/* * Copyright 2011-2016 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "entry_p.h" #if BX_PLATFORM_WINRT || BX_PLATFORM_XBOXONE #include #include #include #include using namespace Windows::ApplicationModel; using namespace Windows::ApplicationModel::Core; using namespace Windows::ApplicationModel::Activation; using namespace Windows::UI::Core; using namespace Windows::UI::Input; using namespace Windows::System; using namespace Windows::Foundation; #if BX_PLATFORM_WINRT using namespace Windows::Graphics::Display; #endif // BX_PLATFORM_WINRT using namespace Platform; static const char* const g_emptyArgs[] = { "" }; static entry::WindowHandle g_defaultWindow = { 0 }; static entry::EventQueue g_eventQueue; /// inline void winrtSetWindow(::IUnknown* _window) { bgfx::PlatformData pd; pd.ndt = NULL; pd.nwh = _window; pd.context = NULL; pd.backBuffer = NULL; pd.backBufferDS = NULL; bgfx::setPlatformData(pd); } ref class App sealed : public IFrameworkView { public: App() : m_windowVisible(true) , m_windowClosed(false) { } // IFrameworkView Methods. virtual void Initialize(CoreApplicationView^ applicationView) { applicationView->Activated += ref new TypedEventHandler(this, &App::OnActivated); CoreApplication::Suspending += ref new EventHandler(this, &App::OnSuspending); CoreApplication::Resuming += ref new EventHandler(this, &App::OnResuming); } virtual void SetWindow(CoreWindow^ window) { window->VisibilityChanged += ref new TypedEventHandler(this, &App::OnVisibilityChanged); window->Closed += ref new TypedEventHandler(this, &App::OnWindowClosed); winrtSetWindow(reinterpret_cast(window) ); } virtual void Load(String^ entryPoint) { } virtual void Run() { bx::Thread thread; thread.init(MainThreadFunc, nullptr); CoreWindow^ window = CoreWindow::GetForCurrentThread(); auto bounds = window->Bounds; #if BX_PLATFORM_WINRT auto dpi = DisplayInformation::GetForCurrentView()->LogicalDpi; static const float dipsPerInch = 96.0f; g_eventQueue.postSizeEvent(g_defaultWindow , lround(bx::ffloor(bounds.Width * dpi / dipsPerInch + 0.5f) ) , lround(bx::ffloor(bounds.Height * dpi / dipsPerInch + 0.5f) ) ); #endif // BX_PLATFORM_WINRT while (!m_windowClosed) { if (m_windowVisible) { window->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent); } else { window->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending); } } g_eventQueue.postExitEvent(); thread.shutdown(); } virtual void Uninitialize() { } private: bool m_windowVisible; bool m_windowClosed; void OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args) { CoreWindow::GetForCurrentThread()->Activate(); } void OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args) { m_windowVisible = args->Visible; } void OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args) { SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral(); BX_UNUSED(deferral); } void OnResuming(Platform::Object^ sender, Platform::Object^ args) { } void OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args) { m_windowClosed = true; } static int32_t MainThreadFunc(void*) { return entry::main(0, g_emptyArgs); } }; ref class AppSource sealed : IFrameworkViewSource { public: virtual IFrameworkView^ CreateView() { return ref new App(); } }; namespace entry { const Event* poll() { return g_eventQueue.poll(); } const Event* poll(WindowHandle _handle) { return g_eventQueue.poll(_handle); } void release(const Event* _event) { g_eventQueue.release(_event); } WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title) { BX_UNUSED(_x, _y, _width, _height, _flags, _title); WindowHandle handle = { UINT16_MAX }; return handle; } void destroyWindow(WindowHandle _handle) { BX_UNUSED(_handle); } void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y) { BX_UNUSED(_handle, _x, _y); } void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height) { BX_UNUSED(_handle, _width, _height); } void setWindowTitle(WindowHandle _handle, const char* _title) { BX_UNUSED(_handle, _title); } void toggleWindowFrame(WindowHandle _handle) { BX_UNUSED(_handle); } void toggleFullscreen(WindowHandle _handle) { BX_UNUSED(_handle); } void setMouseLock(WindowHandle _handle, bool _lock) { BX_UNUSED(_handle, _lock); } } [MTAThread] int main(Array^) { auto appSource = ref new AppSource(); CoreApplication::Run(appSource); return 0; } #endif // BX_PLATFORM_WINRT || BX_PLATFORM_XBOXONE