/* * Copyright 2013-2014 Dario Manesku. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" void main() { // Vulkan does not like shader writing to a target that is not attached #ifndef BGFX_SHADER_LANGUAGE_SPIRV gl_FragColor = vec4_splat(0.0); #endif }