/* * Copyright 2011-2017 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "common.h" #include "bgfx_utils.h" #include #include #include #include "camera.h" #include "imgui/imgui.h" #include namespace { void imageCheckerboard(void* _dst, uint32_t _width, uint32_t _height, uint32_t _step, uint32_t _0, uint32_t _1) { uint32_t* dst = (uint32_t*)_dst; for (uint32_t yy = 0; yy < _height; ++yy) { for (uint32_t xx = 0; xx < _width; ++xx) { uint32_t abgr = ( (xx/_step)&1) ^ ( (yy/_step)&1) ? _1 : _0; *dst++ = abgr; } } } class ExampleDebugDraw : public entry::AppI { public: ExampleDebugDraw(const char* _name, const char* _description) : entry::AppI(_name, _description) { } void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override { Args args(_argc, _argv); m_width = _width; m_height = _height; m_debug = BGFX_DEBUG_NONE; m_reset = BGFX_RESET_VSYNC | BGFX_RESET_MSAA_X16; bgfx::init(args.m_type, args.m_pciId); bgfx::reset(m_width, m_height, m_reset); // Enable m_debug text. bgfx::setDebug(m_debug); // Set view 0 clear state. bgfx::setViewClear(0 , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH , 0x303030ff , 1.0f , 0 ); m_timeOffset = bx::getHPCounter(); cameraCreate(); const float initialPos[3] = { 0.0f, 2.0f, -12.0f }; cameraSetPosition(initialPos); cameraSetVerticalAngle(0.0f); ddInit(); uint8_t data[32*32*4]; imageCheckerboard(data, 32, 32, 4, 0xff808080, 0xffc0c0c0); m_sprite = ddCreateSprite(32, 32, data); imguiCreate(); } virtual int shutdown() override { imguiDestroy(); ddDestroy(m_sprite); ddShutdown(); cameraDestroy(); // Shutdown bgfx. bgfx::shutdown(); return 0; } template bool intersect(const Ray& _ray, const Ty& _shape) { Hit hit; if (::intersect(_ray, _shape, &hit) ) { ddPush(); ddSetWireframe(false); ddSetColor(0xff0000ff); float tmp[3]; bx::vec3Mul(tmp, hit.m_normal, 0.7f); float end[3]; bx::vec3Add(end, hit.m_pos, tmp); ddDrawCone(hit.m_pos, end, 0.1f); ddPop(); return true; } return false; } bool update() override { if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) ) { imguiBeginFrame( m_mouseState.m_mx , m_mouseState.m_my , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0) | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0) | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0) , m_mouseState.m_mz , uint16_t(m_width) , uint16_t(m_height) ); showExampleDialog(this); imguiEndFrame(); int64_t now = bx::getHPCounter() - m_timeOffset; static int64_t last = now; const int64_t frameTime = now - last; last = now; const double freq = double(bx::getHPFrequency() ); const float deltaTime = float(frameTime/freq); // Update camera. cameraUpdate(deltaTime, m_mouseState); float view[16]; cameraGetViewMtx(view); float proj[16]; // Set view and projection matrix for view 0. const bgfx::HMD* hmd = bgfx::getHMD(); if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) ) { float eye[3]; cameraGetPosition(eye); bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye); bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection); bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height); } else { bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth); bgfx::setViewTransform(0, view, proj); bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) ); } float mtxVp[16]; bx::mtxMul(mtxVp, view, proj); float mtxInvVp[16]; bx::mtxInverse(mtxInvVp, mtxVp); float zero[3] = {}; float eye[] = { 5.0f, 10.0f, 5.0f }; bx::mtxLookAt(view, eye, zero); bx::mtxProj(proj, 45.0f, float(m_width)/float(m_height), 1.0f, 15.0f, bgfx::getCaps()->homogeneousDepth); bx::mtxMul(mtxVp, view, proj); Ray ray = makeRay( (float(m_mouseState.m_mx)/float(m_width) * 2.0f - 1.0f) , -(float(m_mouseState.m_my)/float(m_height) * 2.0f - 1.0f) , mtxInvVp ); const uint32_t selected = 0xff80ffff; ddBegin(0); ddDrawAxis(0.0f, 0.0f, 0.0f); ddPush(); Aabb aabb = { { 5.0f, 1.0f, 1.0f }, { 10.0f, 5.0f, 5.0f }, }; ddSetWireframe(true); ddSetColor(intersect(ray, aabb) ? selected : 0xff00ff00); ddDraw(aabb); ddPop(); float time = float(now/freq); Obb obb; bx::mtxRotateX(obb.m_mtx, time); ddSetWireframe(true); ddSetColor(intersect(ray, obb) ? selected : 0xffffffff); ddDraw(obb); bx::mtxSRT(obb.m_mtx, 1.0f, 1.0f, 1.0f, time*0.23f, time, 0.0f, 3.0f, 0.0f, 0.0f); ddPush(); toAabb(aabb, obb); ddSetWireframe(true); ddSetColor(0xff0000ff); ddDraw(aabb); ddPop(); ddSetWireframe(false); ddSetColor(intersect(ray, obb) ? selected : 0xffffffff); ddDraw(obb); ddSetColor(0xffffffff); ddSetTranslate(0.0f, -2.0f, 0.0f); ddDrawGrid(Axis::Y, zero, 20, 1.0f); ddSetTransform(NULL); ddDrawFrustum(mtxVp); ddPush(); Sphere sphere = { { 0.0f, 5.0f, 0.0f }, 1.0f }; ddSetColor(intersect(ray, sphere) ? selected : 0xfff0c0ff); ddSetWireframe(true); ddSetLod(3); ddDraw(sphere); ddSetWireframe(false); sphere.m_center[0] = -2.0f; ddSetColor(intersect(ray, sphere) ? selected : 0xc0ffc0ff); ddSetLod(2); ddDraw(sphere); sphere.m_center[0] = -4.0f; ddSetColor(intersect(ray, sphere) ? selected : 0xa0f0ffff); ddSetLod(1); ddDraw(sphere); sphere.m_center[0] = -6.0f; ddSetColor(intersect(ray, sphere) ? selected : 0xffc0ff00); ddSetLod(0); ddDraw(sphere); ddPop(); ddSetColor(0xffffffff); ddPush(); { float normal[3] = { 0.0f, 0.0f, 1.0f }; float center[3] = { -8.0f, 0.0f, 0.0f }; ddPush(); ddSetStipple(true, 1.0f, time*0.1f); ddSetColor(0xff0000ff); ddDrawCircle(normal, center, 1.0f, 0.5f + bx::fsin(time*10.0f) ); ddPop(); ddSetSpin(time); ddDrawQuad(m_sprite, normal, center, 2.0f); } ddPop(); ddPush(); ddSetStipple(true, 1.0f, -time*0.1f); ddDrawCircle(Axis::Z, -8.0f, 0.0f, 0.0f, 1.25f, 2.0f); ddPop(); ddPush(); ddSetLod(UINT8_MAX); ddPush(); ddSetSpin(time*0.3f); { Cone cone = { { -11.0f, 4.0f, 0.0f }, { -13.0f, 6.0f, 1.0f }, 1.0f }; Cylinder cylinder = { { -9.0f, 2.0f, -1.0f }, { -11.0f, 4.0f, 0.0f }, 0.5f }; ddSetColor(false || intersect(ray, cone) || intersect(ray, cylinder) ? selected : 0xffffffff ); ddDraw(cone); ddDraw(cylinder); } ddPop(); { ddSetLod(0); Capsule capsule = { { 0.0f, 7.0f, 0.0f }, { -6.0f, 7.0f, 0.0f }, 0.5f }; ddSetColor(intersect(ray, capsule) ? selected : 0xffffffff); ddDraw(capsule); } ddPop(); ddPush(); float mtx[16]; bx::mtxSRT(mtx , 1.0f, 1.0f, 1.0f , 0.0f, time, time*0.53f , -10.0f, 1.0f, 10.0f ); Cylinder cylinder = { { -10.0f, 1.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, 1.0f }; float up[3] = { 0.0f, 4.0f, 0.0f }; bx::vec3MulMtx(cylinder.m_end, up, mtx); ddSetColor(intersect(ray, cylinder) ? selected : 0xffffffff); ddDraw(cylinder); ddPush(); toAabb(aabb, cylinder); ddSetWireframe(true); ddSetColor(0xff0000ff); ddDraw(aabb); ddPop(); ddPop(); ddDrawOrb(-11.0f, 0.0f, 0.0f, 1.0f); ddEnd(); // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); return true; } return false; } entry::MouseState m_mouseState; SpriteHandle m_sprite; int64_t m_timeOffset; uint32_t m_width; uint32_t m_height; uint32_t m_debug; uint32_t m_reset; }; } // namespace ENTRY_IMPLEMENT_MAIN(ExampleDebugDraw, "29-debugdraw", "Debug draw.");