/* * Copyright 2011-2023 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #include "shaderc.h" #include "glsl_optimizer.h" namespace bgfx { namespace glsl { static bool compile(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _writer) { char ch = _options.shaderType; const glslopt_shader_type type = ch == 'f' ? kGlslOptShaderFragment : (ch == 'c' ? kGlslOptShaderCompute : kGlslOptShaderVertex); glslopt_target target = kGlslTargetOpenGL; if(_version == BX_MAKEFOURCC('M', 'T', 'L', 0)) { target = kGlslTargetMetal; } else if(_version < 0x80000000) { target = kGlslTargetOpenGL; } else { _version &= ~0x80000000; target = (_version >= 300) ? kGlslTargetOpenGLES30 : kGlslTargetOpenGLES20; } glslopt_ctx* ctx = glslopt_initialize(target); glslopt_shader* shader = glslopt_optimize(ctx, type, _code.c_str(), 0); if (!glslopt_get_status(shader) ) { const char* log = glslopt_get_log(shader); int32_t source = 0; int32_t line = 0; int32_t column = 0; int32_t start = 0; int32_t end = INT32_MAX; bool found = false || 3 == sscanf(log, "%u:%u(%u):", &source, &line, &column) || 2 == sscanf(log, "(%u,%u):", &line, &column) ; if (found && 0 != line) { start = bx::uint32_imax(1, line-10); end = start + 20; } printCode(_code.c_str(), line, start, end, column); bx::printf("Error: %s\n", log); glslopt_shader_delete(shader); glslopt_cleanup(ctx); return false; } const char* optimizedShader = glslopt_get_output(shader); std::string out; // Trim all directives. while ('#' == *optimizedShader) { optimizedShader = bx::strFindNl(optimizedShader).getPtr(); } out.append(optimizedShader, strlen(optimizedShader)); optimizedShader = out.c_str(); { char* code = const_cast(optimizedShader); strReplace(code, "gl_FragDepthEXT", "gl_FragDepth"); strReplace(code, "textureLodEXT", "texture2DLod"); strReplace(code, "textureGradEXT", "texture2DGrad"); strReplace(code, "texture2DLodARB", "texture2DLod"); strReplace(code, "texture2DLodEXT", "texture2DLod"); strReplace(code, "texture2DGradARB", "texture2DGrad"); strReplace(code, "texture2DGradEXT", "texture2DGrad"); strReplace(code, "textureCubeLodARB", "textureCubeLod"); strReplace(code, "textureCubeLodEXT", "textureCubeLod"); strReplace(code, "textureCubeGradARB", "textureCubeGrad"); strReplace(code, "textureCubeGradEXT", "textureCubeGrad"); strReplace(code, "texture2DProjLodARB", "texture2DProjLod"); strReplace(code, "texture2DProjLodEXT", "texture2DProjLod"); strReplace(code, "texture2DProjGradARB", "texture2DProjGrad"); strReplace(code, "texture2DProjGradEXT", "texture2DProjGrad"); strReplace(code, "shadow2DARB", "shadow2D"); strReplace(code, "shadow2DEXT", "shadow2D"); strReplace(code, "shadow2DProjARB", "shadow2DProj"); strReplace(code, "shadow2DProjEXT", "shadow2DProj"); } UniformArray uniforms; if (target != kGlslTargetMetal) { bx::StringView parse(optimizedShader); while (!parse.isEmpty() ) { parse = bx::strLTrimSpace(parse); bx::StringView eol = bx::strFind(parse, ';'); if (!eol.isEmpty() ) { bx::StringView qualifier = nextWord(parse); if (0 == bx::strCmp(qualifier, "precision", 9) ) { // skip precision parse.set(eol.getPtr() + 1, parse.getTerm() ); continue; } if (0 == bx::strCmp(qualifier, "attribute", 9) || 0 == bx::strCmp(qualifier, "varying", 7) || 0 == bx::strCmp(qualifier, "in", 2) || 0 == bx::strCmp(qualifier, "out", 3) ) { // skip attributes and varyings. parse.set(eol.getPtr() + 1, parse.getTerm() ); continue; } if (0 == bx::strCmp(qualifier, "flat", 4) || 0 == bx::strCmp(qualifier, "smooth", 6) || 0 == bx::strCmp(qualifier, "noperspective", 13) || 0 == bx::strCmp(qualifier, "centroid", 8) ) { // skip interpolation qualifiers parse.set(eol.getPtr() + 1, parse.getTerm() ); continue; } if (0 == bx::strCmp(parse, "tmpvar", 6) ) { // skip temporaries parse.set(eol.getPtr() + 1, parse.getTerm() ); continue; } if (0 != bx::strCmp(qualifier, "uniform", 7) ) { // end if there is no uniform keyword. parse.clear(); continue; } bx::StringView precision; bx::StringView typen = nextWord(parse); if (0 == bx::strCmp(typen, "lowp", 4) || 0 == bx::strCmp(typen, "mediump", 7) || 0 == bx::strCmp(typen, "highp", 5) ) { precision = typen; typen = nextWord(parse); } BX_UNUSED(precision); char uniformType[256]; if (0 == bx::strCmp(typen, "sampler", 7) || 0 == bx::strCmp(typen, "isampler", 8) || 0 == bx::strCmp(typen, "usampler", 8) ) { bx::strCopy(uniformType, BX_COUNTOF(uniformType), "int"); } else { bx::strCopy(uniformType, BX_COUNTOF(uniformType), typen); } bx::StringView name = nextWord(parse); uint8_t num = 1; bx::StringView array = bx::strSubstr(parse, 0, 1); if (0 == bx::strCmp(array, "[", 1) ) { parse = bx::strLTrimSpace(bx::StringView(parse.getPtr() + 1, parse.getTerm() ) ); uint32_t tmp; bx::fromString(&tmp, parse); num = uint8_t(tmp); } Uniform un; un.type = nameToUniformTypeEnum(uniformType); if (UniformType::Count != un.type) { un.name.assign(name.getPtr(), name.getTerm()); BX_TRACE("name: %s (type %d, num %d)", un.name.c_str(), un.type, num); un.num = num; un.regIndex = 0; un.regCount = num; switch (un.type) { case UniformType::Mat3: un.regCount *= 3; break; case UniformType::Mat4: un.regCount *= 4; break; default: break; } uniforms.push_back(un); } parse = bx::strLTrimSpace(bx::strFindNl(bx::StringView(eol.getPtr(), parse.getTerm() ) ) ); } } } else { const bx::StringView optShader(optimizedShader); bx::StringView parse = bx::strFind(optimizedShader, "struct xlatMtlShaderUniform {"); bx::StringView end = parse; if (!parse.isEmpty() ) { parse.set(parse.getPtr() + bx::strLen("struct xlatMtlShaderUniform {"), optShader.getTerm() ); end = bx::strFind(parse, "};"); } while ( parse.getPtr() < end.getPtr() && !parse.isEmpty() ) { parse.set(bx::strLTrimSpace(parse).getPtr(), optShader.getTerm() ); const bx::StringView eol = bx::strFind(parse, ';'); if (!eol.isEmpty() ) { const char* typen = parse.getPtr(); char uniformType[256]; parse = bx::strWord(parse); bx::strCopy(uniformType, parse.getLength()+1, typen); parse.set(parse.getPtr()+parse.getLength(),optShader.getTerm()); const char* name = bx::strLTrimSpace(parse).getPtr(); parse.set(name, optShader.getTerm() ); char uniformName[256]; uint8_t num = 1; bx::StringView array = bx::strFind(bx::StringView(name, int32_t(eol.getPtr()-parse.getPtr() ) ), "["); if (!array.isEmpty() ) { bx::strCopy(uniformName, int32_t(array.getPtr()-name+1), name); char arraySize[32]; bx::StringView arrayEnd = bx::strFind(bx::StringView(array.getPtr(), int32_t(eol.getPtr()-array.getPtr() ) ), "]"); bx::strCopy(arraySize, int32_t(arrayEnd.getPtr()-array.getPtr() ), array.getPtr()+1); uint32_t tmp; bx::fromString(&tmp, arraySize); num = uint8_t(tmp); } else { bx::strCopy(uniformName, int32_t(eol.getPtr()-name+1), name); } Uniform un; un.type = nameToUniformTypeEnum(uniformType); if (UniformType::Count != un.type) { BX_TRACE("name: %s (type %d, num %d)", uniformName, un.type, num); un.name = uniformName; un.num = num; un.regIndex = 0; un.regCount = num; uniforms.push_back(un); } parse = eol.getPtr() + 1; } } bx::StringView mainEntry("xlatMtlShaderOutput xlatMtlMain ("); parse = bx::strFind(optimizedShader, mainEntry); end = parse; if (!parse.isEmpty()) { parse.set(parse.getPtr() + mainEntry.getLength(), optShader.getTerm()); end = bx::strFind(parse, "{"); } while (parse.getPtr() < end.getPtr() && !parse.isEmpty()) { parse.set(bx::strLTrimSpace(parse).getPtr(), optShader.getTerm()); const bx::StringView textureNameMark("[[texture("); const bx::StringView textureName = bx::strFind(parse, textureNameMark); if (!textureName.isEmpty()) { Uniform un; un.type = nameToUniformTypeEnum("int"); // int for sampler const char* varNameEnd = textureName.getPtr() - 1; parse.set(parse.getPtr(), varNameEnd - 1); const char* varNameBeg = parse.getPtr(); for (int ii = parse.getLength() - 1; 0 <= ii; --ii) { if (varNameBeg[ii] == ' ') { parse.set(varNameBeg + ii + 1, varNameEnd); break; } } char uniformName[256]; bx::strCopy(uniformName, parse.getLength() + 1, parse); un.name = uniformName; const char* regIndexBeg = textureName.getPtr() + textureNameMark.getLength(); bx::StringView regIndex = bx::strFind(regIndexBeg, ")"); regIndex.set(regIndexBeg, regIndex.getPtr()); uint32_t tmp; bx::fromString(&tmp, regIndex); un.regIndex = uint16_t(tmp); un.num = 1; un.regCount = 1; uniforms.push_back(un); parse = regIndex.getPtr() + 1; } else { parse = textureName; } } } bx::ErrorAssert err; uint16_t count = (uint16_t)uniforms.size(); bx::write(_writer, count, &err); for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it) { const Uniform& un = *it; uint8_t nameSize = (uint8_t)un.name.size(); bx::write(_writer, nameSize, &err); bx::write(_writer, un.name.c_str(), nameSize, &err); uint8_t uniformType = uint8_t(un.type); bx::write(_writer, uniformType, &err); bx::write(_writer, un.num, &err); bx::write(_writer, un.regIndex, &err); bx::write(_writer, un.regCount, &err); bx::write(_writer, un.texComponent, &err); bx::write(_writer, un.texDimension, &err); bx::write(_writer, un.texFormat, &err); BX_TRACE("%s, %s, %d, %d, %d" , un.name.c_str() , getUniformTypeName(un.type) , un.num , un.regIndex , un.regCount ); } uint32_t shaderSize = (uint32_t)bx::strLen(optimizedShader); bx::write(_writer, shaderSize, &err); bx::write(_writer, optimizedShader, shaderSize, &err); uint8_t nul = 0; bx::write(_writer, nul, &err); if (_options.disasm ) { std::string disasmfp = _options.outputFilePath + ".disasm"; writeFile(disasmfp.c_str(), optimizedShader, shaderSize); } glslopt_shader_delete(shader); glslopt_cleanup(ctx); return true; } } // namespace glsl bool compileGLSLShader(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _writer) { return glsl::compile(_options, _version, _code, _writer); } } // namespace bgfx