Cleanup.
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@ -2753,7 +2753,7 @@ namespace bgfx { namespace gl
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g_caps.supported |= m_blitSupported || BX_ENABLED(BGFX_GL_CONFIG_BLIT_EMULATION)
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? BGFX_CAPS_TEXTURE_BLIT
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: 0
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;
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;
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g_caps.supported |= m_readBackSupported
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? BGFX_CAPS_TEXTURE_READ_BACK
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@ -7007,13 +7007,12 @@ namespace bgfx { namespace gl
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uint32_t srcHeight = bx::uint32_min(src.m_height, bi.m_srcY + bi.m_height) - bi.m_srcY;
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uint32_t dstWidth = bx::uint32_min(dst.m_width, bi.m_dstX + bi.m_width) - bi.m_dstX;
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uint32_t dstHeight = bx::uint32_min(dst.m_height, bi.m_dstY + bi.m_height) - bi.m_dstY;
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uint32_t dstDepth = bx::uint32_min(dst.m_depth, bi.m_dstZ + bi.m_depth) - bi.m_dstZ;
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uint32_t width = bx::uint32_min(srcWidth, dstWidth);
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uint32_t height = bx::uint32_min(srcHeight, dstHeight);
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uint32_t width = bx::uint32_min(srcWidth, dstWidth);
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uint32_t height = bx::uint32_min(srcHeight, dstHeight);
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BX_ASSERT((bi.m_srcZ == 0) && (bi.m_dstZ == 0) && (bi.m_depth == 0)
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, "Blitting 3D regions is not supported"
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);
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BX_ASSERT(0 == bi.m_srcZ && 0 == bi.m_dstZ && 0 == bi.m_depth
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, "Blitting 3D regions is not supported"
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);
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GLuint fbo;
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GL_CHECK(glGenFramebuffers(1, &fbo) );
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@ -7027,10 +7026,9 @@ namespace bgfx { namespace gl
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, bi.m_srcMip
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) );
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BX_ASSERT(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
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, "glCheckFramebufferStatus failed 0x%08x"
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, glCheckFramebufferStatus(GL_FRAMEBUFFER)
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);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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BX_ASSERT(GL_FRAMEBUFFER_COMPLETE == status, "glCheckFramebufferStatus failed 0x%08x", status);
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BX_UNUSED(status);
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GL_CHECK(glActiveTexture(GL_TEXTURE0) );
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GL_CHECK(glBindTexture(GL_TEXTURE_2D, dst.m_id) );
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@ -7042,7 +7040,8 @@ namespace bgfx { namespace gl
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, bi.m_srcX
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, bi.m_srcY
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, width
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, height) );
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, height
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) );
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GL_CHECK(glDeleteFramebuffers(1, &fbo) );
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
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@ -7,30 +7,33 @@
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#define BGFX_RENDERER_GL_H_HEADER_GUARD
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#define BGFX_USE_EGL (BGFX_CONFIG_RENDERER_OPENGLES && (0 \
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|| BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_BSD \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_NX \
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|| BX_PLATFORM_RPI \
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|| BX_PLATFORM_WINDOWS \
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) )
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|| BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_BSD \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_NX \
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|| BX_PLATFORM_RPI \
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|| BX_PLATFORM_WINDOWS \
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) )
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#define BGFX_USE_HTML5 (BGFX_CONFIG_RENDERER_OPENGLES && (0 \
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|| BX_PLATFORM_EMSCRIPTEN \
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) )
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|| BX_PLATFORM_EMSCRIPTEN \
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) )
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#define BGFX_USE_WGL (BGFX_CONFIG_RENDERER_OPENGL && (0 \
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|| BX_PLATFORM_WINDOWS \
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) )
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#define BGFX_USE_WGL (BGFX_CONFIG_RENDERER_OPENGL && BX_PLATFORM_WINDOWS)
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#define BGFX_USE_GLX (BGFX_CONFIG_RENDERER_OPENGL && (0 \
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|| BX_PLATFORM_BSD \
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|| BX_PLATFORM_LINUX \
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) )
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|| BX_PLATFORM_BSD \
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|| BX_PLATFORM_LINUX \
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) )
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#define BGFX_USE_GL_DYNAMIC_LIB (0 \
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|| BX_PLATFORM_BSD \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_OSX \
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|| BX_PLATFORM_WINDOWS \
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)
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|| BX_PLATFORM_BSD \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_OSX \
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|| BX_PLATFORM_WINDOWS \
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)
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// Keep a state cache of GL uniform values to avoid redundant uploads
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// on the following platforms.
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