Updated ImGui.
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3
3rdparty/dear-imgui/imgui.h
vendored
3
3rdparty/dear-imgui/imgui.h
vendored
@ -1823,7 +1823,8 @@ struct ImDrawListSplitter
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int _Count; // Number of active channels (1+)
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ImVector<ImDrawChannel> _Channels; // Draw channels (not resized down so _Count might be < Channels.Size)
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inline ImDrawListSplitter() { Clear(); }
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inline ImDrawListSplitter() { Clear(); }
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inline ~ImDrawListSplitter() { ClearFreeMemory(); }
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inline void Clear() { _Current = 0; _Count = 1; } // Do not clear Channels[] so our allocations are reused next frame
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IMGUI_API void ClearFreeMemory();
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IMGUI_API void Split(ImDrawList* draw_list, int count);
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13
3rdparty/dear-imgui/imgui_demo.cpp
vendored
13
3rdparty/dear-imgui/imgui_demo.cpp
vendored
@ -968,7 +968,7 @@ static void ShowDemoWindowWidgets()
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ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", (unsigned int*)&flags, ImGuiInputTextFlags_ReadOnly);
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ImGui::CheckboxFlags("ImGuiInputTextFlags_AllowTabInput", (unsigned int*)&flags, ImGuiInputTextFlags_AllowTabInput);
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ImGui::CheckboxFlags("ImGuiInputTextFlags_CtrlEnterForNewLine", (unsigned int*)&flags, ImGuiInputTextFlags_CtrlEnterForNewLine);
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ImGui::InputTextMultiline("##source", text, IM_ARRAYSIZE(text), ImVec2(-1.0f, ImGui::GetTextLineHeight() * 16), flags);
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ImGui::InputTextMultiline("##source", text, IM_ARRAYSIZE(text), ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16), flags);
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ImGui::TreePop();
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}
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@ -1024,7 +1024,7 @@ static void ShowDemoWindowWidgets()
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static ImVector<char> my_str;
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if (my_str.empty())
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my_str.push_back(0);
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Funcs::MyInputTextMultiline("##MyStr", &my_str, ImVec2(-1.0f, ImGui::GetTextLineHeight() * 16));
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Funcs::MyInputTextMultiline("##MyStr", &my_str, ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16));
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ImGui::Text("Data: %p\nSize: %d\nCapacity: %d", (void*)my_str.begin(), my_str.size(), my_str.capacity());
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ImGui::TreePop();
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}
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@ -1085,7 +1085,8 @@ static void ShowDemoWindowWidgets()
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if (progress <= -0.1f) { progress = -0.1f; progress_dir *= -1.0f; }
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}
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// Typically we would use ImVec2(-1.0f,0.0f) to use all available width, or ImVec2(width,0.0f) for a specified width. ImVec2(0.0f,0.0f) uses ItemWidth.
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// Typically we would use ImVec2(-1.0f,0.0f) or ImVec2(-FLT_MIN,0.0f) to use all available width,
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// or ImVec2(width,0.0f) for a specified width. ImVec2(0.0f,0.0f) uses ItemWidth.
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ImGui::ProgressBar(progress, ImVec2(0.0f,0.0f));
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::Text("Progress Bar");
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@ -1727,7 +1728,7 @@ static void ShowDemoWindowLayout()
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{
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char buf[32];
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sprintf(buf, "%03d", i);
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ImGui::Button(buf, ImVec2(-1.0f, 0.0f));
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ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f));
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ImGui::NextColumn();
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}
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ImGui::EndChild();
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@ -2519,7 +2520,7 @@ static void ShowDemoWindowColumns()
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char label[32];
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sprintf(label, "Item %d", n);
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if (ImGui::Selectable(label)) {}
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//if (ImGui::Button(label, ImVec2(-1,0))) {}
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//if (ImGui::Button(label, ImVec2(-FLT_MIN,0.0f))) {}
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ImGui::NextColumn();
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}
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ImGui::Columns(1);
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@ -2570,7 +2571,7 @@ static void ShowDemoWindowColumns()
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ImGui::Text("Width %.2f", ImGui::GetColumnWidth());
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ImGui::Text("Offset %.2f", ImGui::GetColumnOffset());
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ImGui::Text("Long text that is likely to clip");
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ImGui::Button("Button", ImVec2(-1.0f, 0.0f));
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ImGui::Button("Button", ImVec2(-FLT_MIN, 0.0f));
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ImGui::NextColumn();
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}
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ImGui::Columns(1);
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