# # Copyright 2011-2021 Branimir Karadzic. All rights reserved. # License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause # THISDIR:=$(dir $(lastword $(MAKEFILE_LIST))) include $(THISDIR)/tools.mk # Define SHADERS_DIR if your shader files are in a different dir than the makefile including this. # Notice: If defined, SHADERS_DIR should end with dir slash '/'. # Example: # SHADERS_DIR=shader_files/ ifndef TARGET .PHONY: all all: @echo Usage: make TARGET=# [clean, all, rebuild] @echo " TARGET=0 (hlsl - d3d9 / Windows only!)" @echo " TARGET=1 (hlsl - d3d11 / Windows only!)" @echo " TARGET=3 (essl - android)" @echo " TARGET=4 (glsl)" @echo " TARGET=5 (metal)" @echo " TARGET=6 (pssl)" @echo " TARGET=7 (spirv)" .PHONY: build build: ifeq ($(OS), windows) @make -s --no-print-directory TARGET=0 all @make -s --no-print-directory TARGET=1 all endif @make -s --no-print-directory TARGET=3 all @make -s --no-print-directory TARGET=4 all @make -s --no-print-directory TARGET=5 all @make -s --no-print-directory TARGET=7 all .PHONY: clean clean: ifeq ($(OS), windows) @make -s --no-print-directory TARGET=0 clean @make -s --no-print-directory TARGET=1 clean endif @make -s --no-print-directory TARGET=3 clean @make -s --no-print-directory TARGET=4 clean @make -s --no-print-directory TARGET=5 clean @make -s --no-print-directory TARGET=7 clean .PHONY: rebuild rebuild: clean build else ADDITIONAL_INCLUDES?= ifeq ($(TARGET), 0) VS_FLAGS=--platform windows -p vs_3_0 -O 3 FS_FLAGS=--platform windows -p ps_3_0 -O 3 SHADER_PATH=shaders/dx9 else ifeq ($(TARGET), 1) VS_FLAGS=--platform windows -p vs_5_0 -O 3 FS_FLAGS=--platform windows -p ps_5_0 -O 3 CS_FLAGS=--platform windows -p cs_5_0 -O 1 SHADER_PATH=shaders/dx11 else ifeq ($(TARGET), 2) VS_FLAGS=--platform nacl FS_FLAGS=--platform nacl SHADER_PATH=shaders/essl else ifeq ($(TARGET), 3) VS_FLAGS=--platform android FS_FLAGS=--platform android CS_FLAGS=--platform android SHADER_PATH=shaders/essl else ifeq ($(TARGET), 4) VS_FLAGS=--platform linux -p 120 FS_FLAGS=--platform linux -p 120 CS_FLAGS=--platform linux -p 430 SHADER_PATH=shaders/glsl else ifeq ($(TARGET), 5) VS_FLAGS=--platform osx -p metal FS_FLAGS=--platform osx -p metal CS_FLAGS=--platform osx -p metal SHADER_PATH=shaders/metal else ifeq ($(TARGET), 6) VS_FLAGS=--platform orbis -p pssl FS_FLAGS=--platform orbis -p pssl CS_FLAGS=--platform orbis -p pssl SHADER_PATH=shaders/pssl else ifeq ($(TARGET), 7) VS_FLAGS=--platform linux -p spirv FS_FLAGS=--platform linux -p spirv CS_FLAGS=--platform linux -p spirv SHADER_PATH=shaders/spirv endif endif endif endif endif endif endif endif THISDIR := $(dir $(lastword $(MAKEFILE_LIST))) VS_FLAGS+=-i $(THISDIR)../src/ $(ADDITIONAL_INCLUDES) FS_FLAGS+=-i $(THISDIR)../src/ $(ADDITIONAL_INCLUDES) CS_FLAGS+=-i $(THISDIR)../src/ $(ADDITIONAL_INCLUDES) BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH)) BUILD_INTERMEDIATE_DIR=$(addprefix $(BUILD_DIR)/, $(SHADER_PATH)) VS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), vs_*.sc))) VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(VS_SOURCES))))) FS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), fs_*.sc))) FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(FS_SOURCES))))) CS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), cs_*.sc))) CS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(CS_SOURCES))))) VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(VS_SOURCES))))) FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(FS_SOURCES))))) CS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(CS_SOURCES))))) BIN = $(VS_BIN) $(FS_BIN) ASM = $(VS_ASM) $(FS_ASM) ifeq ($(TARGET), $(filter $(TARGET),1 3 4 5 6 7)) BIN += $(CS_BIN) ASM += $(CS_ASM) endif $(BUILD_INTERMEDIATE_DIR)/vs_%.bin: $(SHADERS_DIR)vs_%.sc @echo [$(<)] $(SILENT) $(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F) $(BUILD_INTERMEDIATE_DIR)/fs_%.bin: $(SHADERS_DIR)fs_%.sc @echo [$(<)] $(SILENT) $(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F) $(BUILD_INTERMEDIATE_DIR)/cs_%.bin: $(SHADERS_DIR)cs_%.sc @echo [$(<)] $(SILENT) $(SHADERC) $(CS_FLAGS) --type compute --depends -o $(@) -f $(<) --disasm $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F) .PHONY: all all: dirs $(BIN) @echo Target $(notdir $(CURDIR)) / $(SHADER_PATH) .PHONY: clean clean: @echo Cleaning... @-rm -vf $(BIN) .PHONY: cleanall cleanall: @echo Cleaning... @-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR)) .PHONY: dirs dirs: @-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR)) @-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR)) .PHONY: rebuild rebuild: clean all $(BIN) : | $(BUILD_INTERMEDIATE_DIR) endif # TARGET -include $(VS_DEPS) -include $(FS_DEPS) -include $(CS_DEPS)