 2-component vector of float) 0:356 interpolateAtSample ( global mediump 2-component vector of float) 0:356 'colorfc' ( centroid flat in mediump 2-component vector of float) 0:356 Constant: 0:356 1 (const int) 0:357 interpolateAtOffset ( global mediump 2-component vector of float) 0:357 'colorfc' ( centroid flat in mediump 2-component vector of float) 0:357 Constant: 0:357 0.200000 0:357 0.200000 0:369 Function Definition: interp( ( global void) 0:369 Function Parameters: 0:? Sequence 0:376 move second child to first child ( temp mediump 2-component vector of float) 0:376 'res2' ( temp mediump 2-component vector of float) 0:376 interpolateAtCentroid ( global mediump 2-component vector of float) 0:376 'colorfc' ( centroid flat in mediump 2-component vector of float) 0:377 move second child to first child ( temp mediump 4-component vector of float) 0:377 'res4' ( temp mediump 4-component vector of float) 0:377 interpolateAtCentroid ( global mediump 4-component vector of float) 0:377 'colorSampIn' ( smooth sample in mediump 4-component vector of float) 0:378 move second child to first child ( temp mediump 4-component vector of float) 0:378 'res4' ( temp mediump 4-component vector of float) 0:378 interpolateAtCentroid ( global mediump 4-component vector of float) 0:378 'colorfsi' ( flat sample in mediump 4-component vector of float) 0:379 move second child to first child ( temp mediump float) 0:379 'res' ( temp mediump float) 0:379 interpolateAtCentroid ( global mediump float) 0:379 'scalarIn' ( smooth in mediump float) 0:380 'res3' ( temp mediump 3-component vector of float) 0:381 move second child to first child ( temp mediump 3-component vector of float) 0:381 'res3' ( temp mediump 3-component vector of float) 0:381 interpolateAtCentroid ( global mediump 3-component vector of float) 0:381 direct index ( smooth sample temp mediump 3-component vector of float) 0:381 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 0:381 Constant: 0:381 2 (const int) 0:382 move second child to first child ( temp mediump 2-component vector of float) 0:382 'res2' ( temp mediump 2-component vector of float) 0:382 interpolateAtCentroid ( global mediump 2-component vector of float) 0:382 vector swizzle ( temp mediump 2-component vector of float) 0:382 direct index ( smooth sample temp mediump 3-component vector of float) 0:382 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 0:382 Constant: 0:382 2 (const int) 0:382 Sequence 0:382 Constant: 0:382 0 (const int) 0:382 Constant: 0:382 1 (const int) 0:384 'res3' ( temp mediump 3-component vector of float) 0:385 move second child to first child ( temp mediump 3-component vector of float) 0:385 'res3' ( temp mediump 3-component vector of float) 0:385 interpolateAtSample ( global mediump 3-component vector of float) 0:385 indirect index ( smooth sample temp mediump 3-component vector of float) 0:385 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 0:385 'i' ( uniform mediump int) 0:385 Constant: 0:385 0 (const int) 0:386 move second child to first child ( temp mediump 2-component vector of float) 0:386 'res2' ( temp mediump 2-component vector of float) 0:386 interpolateAtSample ( global mediump 2-component vector of float) 0:386 vector swizzle ( temp mediump 2-component vector of float) 0:386 direct index ( smooth sample temp mediump 3-component vector of float) 0:386 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 0:386 Constant: 0:386 2 (const int) 0:386 Sequence 0:386 Constant: 0:386 0 (const int) 0:386 Constant: 0:386 1 (const int) 0:386 Constant: 0:386 2 (const int) 0:387 move second child to first child ( temp mediump float) 0:387 'res' ( temp mediump float) 0:387 interpolateAtSample ( global mediump float) 0:387 'scalarIn' ( smooth in mediump float) 0:387 Constant: 0:387 1 (const int) 0:389 'res3' ( temp mediump 3-component vector of float) 0:390 move second child to first child ( temp mediump 3-component vector of float) 0:390 'res3' ( temp mediump 3-component vector of float) 0:390 interpolateAtOffset ( global mediump 3-component vector of float) 0:390 direct index ( smooth sample temp mediump 3-component vector of float) 0:390 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 0:390 Constant: 0:390 2 (const int) 0:390 Constant: 0:390 0.200000 0:390 0.200000 0:391 move second child to first child ( temp mediump 2-component vector of float) 0:391 'res2' ( temp mediump 2-component vector of float) 0:391 interpolateAtOffset ( global mediump 2-component vector of float) 0:391 vector swizzle ( temp mediump 2-component vector of float) 0:391 direct index ( smooth sample temp mediump 3-component vector of float) 0:391 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 0:391 Constant: 0:391 2 (const int) 0:391 Sequence 0:391 Constant: 0:391 0 (const int) 0:391 Constant: 0:391 1 (const int) 0:391 Constant: 0:391 0.200000 0:391 0.200000 0:392 move second child to first child ( temp mediump float) 0:392 'res' ( temp mediump float) 0:392 interpolateAtOffset ( global mediump float) 0:392 add ( temp mediump float) 0:392 'scalarIn' ( smooth in mediump float) 0:392 'scalarIn' ( smooth in mediump float) 0:392 Constant: 0:392 0.200000 0:392 0.200000 0:393 move second child to first child ( temp mediump float) 0:393 'res' ( temp mediump float) 0:393 interpolateAtOffset ( global mediump float) 0:393 'scalarIn' ( smooth in mediump float) 0:393 Constant: 0:393 0.200000 0:393 0.200000 0:396 move second child to first child ( temp mediump float) 0:396 'res' ( temp mediump float) 0:396 interpolateAtCentroid ( global mediump float) 0:396 'f' ( temp mediump float) 0:397 move second child to first child ( temp mediump 4-component vector of float) 0:397 'res4' ( temp mediump 4-component vector of float) 0:397 interpolateAtSample ( global mediump 4-component vector of float) 0:397 'outp' ( out mediump 4-component vector of float) 0:397 Constant: 0:397 0 (const int) 0:427 Function Definition: blendFoo( ( temp void) 0:427 Function Parameters: 0:428 Function Definition: blendFoo(vf3; ( global void) 0:428 Function Parameters: 0:428 'v' ( in mediump 3-component vector of float) 0:433 Function Definition: devi( ( global void) 0:433 Function Parameters: 0:435 Sequence 0:435 'gl_DeviceIndex' ( flat in highp int DeviceIndex) 0:436 'gl_ViewIndex' ( flat in highp int ViewIndex) 0:447 Function Definition: devie( ( global void) 0:447 Function Parameters: 0:449 Sequence 0:449 'gl_DeviceIndex' ( flat in highp int DeviceIndex) 0:450 'gl_ViewIndex' ( flat in highp int ViewIndex) 0:? Linker Objects 0:? 'gl_FragCoord' ( smooth in mediump 4-component vector of float) 0:? 'v3' (layout( location=2) smooth in mediump 3-component vector of float) 0:? 'yi' (layout( location=2) smooth in mediump 4X4 matrix of float) 0:? 'arrayedSampler' ( uniform 5-element array of highp sampler2D) 0:? 'usamp2d' ( uniform highp usampler2D) 0:? 'samp2dr' ( uniform mediump usampler2DRect) 0:? 'isamp2DA' ( uniform highp isampler2DArray) 0:? 'c2D' ( smooth in mediump 2-component vector of float) 0:? 'i' ( uniform mediump int) 0:? 'outp' ( out mediump 4-component vector of float) 0:? 's1' (layout( binding=3) uniform highp sampler2D) 0:? 's2' (layout( binding=3) uniform highp sampler2D) 0:? 'i2D' (layout( binding=2) writeonly uniform highp image2D) 0:? 'i3D' (layout( binding=4) readonly uniform mediump image3D) 0:? 'iCube' (layout( binding=5) uniform mediump imageCube) 0:? 'i2DA' (layout( binding=6) uniform mediump image2DArray) 0:? 'i2Dqualified' (layout( binding=6) coherent volatile restrict uniform mediump image2D) 0:? 'bbi' (layout( binding=1 column_major shared) uniform block{layout( column_major shared) uniform mediump int foo, layout( binding=2 column_major shared) uniform mediump float f}) 0:? 'centroidIn' ( centroid smooth in mediump 4-component vector of float) 0:? 'bigl' ( uniform mediump 4-component vector of float) 0:? 'bigout1' (layout( location=40) out mediump 4-component vector of float) 0:? 'bigout2' (layout( location=40) out mediump 4-component vector of float) 0:? 'neg' ( out mediump 4-component vector of float) 0:? 'b430i' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer mediump int i}) 0:? 'bshari' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump int i}) 0:? 'smoothIn' ( smooth in mediump 4-component vector of float) 0:? 'flatIn' ( flat in mediump int) 0:? 's2dms' ( uniform mediump sampler2DMS) 0:? 'bout' ( out bool) 0:? 'imageOut' ( out highp image2D) 0:? 'mout' ( out mediump 2X3 matrix of float) 0:? 'inb' ( smooth in bool) 0:? 'ino' ( smooth in highp sampler2D) 0:? 'ina' ( smooth in 4-element array of mediump float) 0:? 'inaa' ( smooth in 4-element array of 2-element array of mediump float) 0:? 'ins' ( smooth in structure{ global mediump float f}) 0:? 'inasa' ( smooth in 4-element array of structure{ global mediump float f}) 0:? 'insa' ( smooth in 4-element array of structure{ global mediump float f}) 0:? 'inSA' ( smooth in structure{ global 4-element array of mediump float f}) 0:? 'inSS' ( smooth in structure{ global mediump float f, global structure{ global mediump float f} s}) 0:? 'outbinst' ( out block{ out mediump int a}) 0:? 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in structure{ global mediump int b} s}) 0:? 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in mediump 4-component vector of float vAnon}) 0:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float) 0:? 'arrayedInst' ( in 4-element array of block{ in mediump float f}) 0:? 'gl_FragDepth' ( gl_FragDepth highp float FragDepth) 0:? 'inf' ( smooth in mediump 2-component vector of float) 0:? 'ing' ( smooth in mediump 2-component vector of float) 0:? 'offsets' ( uniform 4-element array of mediump 2-component vector of int) 0:? 'sArray' ( uniform 4-element array of highp sampler2D) 0:? 'sIndex' ( uniform mediump int) 0:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint) 0:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump int i}) 0:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer mediump int i}) 0:? 'iArray' ( writeonly uniform 5-element array of highp image2D) 0:? 'constOffsets' ( const 4-element array of mediump 2-component vector of int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 'CA1' ( writeonly uniform highp imageCubeArray) 0:? 'CA2' ( writeonly uniform highp iimageCubeArray) 0:? 'CA3' ( writeonly uniform highp uimageCubeArray) 0:? 'CA4' ( uniform highp samplerCubeArray) 0:? 'CA5' ( uniform highp samplerCubeArrayShadow) 0:? 'CA6' ( uniform highp isamplerCubeArray) 0:? 'CA7' ( uniform highp usamplerCubeArray) 0:? 'gl_SampleMaskIn' ( flat in implicitly-sized array of highp int SampleMaskIn) 0:? 'gl_SampleMask' ( out implicitly-sized array of highp int SampleMaskIn) 0:? 'im2Df' (layout( r32f) uniform highp image2D) 0:? 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:? 'im2Di' (layout( r32i) uniform highp iimage2D) 0:? 'P' ( uniform mediump 2-component vector of int) 0:? 'badIm2Df' (layout( rgba32f) uniform highp image2D) 0:? 'badIm2Du' (layout( rgba8ui) uniform highp uimage2D) 0:? 'badIm2Di' (layout( rgba16i) uniform highp iimage2D) 0:? 'colorSampInBad' ( smooth sample in mediump 4-component vector of float) 0:? 'colorCentroidBad' ( centroid out mediump 4-component vector of float) 0:? 'colorBadFlat' ( flat out mediump 4-component vector of float) 0:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float) 0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float) 0:? 'colorfc' ( centroid flat in mediump 2-component vector of float) 0:? 'scalarIn' ( smooth in mediump float) 0:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float) 0:? 'colorSampleBad' ( sample out mediump 4-component vector of float) 0:? 'colorfsi' ( flat sample in mediump 4-component vector of float) 0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 0:? 'badout' ( out mediump 4-component vector of float) 0:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float) Linked fragment stage: ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers Shader version: 310 Requested GL_EXT_device_group Requested GL_EXT_multiview Requested GL_EXT_shader_io_blocks Requested GL_EXT_texture_cube_map_array Requested GL_KHR_blend_equation_advanced Requested GL_OES_geometry_shader Requested GL_OES_gpu_shader5 Requested GL_OES_sample_variables Requested GL_OES_shader_image_atomic Requested GL_OES_shader_io_blocks Requested GL_OES_shader_multisample_interpolation gl_FragCoord pixel center is integer gl_FragCoord origin is upper left using early_fragment_tests using depth_any using blend_support_multiply blend_support_screen blend_support_overlay blend_support_darken blend_support_lighten blend_support_colordodge blend_support_colorburn blend_support_hardlight blend_support_softlight blend_support_difference blend_support_exclusion blend_support_hsl_hue blend_support_hsl_saturation blend_support_hsl_color blend_support_hsl_luminosity blend_support_all_equations ERROR: node is still EOpNull! 0:21 Function Definition: main( ( global void) 0:21 Function Parameters: 0:23 Sequence 0:23 Sequence 0:23 move second child to first child ( temp highp 4-component vector of float) 0:23 'v' ( temp mediump 4-component vector of float) 0:23 texture ( global highp 4-component vector of float) 0:23 indirect index ( temp highp sampler2D) 0:23 'arrayedSampler' ( uniform 5-element array of highp sampler2D) 0:23 'i' ( uniform mediump int) 0:23 'c2D' ( smooth in mediump 2-component vector of float) 0:28 Sequence 0:28 move second child to first child ( temp highp 4-component vector of float) 0:28 'v4' ( temp mediump 4-component vector of float) 0:28 textureGather ( global highp 4-component vector of float) 0:28 direct index ( temp highp sampler2D) 0:28 'arrayedSampler' ( uniform 5-element array of highp sampler2D) 0:28 Constant: 0:28 0 (const int) 0:28 'c2D' ( smooth in mediump 2-component vector of float) 0:29 Sequence 0:29 move second child to first child ( temp highp 4-component vector of int) 0:29 'iv4' ( temp mediump 4-component vector of int) 0:29 textureGatherOffset ( global highp 4-component vector of int) 0:29 'isamp2DA' ( uniform highp isampler2DArray) 0:29 Constant: 0:29 0.100000 0:29 0.100000 0:29 0.100000 0:29 Constant: 0:29 1 (const int) 0:29 1 (const int) 0:29 Constant: 0:29 3 (const int) 0:30 move second child to first child ( temp highp 4-component vector of int) 0:30 'iv4' ( temp mediump 4-component vector of int) 0:30 textureGatherOffset ( global highp 4-component vector of int) 0:30 'isamp2DA' ( uniform highp isampler2DArray) 0:30 Constant: 0:30 0.100000 0:30 0.100000 0:30 0.100000 0:30 Constant: 0:30 1 (const int) 0:30 1 (const int) 0:30 'i' ( uniform mediump int) 0:31 move second child to first child ( temp highp 4-component vector of int) 0:31 'iv4' ( temp mediump 4-component vector of int) 0:31 textureGatherOffset ( global highp 4-component vector of int) 0:31 'isamp2DA' ( uniform highp isampler2DArray) 0:31 Constant: 0:31 0.100000 0:31 0.100000 0:31 0.100000 0:31 Constant: 0:31 1 (const int) 0:31 1 (const int) 0:31 Constant: 0:31 4 (const int) 0:32 move second child to first child ( temp highp 4-component vector of int) 0:32 'iv4' ( temp mediump 4-component vector of int) 0:32 textureGatherOffset ( global highp 4-component vector of int) 0:32 'isamp2DA' ( uniform highp isampler2DArray) 0:32 Constant: 0:32 0.100000 0:32 0.100000 0:32 0.100000 0:32 Constant: 0:32 1 (const int) 0:32 1 (const int) 0:32 Constant: 0:32 3 (const int) 0:33 move second child to first child ( temp highp 4-component vector of int) 0:33 'iv4' ( temp mediump 4-component vector of int) 0:33 textureGatherOffset ( global highp 4-component vector of int) 0:33 'isamp2DA' ( uniform highp isampler2DArray) 0:33 Constant: 0:33 0.100000 0:33 0.100000 0:33 0.100000 0:33 Constant: 0:33 0 (const int) 0:33 0 (const int) 0:34 move second child to first child ( temp highp 4-component vector of int) 0:34 'iv4' ( temp mediump 4-component vector of int) 0:34 textureGatherOffset ( global highp 4-component vector of int) 0:34 'isamp2DA' ( uniform highp isampler2DArray) 0:34 Constant: 0:34 0.100000 0:34 0.100000 0:34 0.100000 0:34 Construct ivec2 ( temp highp 2-component vector of int) 0:34 'i' ( uniform mediump int) 0:? Linker Objects 0:? 'gl_FragCoord' ( smooth in mediump 4-component vector of float) 0:? 'v3' (layout( location=2) smooth in mediump 3-component vector of float) 0:? 'yi' (layout( location=2) smooth in mediump 4X4 matrix of float) 0:? 'arrayedSampler' ( uniform 5-element array of highp sampler2D) 0:? 'usamp2d' ( uniform highp usampler2D) 0:? 'samp2dr' ( uniform mediump usampler2DRect) 0:? 'isamp2DA' ( uniform highp isampler2DArray) 0:? 'c2D' ( smooth in mediump 2-component vector of float) 0:? 'i' ( uniform mediump int) 0:? 'outp' ( out mediump 4-component vector of float) 0:? 's1' (layout( binding=3) uniform highp sampler2D) 0:? 's2' (layout( binding=3) uniform highp sampler2D) 0:? 'i2D' (layout( binding=2) writeonly uniform highp image2D) 0:? 'i3D' (layout( binding=4) readonly uniform mediump image3D) 0:? 'iCube' (layout( binding=5) uniform mediump imageCube) 0:? 'i2DA' (layout( binding=6) uniform mediump image2DArray) 0:? 'i2Dqualified' (layout( binding=6) coherent volatile restrict uniform mediump image2D) 0:? 'bbi' (layout( binding=1 column_major shared) uniform block{layout( column_major shared) uniform mediump int foo, layout( binding=2 column_major shared) uniform mediump float f}) 0:? 'centroidIn' ( centroid smooth in mediump 4-component vector of float) 0:? 'bigl' ( uniform mediump 4-component vector of float) 0:? 'bigout1' (layout( location=40) out mediump 4-component vector of float) 0:? 'bigout2' (layout( location=40) out mediump 4-component vector of float) 0:? 'neg' ( out mediump 4-component vector of float) 0:? 'b430i' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer mediump int i}) 0:? 'bshari' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump int i}) 0:? 'smoothIn' ( smooth in mediump 4-component vector of float) 0:? 'flatIn' ( flat in mediump int) 0:? 's2dms' ( uniform mediump sampler2DMS) 0:? 'bout' ( out bool) 0:? 'imageOut' ( out highp image2D) 0:? 'mout' ( out mediump 2X3 matrix of float) 0:? 'inb' ( smooth in bool) 0:? 'ino' ( smooth in highp sampler2D) 0:? 'ina' ( smooth in 4-element array of mediump float) 0:? 'inaa' ( smooth in 4-element array of 2-element array of mediump float) 0:? 'ins' ( smooth in structure{ global mediump float f}) 0:? 'inasa' ( smooth in 4-element array of structure{ global mediump float f}) 0:? 'insa' ( smooth in 4-element array of structure{ global mediump float f}) 0:? 'inSA' ( smooth in structure{ global 4-element array of mediump float f}) 0:? 'inSS' ( smooth in structure{ global mediump float f, global structure{ global mediump float f} s}) 0:? 'outbinst' ( out block{ out mediump int a}) 0:? 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in structure{ global mediump int b} s}) 0:? 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in mediump 4-component vector of float vAnon}) 0:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float) 0:? 'arrayedInst' ( in 4-element array of block{ in mediump float f}) 0:? 'gl_FragDepth' ( gl_FragDepth highp float FragDepth) 0:? 'inf' ( smooth in mediump 2-component vector of float) 0:? 'ing' ( smooth in mediump 2-component vector of float) 0:? 'offsets' ( uniform 4-element array of mediump 2-component vector of int) 0:? 'sArray' ( uniform 4-element array of highp sampler2D) 0:? 'sIndex' ( uniform mediump int) 0:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint) 0:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump int i}) 0:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer mediump int i}) 0:? 'iArray' ( writeonly uniform 5-element array of highp image2D) 0:? 'constOffsets' ( const 4-element array of mediump 2-component vector of int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 'CA1' ( writeonly uniform highp imageCubeArray) 0:? 'CA2' ( writeonly uniform highp iimageCubeArray) 0:? 'CA3' ( writeonly uniform highp uimageCubeArray) 0:? 'CA4' ( uniform highp samplerCubeArray) 0:? 'CA5' ( uniform highp samplerCubeArrayShadow) 0:? 'CA6' ( uniform highp isamplerCubeArray) 0:? 'CA7' ( uniform highp usamplerCubeArray) 0:? 'gl_SampleMaskIn' ( flat in 1-element array of highp int SampleMaskIn) 0:? 'gl_SampleMask' ( out 1-element array of highp int SampleMaskIn) 0:? 'im2Df' (layout( r32f) uniform highp image2D) 0:? 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:? 'im2Di' (layout( r32i) uniform highp iimage2D) 0:? 'P' ( uniform mediump 2-component vector of int) 0:? 'badIm2Df' (layout( rgba32f) uniform highp image2D) 0:? 'badIm2Du' (layout( rgba8ui) uniform highp uimage2D) 0:? 'badIm2Di' (layout( rgba16i) uniform highp iimage2D) 0:? 'colorSampInBad' ( smooth sample in mediump 4-component vector of float) 0:? 'colorCentroidBad' ( centroid out mediump 4-component vector of float) 0:? 'colorBadFlat' ( flat out mediump 4-component vector of float) 0:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float) 0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float) 0:? 'colorfc' ( centroid flat in mediump 2-component vector of float) 0:? 'scalarIn' ( smooth in mediump float) 0:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float) 0:? 'colorSampleBad' ( sample out mediump 4-component vector of float) 0:? 'colorfsi' ( flat sample in mediump 4-component vector of float) 0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 0:? 'badout' ( out mediump 4-component vector of float) 0:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float)