/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2015-2018 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #pragma once ////////////////////////////////////////////////////////////////////////////////////////////////// // // Documentation for the API is available at https://renderdoc.org/docs/in_application_api.html // #if !defined(RENDERDOC_NO_STDINT) #include #endif #if defined(WIN32) #define RENDERDOC_CC __cdecl #elif defined(__linux__) #define RENDERDOC_CC #elif defined(__APPLE__) #define RENDERDOC_CC #else #error "Unknown platform" #endif #ifdef __cplusplus extern "C" { #endif ////////////////////////////////////////////////////////////////////////////////////////////////// // Constants not used directly in below API // This is a GUID/magic value used for when applications pass a path where shader debug // information can be found to match up with a stripped shader. // the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue = // RENDERDOC_ShaderDebugMagicValue_value #define RENDERDOC_ShaderDebugMagicValue_struct \ { \ 0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \ } // as an alternative when you want a byte array (assuming x86 endianness): #define RENDERDOC_ShaderDebugMagicValue_bytearray \ { \ 0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \ } // truncated version when only a uint64_t is available (e.g. Vulkan tags): #define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL ////////////////////////////////////////////////////////////////////////////////////////////////// // RenderDoc capture options // typedef enum { // Allow the application to enable vsync // // Default - enabled // // 1 - The application can enable or disable vsync at will // 0 - vsync is force disabled eRENDERDOC_Option_AllowVSync = 0, // Allow the application to enable fullscreen // // Default - enabled // // 1 - The application can enable or disable fullscreen at will // 0 - fullscreen is force disabled eRENDERDOC_Option_AllowFullscreen = 1, // Record API debugging events and messages // // Default - disabled // // 1 - Enable built-in API debugging features and records the results into // the capture, which is matched up with events on replay // 0 - no API debugging is forcibly enabled eRENDERDOC_Option_APIValidation = 2, eRENDERDOC_Option_DebugDeviceMode = 2, // deprecated name of this enum // Capture CPU callstacks for API events // // Default - disabled // // 1 - Enables capturing of callstacks // 0 - no callstacks are captured eRENDERDOC_Option_CaptureCallstacks = 3, // When capturing CPU callstacks, only capture them from drawcalls. // This option does nothing without the above option being enabled // // Default - disabled // // 1 - Only captures callstacks for drawcall type API events. // Ignored if CaptureCallstacks is disabled // 0 - Callstacks, if enabled, are captured for every event. eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4, // Specify a delay in seconds to wait for a debugger to attach, after // creating or injecting into a process, before continuing to allow it to run. // // 0 indicates no delay, and the process will run immediately after injection // // Default - 0 seconds // eRENDERDOC_Option_DelayForDebugger = 5, // Verify any writes to mapped buffers, by checking the memory after the // bounds of the returned pointer to detect any modification. // // Default - disabled // // 1 - Verify any writes to mapped buffers // 0 - No verification is performed, and overwriting bounds may cause // crashes or corruption in RenderDoc eRENDERDOC_Option_VerifyMapWrites = 6, // Hooks any system API calls that create child processes, and injects // RenderDoc into them recursively with the same options. // // Default - disabled // // 1 - Hooks into spawned child processes // 0 - Child processes are not hooked by RenderDoc eRENDERDOC_Option_HookIntoChildren = 7, // By default RenderDoc only includes resources in the final capture necessary // for that frame, this allows you to override that behaviour. // // Default - disabled // // 1 - all live resources at the time of capture are included in the capture // and available for inspection // 0 - only the resources referenced by the captured frame are included eRENDERDOC_Option_RefAllResources = 8, // By default RenderDoc skips saving initial states for resources where the // previous contents don't appear to be used, assuming that writes before // reads indicate previous contents aren't used. // // Default - disabled // // 1 - initial contents at the start of each captured frame are saved, even if // they are later overwritten or cleared before being used. // 0 - unless a read is detected, initial contents will not be saved and will // appear as black or empty data. eRENDERDOC_Option_SaveAllInitials = 9, // In APIs that allow for the recording of command lists to be replayed later, // RenderDoc may choose to not capture command lists before a frame capture is // triggered, to reduce overheads. This means any command lists recorded once // and replayed many times will not be available and may cause a failure to // capture. // // Note this is only true for APIs where multithreading is difficult or // discouraged. Newer APIs like Vulkan and D3D12 will ignore this option // and always capture all command lists since the API is heavily oriented // around it and the overheads have been reduced by API design. // // 1 - All command lists are captured from the start of the application // 0 - Command lists are only captured if their recording begins during // the period when a frame capture is in progress. eRENDERDOC_Option_CaptureAllCmdLists = 10, // Mute API debugging output when the API validation mode option is enabled // // Default - enabled // // 1 - Mute any API debug messages from being displayed or passed through // 0 - API debugging is displayed as normal eRENDERDOC_Option_DebugOutputMute = 11, } RENDERDOC_CaptureOption; // Sets an option that controls how RenderDoc behaves on capture. // // Returns 1 if the option and value are valid // Returns 0 if either is invalid and the option is unchanged typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val); typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val); // Gets the current value of an option as a uint32_t // // If the option is invalid, 0xffffffff is returned typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt); // Gets the current value of an option as a float // // If the option is invalid, -FLT_MAX is returned typedef float(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt); typedef enum { // '0' - '9' matches ASCII values eRENDERDOC_Key_0 = 0x30, eRENDERDOC_Key_1 = 0x31, eRENDERDOC_Key_2 = 0x32, eRENDERDOC_Key_3 = 0x33, eRENDERDOC_Key_4 = 0x34, eRENDERDOC_Key_5 = 0x35, eRENDERDOC_Key_6 = 0x36, eRENDERDOC_Key_7 = 0x37, eRENDERDOC_Key_8 = 0x38, eRENDERDOC_Key_9 = 0x39, // 'A' - 'Z' matches ASCII values eRENDERDOC_Key_A = 0x41, eRENDERDOC_Key_B = 0x42, eRENDERDOC_Key_C = 0x43, eRENDERDOC_Key_D = 0x44, eRENDERDOC_Key_E = 0x45, eRENDERDOC_Key_F = 0x46, eRENDERDOC_Key_G = 0x47, eRENDERDOC_Key_H = 0x48, eRENDERDOC_Key_I = 0x49, eRENDERDOC_Key_J = 0x4A, eRENDERDOC_Key_K = 0x4B, eRENDERDOC_Key_L = 0x4C, eRENDERDOC_Key_M = 0x4D, eRENDERDOC_Key_N = 0x4E, eRENDERDOC_Key_O = 0x4F, eRENDERDOC_Key_P = 0x50, eRENDERDOC_Key_Q = 0x51, eRENDERDOC_Key_R = 0x52, eRENDERDOC_Key_S = 0x53, eRENDERDOC_Key_T = 0x54, eRENDERDOC_Key_U = 0x55, eRENDERDOC_Key_V = 0x56, eRENDERDOC_Key_W = 0x57, eRENDERDOC_Key_X = 0x58, eRENDERDOC_Key_Y = 0x59, eRENDERDOC_Key_Z = 0x5A, // leave the rest of the ASCII range free // in case we want to use it later eRENDERDOC_Key_NonPrintable = 0x100, eRENDERDOC_Key_Divide, eRENDERDOC_Key_Multiply, eRENDERDOC_Key_Subtract, eRENDERDOC_Key_Plus, eRENDERDOC_Key_F1, eRENDERDOC_Key_F2, eRENDERDOC_Key_F3, eRENDERDOC_Key_F4, eRENDERDOC_Key_F5, eRENDERDOC_Key_F6, eRENDERDOC_Key_F7, eRENDERDOC_Key_F8, eRENDERDOC_Key_F9, eRENDERDOC_Key_F10, eRENDERDOC_Key_F11, eRENDERDOC_Key_F12, eRENDERDOC_Key_Home, eRENDERDOC_Key_End, eRENDERDOC_Key_Insert, eRENDERDOC_Key_Delete, eRENDERDOC_Key_PageUp, eRENDERDOC_Key_PageDn, eRENDERDOC_Key_Backspace, eRENDERDOC_Key_Tab, eRENDERDOC_Key_PrtScrn, eRENDERDOC_Key_Pause, eRENDERDOC_Key_Max, } RENDERDOC_InputButton; // Sets which key or keys can be used to toggle focus between multiple windows // // If keys is NULL or num is 0, toggle keys will be disabled typedef void(RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num); // Sets which key or keys can be used to capture the next frame // // If keys is NULL or num is 0, captures keys will be disabled typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num); typedef enum { // This single bit controls whether the overlay is enabled or disabled globally eRENDERDOC_Overlay_Enabled = 0x1, // Show the average framerate over several seconds as well as min/max eRENDERDOC_Overlay_FrameRate = 0x2, // Show the current frame number eRENDERDOC_Overlay_FrameNumber = 0x4, // Show a list of recent captures, and how many captures have been made eRENDERDOC_Overlay_CaptureList = 0x8, // Default values for the overlay mask eRENDERDOC_Overlay_Default = (eRENDERDOC_Overlay_Enabled | eRENDERDOC_Overlay_FrameRate | eRENDERDOC_Overlay_FrameNumber | eRENDERDOC_Overlay_CaptureList), // Enable all bits eRENDERDOC_Overlay_All = ~0U, // Disable all bits eRENDERDOC_Overlay_None = 0, } RENDERDOC_OverlayBits; // returns the overlay bits that have been set typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetOverlayBits)(); // sets the overlay bits with an and & or mask typedef void(RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or); // this function will attempt to shut down RenderDoc. // // Note: that this will only work correctly if done immediately after // the dll is loaded, before any API work happens. RenderDoc will remove its // injected hooks and shut down. Behaviour is undefined if this is called // after any API functions have been called. typedef void(RENDERDOC_CC *pRENDERDOC_Shutdown)(); // This function will unload RenderDoc's crash handler. // // If you use your own crash handler and don't want RenderDoc's handler to // intercede, you can call this function to unload it and any unhandled // exceptions will pass to the next handler. typedef void(RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)(); // Sets the capture file path template // // pathtemplate is a UTF-8 string that gives a template for how captures will be named // and where they will be saved. // // Any extension is stripped off the path, and captures are saved in the directory // specified, and named with the filename and the frame number appended. If the // directory does not exist it will be created, including any parent directories. // // If pathtemplate is NULL, the template will remain unchanged // // Example: // // SetCaptureFilePathTemplate("my_captures/example"); // // Capture #1 -> my_captures/example_frame123.rdc // Capture #2 -> my_captures/example_frame456.rdc typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFilePathTemplate)(const char *pathtemplate); // returns the current capture path template, see SetCaptureFileTemplate above, as a UTF-8 string typedef const char *(RENDERDOC_CC *pRENDERDOC_GetCaptureFilePathTemplate)(); // DEPRECATED: compatibility for code compiled against pre-1.1.2 headers. typedef void(RENDERDOC_CC *pRENDERDOC_SetLogFilePathTemplate)(const char *pathtemplate); typedef const char *(RENDERDOC_CC *pRENDERDOC_GetLogFilePathTemplate)(); // returns the number of captures that have been made typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetNumCaptures)(); // This function returns the details of a capture, by index. New captures are added // to the end of the list. // // filename will be filled with the absolute path to the capture file, as a UTF-8 string // pathlength will be written with the length in bytes of the filename string // timestamp will be written with the time of the capture, in seconds since the Unix epoch // // Any of the parameters can be NULL and they'll be skipped. // // The function will return 1 if the capture index is valid, or 0 if the index is invalid // If the index is invalid, the values will be unchanged // // Note: when captures are deleted in the UI they will remain in this list, so the // capture path may not exist anymore. typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *filename, uint32_t *pathlength, uint64_t *timestamp); // returns 1 if the RenderDoc UI is connected to this application, 0 otherwise typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsTargetControlConnected)(); // DEPRECATED: compatibility for code compiled against pre-1.1.1 headers. // This was renamed to IsTargetControlConnected in API 1.1.1, the old typedef is kept here for // backwards compatibility with old code, it is castable either way since it's ABI compatible // as the same function pointer type. typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsRemoteAccessConnected)(); // This function will launch the Replay UI associated with the RenderDoc library injected // into the running application. // // if connectTargetControl is 1, the Replay UI will be launched with a command line parameter // to connect to this application // cmdline is the rest of the command line, as a UTF-8 string. E.g. a captures to open // if cmdline is NULL, the command line will be empty. // // returns the PID of the replay UI if successful, 0 if not successful. typedef uint32_t(RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectTargetControl, const char *cmdline); // RenderDoc can return a higher version than requested if it's backwards compatible, // this function returns the actual version returned. If a parameter is NULL, it will be // ignored and the others will be filled out. typedef void(RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch); ////////////////////////////////////////////////////////////////////////// // Capturing functions // // A device pointer is a pointer to the API's root handle. // // This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc typedef void *RENDERDOC_DevicePointer; // A window handle is the OS's native window handle // // This would be an HWND, GLXDrawable, etc typedef void *RENDERDOC_WindowHandle; // A helper macro for Vulkan, where the device handle cannot be used directly. // // Passing the VkInstance to this macro will return the RENDERDOC_DevicePointer to use. // // Specifically, the value needed is the dispatch table pointer, which sits as the first // pointer-sized object in the memory pointed to by the VkInstance. Thus we cast to a void** and // indirect once. #define RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(inst) (*((void **)(inst))) // This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will // respond to keypresses. Neither parameter can be NULL typedef void(RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device, RENDERDOC_WindowHandle wndHandle); // capture the next frame on whichever window and API is currently considered active typedef void(RENDERDOC_CC *pRENDERDOC_TriggerCapture)(); // capture the next N frames on whichever window and API is currently considered active typedef void(RENDERDOC_CC *pRENDERDOC_TriggerMultiFrameCapture)(uint32_t numFrames); // When choosing either a device pointer or a window handle to capture, you can pass NULL. // Passing NULL specifies a 'wildcard' match against anything. This allows you to specify // any API rendering to a specific window, or a specific API instance rendering to any window, // or in the simplest case of one window and one API, you can just pass NULL for both. // // In either case, if there are two or more possible matching (device,window) pairs it // is undefined which one will be captured. // // Note: for headless rendering you can pass NULL for the window handle and either specify // a device pointer or leave it NULL as above. // Immediately starts capturing API calls on the specified device pointer and window handle. // // If there is no matching thing to capture (e.g. no supported API has been initialised), // this will do nothing. // // The results are undefined (including crashes) if two captures are started overlapping, // even on separate devices and/oror windows. typedef void(RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device, RENDERDOC_WindowHandle wndHandle); // Returns whether or not a frame capture is currently ongoing anywhere. // // This will return 1 if a capture is ongoing, and 0 if there is no capture running typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)(); // Ends capturing immediately. // // This will return 1 if the capture succeeded, and 0 if there was an error capturing. typedef uint32_t(RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device, RENDERDOC_WindowHandle wndHandle); ////////////////////////////////////////////////////////////////////////////////////////////////// // RenderDoc API versions // // RenderDoc uses semantic versioning (http://semver.org/). // // MAJOR version is incremented when incompatible API changes happen. // MINOR version is incremented when functionality is added in a backwards-compatible manner. // PATCH version is incremented when backwards-compatible bug fixes happen. // // Note that this means the API returned can be higher than the one you might have requested. // e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned // instead of 1.0.0. You can check this with the GetAPIVersion entry point typedef enum { eRENDERDOC_API_Version_1_0_0 = 10000, // RENDERDOC_API_1_0_0 = 1 00 00 eRENDERDOC_API_Version_1_0_1 = 10001, // RENDERDOC_API_1_0_1 = 1 00 01 eRENDERDOC_API_Version_1_0_2 = 10002, // RENDERDOC_API_1_0_2 = 1 00 02 eRENDERDOC_API_Version_1_1_0 = 10100, // RENDERDOC_API_1_1_0 = 1 01 00 eRENDERDOC_API_Version_1_1_1 = 10101, // RENDERDOC_API_1_1_1 = 1 01 01 eRENDERDOC_API_Version_1_1_2 = 10102, // RENDERDOC_API_1_1_2 = 1 01 02 } RENDERDOC_Version; // API version changelog: // // 1.0.0 - initial release // 1.0.1 - Bugfix: IsFrameCapturing() was returning false for captures that were triggered // by keypress or TriggerCapture, instead of Start/EndFrameCapture. // 1.0.2 - Refactor: Renamed eRENDERDOC_Option_DebugDeviceMode to eRENDERDOC_Option_APIValidation // 1.1.0 - Add feature: TriggerMultiFrameCapture(). Backwards compatible with 1.0.x since the new // function pointer is added to the end of the struct, the original layout is identical // 1.1.1 - Refactor: Renamed remote access to target control (to better disambiguate from remote // replay/remote server concept in replay UI) // 1.1.2 - Refactor: Renamed "log file" in function names to just capture, to clarify that these // are captures and not debug logging files. This is the first API version in the v1.0 // branch. // eRENDERDOC_API_Version_1_1_0 typedef struct { pRENDERDOC_GetAPIVersion GetAPIVersion; pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32; pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32; pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32; pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32; pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys; pRENDERDOC_SetCaptureKeys SetCaptureKeys; pRENDERDOC_GetOverlayBits GetOverlayBits; pRENDERDOC_MaskOverlayBits MaskOverlayBits; pRENDERDOC_Shutdown Shutdown; pRENDERDOC_UnloadCrashHandler UnloadCrashHandler; pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate; pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate; pRENDERDOC_GetNumCaptures GetNumCaptures; pRENDERDOC_GetCapture GetCapture; pRENDERDOC_TriggerCapture TriggerCapture; pRENDERDOC_IsRemoteAccessConnected IsRemoteAccessConnected; pRENDERDOC_LaunchReplayUI LaunchReplayUI; pRENDERDOC_SetActiveWindow SetActiveWindow; pRENDERDOC_StartFrameCapture StartFrameCapture; pRENDERDOC_IsFrameCapturing IsFrameCapturing; pRENDERDOC_EndFrameCapture EndFrameCapture; pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture; } RENDERDOC_API_1_1_0; typedef RENDERDOC_API_1_1_0 RENDERDOC_API_1_0_0; typedef RENDERDOC_API_1_1_0 RENDERDOC_API_1_0_1; typedef RENDERDOC_API_1_1_0 RENDERDOC_API_1_0_2; // although this structure is identical to RENDERDOC_API_1_1_0, the member // IsRemoteAccessConnected was renamed to IsTargetControlConnected. So that // old code can still compile with a new header, we must declare a new struct // type. It can be casted back and forth though, so we will still return a // pointer to this type for all previous API versions - the above struct is // purely legacy for compilation compatibility // eRENDERDOC_API_Version_1_1_1 typedef struct { pRENDERDOC_GetAPIVersion GetAPIVersion; pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32; pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32; pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32; pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32; pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys; pRENDERDOC_SetCaptureKeys SetCaptureKeys; pRENDERDOC_GetOverlayBits GetOverlayBits; pRENDERDOC_MaskOverlayBits MaskOverlayBits; pRENDERDOC_Shutdown Shutdown; pRENDERDOC_UnloadCrashHandler UnloadCrashHandler; pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate; pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate; pRENDERDOC_GetNumCaptures GetNumCaptures; pRENDERDOC_GetCapture GetCapture; pRENDERDOC_TriggerCapture TriggerCapture; pRENDERDOC_IsTargetControlConnected IsTargetControlConnected; pRENDERDOC_LaunchReplayUI LaunchReplayUI; pRENDERDOC_SetActiveWindow SetActiveWindow; pRENDERDOC_StartFrameCapture StartFrameCapture; pRENDERDOC_IsFrameCapturing IsFrameCapturing; pRENDERDOC_EndFrameCapture EndFrameCapture; pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture; } RENDERDOC_API_1_1_1; // similarly to above, we renamed Get/SetLogFilePathTemplate to Get/SetCaptureFilePathTemplate. // We thus declare a new struct so that code that was referencing the RENDERDOC_API_1_1_1 struct // can still compile without changes, but new code will use the new struct members // eRENDERDOC_API_Version_1_1_2 typedef struct { pRENDERDOC_GetAPIVersion GetAPIVersion; pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32; pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32; pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32; pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32; pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys; pRENDERDOC_SetCaptureKeys SetCaptureKeys; pRENDERDOC_GetOverlayBits GetOverlayBits; pRENDERDOC_MaskOverlayBits MaskOverlayBits; pRENDERDOC_Shutdown Shutdown; pRENDERDOC_UnloadCrashHandler UnloadCrashHandler; pRENDERDOC_SetCaptureFilePathTemplate SetCaptureFilePathTemplate; pRENDERDOC_GetCaptureFilePathTemplate GetCaptureFilePathTemplate; pRENDERDOC_GetNumCaptures GetNumCaptures; pRENDERDOC_GetCapture GetCapture; pRENDERDOC_TriggerCapture TriggerCapture; pRENDERDOC_IsTargetControlConnected IsTargetControlConnected; pRENDERDOC_LaunchReplayUI LaunchReplayUI; pRENDERDOC_SetActiveWindow SetActiveWindow; pRENDERDOC_StartFrameCapture StartFrameCapture; pRENDERDOC_IsFrameCapturing IsFrameCapturing; pRENDERDOC_EndFrameCapture EndFrameCapture; pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture; } RENDERDOC_API_1_1_2; ////////////////////////////////////////////////////////////////////////////////////////////////// // RenderDoc API entry point // // This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available. // // The name is the same as the typedef - "RENDERDOC_GetAPI" // // This function is not thread safe, and should not be called on multiple threads at once. // Ideally, call this once as early as possible in your application's startup, before doing // any API work, since some configuration functionality etc has to be done also before // initialising any APIs. // // Parameters: // version is a single value from the RENDERDOC_Version above. // // outAPIPointers will be filled out with a pointer to the corresponding struct of function // pointers. // // Returns: // 1 - if the outAPIPointers has been filled with a pointer to the API struct requested // 0 - if the requested version is not supported or the arguments are invalid. // typedef int(RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers); #ifdef __cplusplus } // extern "C" #endif