/* * Copyright 2011-2016 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "common.h" #include "bgfx_utils.h" #include #include #include #include "aviwriter.h" #include struct PosColorVertex { float m_x; float m_y; float m_z; uint32_t m_abgr; static void init() { ms_decl .begin() .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) .end(); }; static bgfx::VertexDecl ms_decl; }; bgfx::VertexDecl PosColorVertex::ms_decl; static PosColorVertex s_cubeVertices[8] = { {-1.0f, 1.0f, 1.0f, 0xff000000 }, { 1.0f, 1.0f, 1.0f, 0xff0000ff }, {-1.0f, -1.0f, 1.0f, 0xff00ff00 }, { 1.0f, -1.0f, 1.0f, 0xff00ffff }, {-1.0f, 1.0f, -1.0f, 0xffff0000 }, { 1.0f, 1.0f, -1.0f, 0xffff00ff }, {-1.0f, -1.0f, -1.0f, 0xffffff00 }, { 1.0f, -1.0f, -1.0f, 0xffffffff }, }; static const uint16_t s_cubeIndices[36] = { 0, 1, 2, // 0 1, 3, 2, 4, 6, 5, // 2 5, 6, 7, 0, 2, 4, // 4 4, 2, 6, 1, 5, 3, // 6 5, 7, 3, 0, 4, 1, // 8 4, 5, 1, 2, 3, 6, // 10 6, 3, 7, }; void imageWriteTga(bx::WriterI* _writer, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, bool _grayscale, bool _yflip, bx::Error* _err) { BX_ERROR_SCOPE(_err); uint8_t type = _grayscale ? 3 : 2; uint8_t bpp = _grayscale ? 8 : 32; uint8_t header[18] = {}; header[ 2] = type; header[12] = _width &0xff; header[13] = (_width >>8)&0xff; header[14] = _height &0xff; header[15] = (_height>>8)&0xff; header[16] = bpp; header[17] = 32; bx::write(_writer, header, sizeof(header), _err); uint32_t dstPitch = _width*bpp/8; if (_yflip) { uint8_t* data = (uint8_t*)_src + _pitch*_height - _pitch; for (uint32_t yy = 0; yy < _height; ++yy) { bx::write(_writer, data, dstPitch, _err); data -= _pitch; } } else if (_pitch == dstPitch) { bx::write(_writer, _src, _height*_pitch, _err); } else { uint8_t* data = (uint8_t*)_src; for (uint32_t yy = 0; yy < _height; ++yy) { bx::write(_writer, data, dstPitch, _err); data += _pitch; } } } void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip) { bx::CrtFileWriter writer; bx::Error err; if (bx::open(&writer, _filePath, false, &err) ) { imageWriteTga(&writer, _width, _height, _srcPitch, _src, _grayscale, _yflip, &err); bx::close(&writer); } } struct BgfxCallback : public bgfx::CallbackI { virtual ~BgfxCallback() { } virtual void fatal(bgfx::Fatal::Enum _code, const char* _str) BX_OVERRIDE { // Something unexpected happened, inform user and bail out. dbgPrintf("Fatal error: 0x%08x: %s", _code, _str); // Must terminate, continuing will cause crash anyway. abort(); } virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE { dbgPrintf("%s (%d): ", _filePath, _line); dbgPrintfVargs(_format, _argList); } virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE { char filePath[256]; bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id); // Use cache id as filename. bx::FileReaderI* reader = entry::getFileReader(); bx::Error err; if (bx::open(reader, filePath, &err) ) { uint32_t size = (uint32_t)bx::getSize(reader); bx::close(reader); // Return size of shader file. return size; } // Return 0 if shader is not found. return 0; } virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE { char filePath[256]; bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id); // Use cache id as filename. bx::FileReaderI* reader = entry::getFileReader(); bx::Error err; if (bx::open(reader, filePath, &err) ) { // Read shader. uint32_t result = bx::read(reader, _data, _size, &err); bx::close(reader); // Make sure that read size matches requested size. return result == _size; } // Shader is not found in cache, needs to be rebuilt. return false; } virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE { char filePath[256]; bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id); // Use cache id as filename. bx::FileWriterI* writer = entry::getFileWriter(); bx::Error err; if (bx::open(writer, filePath, false, &err) ) { // Write shader to cache location. bx::write(writer, _data, _size, &err); bx::close(writer); } } virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t /*_size*/, bool _yflip) BX_OVERRIDE { char temp[1024]; // Save screen shot as TGA. bx::snprintf(temp, BX_COUNTOF(temp), "%s.tga", _filePath); saveTga(temp, _width, _height, _pitch, _data, false, _yflip); } virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t /*_pitch*/, bgfx::TextureFormat::Enum /*_format*/, bool _yflip) BX_OVERRIDE { m_writer = BX_NEW(entry::getAllocator(), AviWriter)(entry::getFileWriter() ); if (!m_writer->open("temp/capture.avi", _width, _height, 60, _yflip) ) { BX_DELETE(entry::getAllocator(), m_writer); m_writer = NULL; } } virtual void captureEnd() BX_OVERRIDE { if (NULL != m_writer) { m_writer->close(); BX_DELETE(entry::getAllocator(), m_writer); m_writer = NULL; } } virtual void captureFrame(const void* _data, uint32_t /*_size*/) BX_OVERRIDE { if (NULL != m_writer) { m_writer->frame(_data); } } AviWriter* m_writer; }; class BgfxAllocator : public bx::AllocatorI { public: BgfxAllocator() : m_numBlocks(0) , m_maxBlocks(0) { } virtual ~BgfxAllocator() { } virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE { if (0 == _size) { if (NULL != _ptr) { if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align) { dbgPrintf("%s(%d): FREE %p\n", _file, _line, _ptr); ::free(_ptr); --m_numBlocks; } else { bx::alignedFree(this, _ptr, _align, _file, _line); } } return NULL; } else if (NULL == _ptr) { if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align) { void* ptr = ::malloc(_size); dbgPrintf("%s(%d): ALLOC %p of %d byte(s)\n", _file, _line, ptr, _size); ++m_numBlocks; m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks); return ptr; } return bx::alignedAlloc(this, _size, _align, _file, _line); } if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align) { void* ptr = ::realloc(_ptr, _size); dbgPrintf("%s(%d): REALLOC %p (old %p) of %d byte(s)\n", _file, _line, ptr, _ptr, _size); if (NULL == _ptr) { ++m_numBlocks; m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks); } return ptr; } return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line); } void dumpStats() const { dbgPrintf("Allocator stats: num blocks %d (peak: %d)\n", m_numBlocks, m_maxBlocks); } private: uint32_t m_numBlocks; uint32_t m_maxBlocks; }; int _main_(int _argc, char** _argv) { Args args(_argc, _argv); BgfxCallback callback; BgfxAllocator allocator; uint32_t width = 1280; uint32_t height = 720; // Enumerate supported backend renderers. bgfx::RendererType::Enum renderers[bgfx::RendererType::Count]; uint8_t numRenderers = bgfx::getSupportedRenderers(BX_COUNTOF(renderers), renderers); bgfx::init(bgfx::RendererType::Count == args.m_type ? renderers[bx::getHPCounter() % numRenderers] /* randomize renderer */ : args.m_type , args.m_pciId , 0 , &callback // custom callback handler , &allocator // custom allocator ); bgfx::reset(width, height, BGFX_RESET_CAPTURE|BGFX_RESET_MSAA_X16); // Enable debug text. bgfx::setDebug(BGFX_DEBUG_TEXT); // Set view 0 default viewport. bgfx::setViewRect(0, 0, 0, 1280, 720); // Set view 0 clear state. bgfx::setViewClear(0 , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH , 0x303030ff , 1.0f , 0 ); // Create vertex stream declaration. PosColorVertex::init(); // Create static vertex buffer. bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer( bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) ) , PosColorVertex::ms_decl ); // Create static index buffer. bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) ); // Create program from shaders. bgfx::ProgramHandle program = loadProgram("vs_callback", "fs_callback"); float time = 0.0f; const bgfx::RendererType::Enum rendererType = bgfx::getRendererType(); // 5 second 60Hz video for (uint32_t frame = 0; frame < 300; ++frame) { // This dummy draw call is here to make sure that view 0 is cleared // if no other draw calls are submitted to view 0. bgfx::touch(0); int64_t now = bx::getHPCounter(); static int64_t last = now; const int64_t frameTime = now - last; last = now; const double freq = double(bx::getHPFrequency() ); const double toMs = 1000.0/freq; // Use debug font to print information about this example. bgfx::dbgTextClear(); bgfx::dbgTextPrintf( 0, 1, 0x4f, "bgfx/examples/07-callback"); bgfx::dbgTextPrintf( 0, 2, 0x6f, "Description: Implementing application specific callbacks for taking screen shots,"); bgfx::dbgTextPrintf(13, 3, 0x6f, "caching OpenGL binary shaders, and video capture."); bgfx::dbgTextPrintf( 0, 4, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs); bgfx::dbgTextPrintf( 2, 6, 0x0e, "Supported renderers:"); for (uint8_t ii = 0; ii < numRenderers; ++ii) { bgfx::dbgTextPrintf( 2, 7+ii, 0x0c, "[%c] %s" , renderers[ii] == rendererType ? '\xfe' : ' ' , bgfx::getRendererName(renderers[ii]) ); } float at[3] = { 0.0f, 0.0f, 0.0f }; float eye[3] = { 0.0f, 0.0f, -35.0f }; float view[16]; float proj[16]; bx::mtxLookAt(view, eye, at); bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f); // Set view and projection matrix for view 0. bgfx::setViewTransform(0, view, proj); time += 1.0f/60.0f; // Submit 11x11 cubes. for (uint32_t yy = 0; yy < 11; ++yy) { for (uint32_t xx = 0; xx < 11-yy; ++xx) { float mtx[16]; bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f); mtx[12] = -15.0f + float(xx)*3.0f; mtx[13] = -15.0f + float(yy)*3.0f; mtx[14] = 0.0f; // Set model matrix for rendering. bgfx::setTransform(mtx); // Set vertex and index buffer. bgfx::setVertexBuffer(vbh); bgfx::setIndexBuffer(ibh); // Set render states. bgfx::setState(BGFX_STATE_DEFAULT); // Submit primitive for rendering to view 0. bgfx::submit(0, program); } } // Take screen shot at frame 150. if (150 == frame) { bgfx::saveScreenShot("temp/frame150"); } // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); } // Cleanup. bgfx::destroyIndexBuffer(ibh); bgfx::destroyVertexBuffer(vbh); bgfx::destroyProgram(program); // Shutdown bgfx. bgfx::shutdown(); allocator.dumpStats(); return 0; }