$input a_position, a_normal, a_tangent, a_texcoord0 $output v_wpos, v_view, v_normal, v_tangent, v_bitangent, v_texcoord0 /* * Copyright 2018 Eric Arnebäck. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" void main() { vec3 wpos = mul(u_model[0], vec4(a_position, 1.0) ).xyz; gl_Position = mul(u_viewProj, vec4(wpos, 1.0) ); v_texcoord0 = a_texcoord0; }