/* * Copyright 2011-2021 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "common.h" #include "bgfx_utils.h" #include "imgui/imgui.h" #include #include #include #include "aviwriter.h" #include #include namespace { struct PosColorVertex { float m_x; float m_y; float m_z; uint32_t m_abgr; static void init() { ms_layout .begin() .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) .end(); }; static bgfx::VertexLayout ms_layout; }; bgfx::VertexLayout PosColorVertex::ms_layout; static PosColorVertex s_cubeVertices[8] = { {-1.0f, 1.0f, 1.0f, 0xff000000 }, { 1.0f, 1.0f, 1.0f, 0xff0000ff }, {-1.0f, -1.0f, 1.0f, 0xff00ff00 }, { 1.0f, -1.0f, 1.0f, 0xff00ffff }, {-1.0f, 1.0f, -1.0f, 0xffff0000 }, { 1.0f, 1.0f, -1.0f, 0xffff00ff }, {-1.0f, -1.0f, -1.0f, 0xffffff00 }, { 1.0f, -1.0f, -1.0f, 0xffffffff }, }; static const uint16_t s_cubeIndices[36] = { 0, 1, 2, // 0 1, 3, 2, 4, 6, 5, // 2 5, 6, 7, 0, 2, 4, // 4 4, 2, 6, 1, 5, 3, // 6 5, 7, 3, 0, 4, 1, // 8 4, 5, 1, 2, 3, 6, // 10 6, 3, 7, }; void savePng(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bimg::TextureFormat::Enum _format, bool _yflip) { bx::FileWriter writer; bx::Error err; if (bx::open(&writer, _filePath, false, &err) ) { bimg::imageWritePng(&writer, _width, _height, _srcPitch, _src, _format, _yflip, &err); bx::close(&writer); } } void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip) { bx::FileWriter writer; bx::Error err; if (bx::open(&writer, _filePath, false, &err) ) { bimg::imageWriteTga(&writer, _width, _height, _srcPitch, _src, _grayscale, _yflip, &err); bx::close(&writer); } } struct BgfxCallback : public bgfx::CallbackI { virtual ~BgfxCallback() { } virtual void fatal(const char* _filePath, uint16_t _line, bgfx::Fatal::Enum _code, const char* _str) override { BX_UNUSED(_filePath, _line); // Something unexpected happened, inform user and bail out. bx::debugPrintf("Fatal error: 0x%08x: %s", _code, _str); // Must terminate, continuing will cause crash anyway. abort(); } virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override { bx::debugPrintf("%s (%d): ", _filePath, _line); bx::debugPrintfVargs(_format, _argList); } virtual void profilerBegin(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override { } virtual void profilerBeginLiteral(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override { } virtual void profilerEnd() override { } virtual uint32_t cacheReadSize(uint64_t _id) override { char filePath[256]; bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id); // Use cache id as filename. bx::FileReaderI* reader = entry::getFileReader(); bx::Error err; if (bx::open(reader, filePath, &err) ) { uint32_t size = (uint32_t)bx::getSize(reader); bx::close(reader); // Return size of shader file. return size; } // Return 0 if shader is not found. return 0; } virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) override { char filePath[256]; bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id); // Use cache id as filename. bx::FileReaderI* reader = entry::getFileReader(); bx::Error err; if (bx::open(reader, filePath, &err) ) { // Read shader. uint32_t result = bx::read(reader, _data, _size, &err); bx::close(reader); // Make sure that read size matches requested size. return result == _size; } // Shader is not found in cache, needs to be rebuilt. return false; } virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) override { char filePath[256]; bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id); // Use cache id as filename. bx::FileWriterI* writer = entry::getFileWriter(); bx::Error err; if (bx::open(writer, filePath, false, &err) ) { // Write shader to cache location. bx::write(writer, _data, _size, &err); bx::close(writer); } } virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t /*_size*/, bool _yflip) override { char temp[1024]; // Save screen shot as PNG. bx::snprintf(temp, BX_COUNTOF(temp), "%s.png", _filePath); savePng(temp, _width, _height, _pitch, _data, bimg::TextureFormat::BGRA8, _yflip); // Save screen shot as TGA. bx::snprintf(temp, BX_COUNTOF(temp), "%s.tga", _filePath); saveTga(temp, _width, _height, _pitch, _data, false, _yflip); } virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t /*_pitch*/, bgfx::TextureFormat::Enum /*_format*/, bool _yflip) override { m_writer = BX_NEW(entry::getAllocator(), AviWriter)(entry::getFileWriter() ); if (!m_writer->open("temp/capture.avi", _width, _height, 60, _yflip) ) { BX_DELETE(entry::getAllocator(), m_writer); m_writer = NULL; } } virtual void captureEnd() override { if (NULL != m_writer) { m_writer->close(); BX_DELETE(entry::getAllocator(), m_writer); m_writer = NULL; } } virtual void captureFrame(const void* _data, uint32_t /*_size*/) override { if (NULL != m_writer) { m_writer->frame(_data); } } AviWriter* m_writer; }; const size_t kNaturalAlignment = 8; class BgfxAllocator : public bx::AllocatorI { public: BgfxAllocator() : m_numBlocks(0) , m_maxBlocks(0) { } virtual ~BgfxAllocator() { } virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override { if (0 == _size) { if (NULL != _ptr) { if (kNaturalAlignment >= _align) { bx::debugPrintf("%s(%d): FREE %p\n", _file, _line, _ptr); ::free(_ptr); --m_numBlocks; } else { bx::alignedFree(this, _ptr, _align, _file, _line); } } return NULL; } else if (NULL == _ptr) { if (kNaturalAlignment >= _align) { void* ptr = ::malloc(_size); bx::debugPrintf("%s(%d): ALLOC %p of %d byte(s)\n", _file, _line, ptr, _size); ++m_numBlocks; m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks); return ptr; } return bx::alignedAlloc(this, _size, _align, _file, _line); } if (kNaturalAlignment >= _align) { void* ptr = ::realloc(_ptr, _size); bx::debugPrintf("%s(%d): REALLOC %p (old %p) of %d byte(s)\n", _file, _line, ptr, _ptr, _size); if (NULL == _ptr) { ++m_numBlocks; m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks); } return ptr; } return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line); } void dumpStats() const { bx::debugPrintf("Allocator stats: num blocks %d (peak: %d)\n", m_numBlocks, m_maxBlocks); } private: uint32_t m_numBlocks; uint32_t m_maxBlocks; }; class ExampleCallback : public entry::AppI { public: ExampleCallback(const char* _name, const char* _description, const char* _url) : entry::AppI(_name, _description, _url) { } void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override { Args args(_argc, _argv); m_width = _width; m_height = _height; m_debug = BGFX_DEBUG_NONE; m_reset = 0 | BGFX_RESET_VSYNC | BGFX_RESET_CAPTURE | BGFX_RESET_MSAA_X16 ; bgfx::Init init; init.type = args.m_type; init.vendorId = args.m_pciId; init.resolution.width = m_width; init.resolution.height = m_height; init.resolution.reset = m_reset; init.callback = &m_callback; // custom callback handler init.allocator = &m_allocator; // custom allocator bgfx::init(init); // Enable debug text. bgfx::setDebug(m_debug); // Set view 0 clear state. bgfx::setViewClear(0 , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH , 0x303030ff , 1.0f , 0 ); // Create vertex stream declaration. PosColorVertex::init(); // Create static vertex buffer. m_vbh = bgfx::createVertexBuffer( bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) ) , PosColorVertex::ms_layout ); // Create static index buffer. m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) ); // Create program from shaders. m_program = loadProgram("vs_callback", "fs_callback"); m_time = 0.0f; m_frame = 0; imguiCreate(); } virtual int shutdown() override { imguiDestroy(); // Cleanup. bgfx::destroy(m_ibh); bgfx::destroy(m_vbh); bgfx::destroy(m_program); // Shutdown bgfx. bgfx::shutdown(); m_allocator.dumpStats(); return 0; } bool update() override { bool exit = false; // 5 second 60Hz video if (m_frame < 300) { ++m_frame; } else { m_reset &= ~BGFX_RESET_CAPTURE; exit = entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState); imguiBeginFrame(m_mouseState.m_mx , m_mouseState.m_my , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0) | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0) | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0) , m_mouseState.m_mz , uint16_t(m_width) , uint16_t(m_height) ); showExampleDialog(this); imguiEndFrame(); } if (!exit) { // Set view 0 default viewport. bgfx::setViewRect(0, 0, 0, bgfx::BackbufferRatio::Equal); // This dummy draw call is here to make sure that view 0 is cleared // if no other draw calls are submitted to view 0. bgfx::touch(0); const bx::Vec3 at = { 0.0f, 0.0f, 0.0f }; const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f }; float view[16]; float proj[16]; bx::mtxLookAt(view, eye, at); bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth); // Set view and projection matrix for view 0. bgfx::setViewTransform(0, view, proj); m_time += 1.0f/60.0f; // Submit 11x11 cubes. for (uint32_t yy = 0; yy < 11; ++yy) { for (uint32_t xx = 0; xx < 11-yy; ++xx) { float mtx[16]; bx::mtxRotateXY(mtx, m_time + xx*0.21f, m_time + yy*0.37f); mtx[12] = -15.0f + float(xx)*3.0f; mtx[13] = -15.0f + float(yy)*3.0f; mtx[14] = 0.0f; // Set model matrix for rendering. bgfx::setTransform(mtx); // Set vertex and index buffer. bgfx::setVertexBuffer(0, m_vbh); bgfx::setIndexBuffer(m_ibh); // Set render states. bgfx::setState(BGFX_STATE_DEFAULT); // Submit primitive for rendering to view 0. bgfx::submit(0, m_program); } } // Take screen shot at frame 150. if (150 == m_frame) { bgfx::FrameBufferHandle fbh = BGFX_INVALID_HANDLE; bgfx::requestScreenShot(fbh, "temp/frame150"); } // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); return true; } return false; } BgfxCallback m_callback; BgfxAllocator m_allocator; entry::MouseState m_mouseState; uint32_t m_width; uint32_t m_height; uint32_t m_debug; uint32_t m_reset; bgfx::VertexBufferHandle m_vbh; bgfx::IndexBufferHandle m_ibh; bgfx::ProgramHandle m_program; float m_time; uint32_t m_frame; }; } // namespace ENTRY_IMPLEMENT_MAIN( ExampleCallback , "07-callback" , "Implementing application specific callbacks for taking screen shots, caching OpenGL binary shaders, and video capture." , "https://bkaradzic.github.io/bgfx/examples.html#callback" );