Fixed update texture.
This commit is contained in:
parent
20fdda0659
commit
ff656de290
@ -243,6 +243,26 @@ namespace bgfx
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};
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};
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struct UniformType
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{
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enum Enum
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{
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Uniform1i,
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Uniform1f,
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End,
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Uniform1iv,
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Uniform1fv,
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Uniform2fv,
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Uniform3fv,
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Uniform4fv,
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Uniform3x3fv,
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Uniform4x4fv,
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Count
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};
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};
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static const uint16_t invalidHandle = UINT16_MAX;
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BGFX_HANDLE(DynamicIndexBufferHandle);
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@ -257,6 +277,11 @@ namespace bgfx
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BGFX_HANDLE(VertexDeclHandle);
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BGFX_HANDLE(VertexShaderHandle);
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typedef void (*FatalFn)(Fatal::Enum _code, const char* _str);
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typedef void* (*ReallocFn)(void* _ptr, size_t _size);
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typedef void (*FreeFn)(void* _ptr);
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typedef void (*CacheFn)(uint64_t _id, bool _store, void* _data, uint32_t& _length);
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struct Memory
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{
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uint8_t* data;
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@ -291,31 +316,14 @@ namespace bgfx
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VertexBufferHandle handle;
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};
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struct UniformType
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struct TextureInfo
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{
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enum Enum
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{
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Uniform1i,
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Uniform1f,
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End,
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Uniform1iv,
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Uniform1fv,
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Uniform2fv,
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Uniform3fv,
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Uniform4fv,
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Uniform3x3fv,
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Uniform4x4fv,
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Count
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};
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TextureFormat::Enum format;
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uint16_t width;
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uint16_t height;
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uint16_t depth;
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};
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typedef void (*FatalFn)(Fatal::Enum _code, const char* _str);
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typedef void* (*ReallocFn)(void* _ptr, size_t _size);
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typedef void (*FreeFn)(void* _ptr);
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typedef void (*CacheFn)(uint64_t _id, bool _store, void* _data, uint32_t& _length);
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struct VertexDecl
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{
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/// Start VertexDecl.
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@ -432,13 +440,13 @@ namespace bgfx
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///
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void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle);
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///
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/// Returns true if internal transient index buffer has enough space.
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bool checkAvailTransientIndexBuffer(uint16_t _num);
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///
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const TransientIndexBuffer* allocTransientIndexBuffer(uint16_t _num);
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///
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/// Returns true if internal transient vertex buffer has enough space.
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bool checkAvailTransientVertexBuffer(uint16_t _num, const VertexDecl& _decl);
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///
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@ -447,26 +455,28 @@ namespace bgfx
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///
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const InstanceDataBuffer* allocInstanceDataBuffer(uint16_t _num, uint16_t _stride);
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///
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/// Create vertex shader from memory buffer.
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VertexShaderHandle createVertexShader(const Memory* _mem);
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///
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/// Destroy vertex shader. Once program is created with vertex shader
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/// it is safe to destroy vertex shader.
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void destroyVertexShader(VertexShaderHandle _handle);
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///
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/// Create fragment shader from memory buffer.
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FragmentShaderHandle createFragmentShader(const Memory* _mem);
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///
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/// Destroy fragment shader. Once program is created with fragment shader
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/// it is safe to destroy fragment shader.
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void destroyFragmentShader(FragmentShaderHandle _handle);
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///
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/// Create program with vertex and fragment shaders.
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ProgramHandle createProgram(VertexShaderHandle _vsh, FragmentShaderHandle _fsh);
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///
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/// Destroy program.
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void destroyProgram(ProgramHandle _handle);
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///
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TextureHandle createTexture(const Memory* _mem, uint32_t _flags = BGFX_TEXTURE_NONE, uint16_t* _width = NULL, uint16_t* _height = NULL);
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/// Create texture from memory buffer.
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TextureHandle createTexture(const Memory* _mem, uint32_t _flags = BGFX_TEXTURE_NONE, TextureInfo* _info = NULL);
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///
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TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE, const Memory* _mem = NULL);
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76
src/bgfx.cpp
76
src/bgfx.cpp
@ -979,79 +979,79 @@ namespace bgfx
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s_ctx.destroyProgram(_handle);
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}
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TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint16_t* _width, uint16_t* _height)
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TextureHandle createTexture(const Memory* _mem, uint32_t _flags, TextureInfo* _info)
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{
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BX_CHECK(NULL != _mem, "_mem can't be NULL");
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return s_ctx.createTexture(_mem, _flags, _width, _height);
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return s_ctx.createTexture(_mem, _flags, _info);
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}
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TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
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{
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uint32_t size = sizeof(uint32_t)+sizeof(TextureInfo);
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uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
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const bgfx::Memory* mem = alloc(size);
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StreamWrite stream(mem->data, mem->size);
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uint32_t magic = BGFX_MAGIC;
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stream.write(magic);
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TextureInfo ti;
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ti.m_flags = _flags;
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ti.m_width = _width;
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ti.m_height = _height;
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ti.m_depth = 0;
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ti.m_numMips = _numMips;
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ti.m_type = uint8_t(_format);
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ti.m_cubeMap = false;
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ti.m_mem = _mem;
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stream.write(ti);
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TextureCreate tc;
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tc.m_flags = _flags;
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tc.m_width = _width;
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tc.m_height = _height;
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tc.m_depth = 0;
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tc.m_numMips = _numMips;
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tc.m_type = uint8_t(_format);
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tc.m_cubeMap = false;
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tc.m_mem = _mem;
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stream.write(tc);
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return s_ctx.createTexture(mem, _flags, NULL, NULL);
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return s_ctx.createTexture(mem, _flags, NULL);
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}
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TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
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{
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uint32_t size = sizeof(uint32_t)+sizeof(TextureInfo);
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uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
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const bgfx::Memory* mem = alloc(size);
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StreamWrite stream(mem->data, mem->size);
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uint32_t magic = BGFX_MAGIC;
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stream.write(magic);
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TextureInfo ti;
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ti.m_flags = _flags;
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ti.m_width = _width;
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ti.m_height = _height;
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ti.m_depth = _depth;
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ti.m_numMips = _numMips;
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ti.m_type = uint8_t(_format);
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ti.m_cubeMap = false;
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ti.m_mem = _mem;
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stream.write(ti);
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TextureCreate tc;
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tc.m_flags = _flags;
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tc.m_width = _width;
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tc.m_height = _height;
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tc.m_depth = _depth;
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tc.m_numMips = _numMips;
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tc.m_type = uint8_t(_format);
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tc.m_cubeMap = false;
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tc.m_mem = _mem;
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stream.write(tc);
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return s_ctx.createTexture(mem, _flags, NULL, NULL);
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return s_ctx.createTexture(mem, _flags, NULL);
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}
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TextureHandle createTextureCube(uint16_t _sides, uint16_t _width, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
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{
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uint32_t size = sizeof(uint32_t)+sizeof(TextureInfo);
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uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
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const bgfx::Memory* mem = alloc(size);
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StreamWrite stream(mem->data, mem->size);
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uint32_t magic = BGFX_MAGIC;
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stream.write(magic);
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TextureInfo ti;
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ti.m_flags = _flags;
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ti.m_width = _width;
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ti.m_sides = _sides;
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ti.m_depth = 0;
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ti.m_numMips = _numMips;
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ti.m_type = uint8_t(_format);
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ti.m_cubeMap = true;
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ti.m_mem = _mem;
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stream.write(ti);
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TextureCreate tc;
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tc.m_flags = _flags;
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tc.m_width = _width;
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tc.m_sides = _sides;
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tc.m_depth = 0;
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tc.m_numMips = _numMips;
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tc.m_type = uint8_t(_format);
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tc.m_cubeMap = true;
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tc.m_mem = _mem;
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stream.write(tc);
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return s_ctx.createTexture(mem, _flags, NULL, NULL);
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return s_ctx.createTexture(mem, _flags, NULL);
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}
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void destroyTexture(TextureHandle _handle)
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src/bgfx_p.h
29
src/bgfx_p.h
@ -163,7 +163,7 @@ namespace bgfx
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uint16_t m_height;
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};
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struct TextureInfo
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struct TextureCreate
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{
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uint32_t m_flags;
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uint16_t m_width;
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@ -2014,29 +2014,24 @@ namespace bgfx
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fragmentShaderDecRef(m_programRef[_handle.idx].m_fsh);
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}
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TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint16_t* _width, uint16_t* _height)
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TextureHandle createTexture(const Memory* _mem, uint32_t _flags, TextureInfo* _info = NULL)
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{
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if (NULL != _width
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|| NULL != _height)
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if (NULL != _info)
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{
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int width = 0;
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int height = 0;
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Dds dds;
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if (parseDds(dds, _mem) )
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{
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width = dds.m_width;
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height = dds.m_height;
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_info->format = dds.m_type;
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_info->width = (uint16_t)dds.m_width;
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_info->height = (uint16_t)dds.m_height;
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_info->depth = (uint16_t)dds.m_depth;
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}
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if (NULL != _width)
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else
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{
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*_width = (uint16_t)width;
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}
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if (NULL != _height)
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{
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*_height = (uint16_t)height;
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_info->format = TextureFormat::Unknown;
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_info->width = 0;
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_info->height = 0;
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_info->depth = 0;
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}
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}
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@ -1362,40 +1362,42 @@ namespace bgfx
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if (BGFX_MAGIC == magic)
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{
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TextureInfo ti;
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stream.read(ti);
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TextureCreate tc;
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stream.read(tc);
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D3D11_TEXTURE2D_DESC desc;
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desc.Width = ti.m_width;
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desc.Height = ti.m_height;
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desc.MipLevels = ti.m_numMips;
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desc.Width = tc.m_width;
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desc.Height = tc.m_height;
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desc.MipLevels = tc.m_numMips;
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desc.ArraySize = 1;
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desc.Format = s_textureFormat[ti.m_type].m_fmt;
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desc.Format = s_textureFormat[tc.m_type].m_fmt;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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m_numMips = ti.m_numMips;
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m_numMips = tc.m_numMips;
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if (NULL != ti.m_mem)
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if (NULL != tc.m_mem)
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{
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desc.Usage = D3D11_USAGE_IMMUTABLE;
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D3D11_SUBRESOURCE_DATA* srd = (D3D11_SUBRESOURCE_DATA*)alloca(ti.m_numMips*sizeof(D3D11_SUBRESOURCE_DATA) );
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uint32_t bpp = s_textureFormat[ti.m_type].m_bpp;
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uint8_t* data = ti.m_mem->data;
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D3D11_SUBRESOURCE_DATA* srd = (D3D11_SUBRESOURCE_DATA*)alloca(tc.m_numMips*sizeof(D3D11_SUBRESOURCE_DATA) );
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uint32_t bpp = s_textureFormat[tc.m_type].m_bpp;
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uint8_t* data = tc.m_mem->data;
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for (uint8_t side = 0, numSides = ti.m_cubeMap ? 6 : 1; side < numSides; ++side)
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for (uint8_t side = 0, numSides = tc.m_cubeMap ? 6 : 1; side < numSides; ++side)
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{
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uint32_t width = ti.m_width;
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uint32_t height = ti.m_height;
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uint32_t width = tc.m_width;
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uint32_t height = tc.m_height;
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uint32_t depth = tc.m_depth;
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for (uint32_t lod = 0, num = ti.m_numMips; lod < num; ++lod)
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for (uint32_t lod = 0, num = tc.m_numMips; lod < num; ++lod)
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{
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width = uint32_max(width, 1);
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height = uint32_max(height, 1);
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width = uint32_max(1, width);
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height = uint32_max(1, height);
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depth = uint32_max(1, depth);
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srd[lod].pSysMem = data;
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srd[lod].SysMemPitch = width*bpp;
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@ -1405,12 +1407,13 @@ namespace bgfx
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width >>= 1;
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height >>= 1;
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depth >>= 1;
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}
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}
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DX_CHECK(s_renderCtx.m_device->CreateTexture2D(&desc, srd, &m_texture2d) );
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release(ti.m_mem);
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release(tc.m_mem);
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}
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else
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{
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@ -1422,7 +1425,7 @@ namespace bgfx
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D3D11_SHADER_RESOURCE_VIEW_DESC srv;
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memset(&srv, 0, sizeof(srv) );
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srv.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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srv.Texture2D.MipLevels = ti.m_numMips;
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srv.Texture2D.MipLevels = tc.m_numMips;
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DX_CHECK(s_renderCtx.m_device->CreateShaderResourceView(m_ptr, &srv, &m_srv) );
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}
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else
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@ -1285,36 +1285,38 @@ namespace bgfx
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if (BGFX_MAGIC == magic)
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{
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TextureInfo ti;
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stream.read(ti);
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TextureCreate tc;
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stream.read(tc);
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if (ti.m_cubeMap)
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if (tc.m_cubeMap)
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{
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createCubeTexture(ti.m_width, ti.m_numMips, s_textureFormat[ti.m_type].m_fmt);
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createCubeTexture(tc.m_width, tc.m_numMips, s_textureFormat[tc.m_type].m_fmt);
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}
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else if (ti.m_depth > 1)
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else if (tc.m_depth > 1)
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{
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createVolumeTexture(ti.m_width, ti.m_height, ti.m_depth, ti.m_numMips, s_textureFormat[ti.m_type].m_fmt);
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createVolumeTexture(tc.m_width, tc.m_height, tc.m_depth, tc.m_numMips, s_textureFormat[tc.m_type].m_fmt);
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}
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else
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{
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createTexture(ti.m_width, ti.m_height, ti.m_numMips, s_textureFormat[ti.m_type].m_fmt);
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createTexture(tc.m_width, tc.m_height, tc.m_numMips, s_textureFormat[tc.m_type].m_fmt);
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}
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if (NULL != ti.m_mem)
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if (NULL != tc.m_mem)
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{
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uint32_t bpp = s_textureFormat[ti.m_type].m_bpp;
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uint8_t* data = ti.m_mem->data;
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uint32_t bpp = s_textureFormat[tc.m_type].m_bpp;
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uint8_t* data = tc.m_mem->data;
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for (uint8_t side = 0, numSides = ti.m_cubeMap ? 6 : 1; side < numSides; ++side)
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for (uint8_t side = 0, numSides = tc.m_cubeMap ? 6 : 1; side < numSides; ++side)
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{
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uint32_t width = ti.m_width;
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uint32_t height = ti.m_height;
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uint32_t width = tc.m_width;
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uint32_t height = tc.m_height;
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uint32_t depth = tc.m_depth;
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for (uint32_t lod = 0, num = ti.m_numMips; lod < num; ++lod)
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for (uint32_t lod = 0, num = tc.m_numMips; lod < num; ++lod)
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{
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width = uint32_max(width, 1);
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height = uint32_max(height, 1);
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width = uint32_max(1, width);
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height = uint32_max(1, height);
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depth = uint32_max(1, depth);
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uint32_t pitch;
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uint32_t slicePitch;
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@ -1326,10 +1328,11 @@ namespace bgfx
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width >>= 1;
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height >>= 1;
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depth >>= 1;
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}
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}
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release(ti.m_mem);
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release(tc.m_mem);
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}
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}
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else
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@ -1158,6 +1158,72 @@ namespace bgfx
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}
|
||||
}
|
||||
|
||||
static void texImage(GLenum _target, GLint _level, GLint _internalFormat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLenum _format, GLenum _type, const GLvoid* _pixels)
|
||||
{
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
if (_target == GL_TEXTURE_3D)
|
||||
{
|
||||
GL_CHECK(glTexImage3D(_target
|
||||
, _level
|
||||
, _internalFormat
|
||||
, _width
|
||||
, _height
|
||||
, _depth
|
||||
, _border
|
||||
, _format
|
||||
, _type
|
||||
, _pixels
|
||||
) );
|
||||
}
|
||||
else
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
{
|
||||
BX_UNUSED(_depth);
|
||||
GL_CHECK(glTexImage2D(_target
|
||||
, _level
|
||||
, _internalFormat
|
||||
, _width
|
||||
, _height
|
||||
, _border
|
||||
, _format
|
||||
, _type
|
||||
, _pixels
|
||||
) );
|
||||
}
|
||||
}
|
||||
|
||||
static void compressedTexImage(GLenum _target, GLint _level, GLenum _internalformat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLsizei _imageSize, const GLvoid* _data)
|
||||
{
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
if (_target == GL_TEXTURE_3D)
|
||||
{
|
||||
GL_CHECK(glCompressedTexImage3D(_target
|
||||
, _level
|
||||
, _internalformat
|
||||
, _width
|
||||
, _height
|
||||
, _depth
|
||||
, _border
|
||||
, _imageSize
|
||||
, _data
|
||||
) );
|
||||
}
|
||||
else
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
{
|
||||
BX_UNUSED(_depth);
|
||||
GL_CHECK(glCompressedTexImage2D(_target
|
||||
, _level
|
||||
, _internalformat
|
||||
, _width
|
||||
, _height
|
||||
, _border
|
||||
, _imageSize
|
||||
, _data
|
||||
) );
|
||||
}
|
||||
}
|
||||
|
||||
void Texture::create(const Memory* _mem, uint32_t _flags)
|
||||
{
|
||||
Dds dds;
|
||||
@ -1171,12 +1237,12 @@ namespace bgfx
|
||||
{
|
||||
m_target = GL_TEXTURE_CUBE_MAP;
|
||||
}
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
else if (dds.m_depth > 1)
|
||||
{
|
||||
m_target = GL_TEXTURE_3D;
|
||||
}
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
else
|
||||
{
|
||||
m_target = GL_TEXTURE_2D;
|
||||
@ -1250,35 +1316,17 @@ namespace bgfx
|
||||
}
|
||||
}
|
||||
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL
|
||||
if (target == GL_TEXTURE_3D)
|
||||
{
|
||||
GL_CHECK(glTexImage3D(target
|
||||
, lod
|
||||
, internalFmt
|
||||
, width
|
||||
, height
|
||||
, depth
|
||||
, 0
|
||||
, m_fmt
|
||||
, m_type
|
||||
, bits
|
||||
) );
|
||||
}
|
||||
else
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
||||
{
|
||||
GL_CHECK(glTexImage2D(target+side
|
||||
, lod
|
||||
, internalFmt
|
||||
, width
|
||||
, height
|
||||
, 0
|
||||
, m_fmt
|
||||
, m_type
|
||||
, bits
|
||||
) );
|
||||
}
|
||||
texImage(target+side
|
||||
, lod
|
||||
, internalFmt
|
||||
, width
|
||||
, height
|
||||
, depth
|
||||
, 0
|
||||
, m_fmt
|
||||
, m_type
|
||||
, bits
|
||||
);
|
||||
}
|
||||
|
||||
width >>= 1;
|
||||
@ -1306,33 +1354,16 @@ namespace bgfx
|
||||
Mip mip;
|
||||
if (getRawImageData(dds, side, ii, _mem, mip) )
|
||||
{
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL
|
||||
if (m_target == GL_TEXTURE_3D)
|
||||
{
|
||||
GL_CHECK(glCompressedTexImage3D(target
|
||||
, ii
|
||||
, internalFmt
|
||||
, width
|
||||
, height
|
||||
, depth
|
||||
, 0
|
||||
, mip.m_size
|
||||
, mip.m_data
|
||||
) );
|
||||
}
|
||||
else
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
||||
{
|
||||
GL_CHECK(glCompressedTexImage2D(target+side
|
||||
, ii
|
||||
, internalFmt
|
||||
, width
|
||||
, height
|
||||
, 0
|
||||
, mip.m_size
|
||||
, mip.m_data
|
||||
) );
|
||||
}
|
||||
compressedTexImage(target+side
|
||||
, ii
|
||||
, internalFmt
|
||||
, width
|
||||
, height
|
||||
, depth
|
||||
, 0
|
||||
, mip.m_size
|
||||
, mip.m_data
|
||||
);
|
||||
}
|
||||
|
||||
width >>= 1;
|
||||
@ -1341,15 +1372,9 @@ namespace bgfx
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
m_target = GL_TEXTURE_2D;
|
||||
GL_CHECK(glGenTextures(1, &m_id) );
|
||||
BX_CHECK(0 != m_id, "Failed to generate texture id.");
|
||||
GL_CHECK(glBindTexture(m_target, m_id) );
|
||||
|
||||
StreamRead stream(_mem->data, _mem->size);
|
||||
|
||||
uint32_t magic;
|
||||
@ -1357,37 +1382,63 @@ namespace bgfx
|
||||
|
||||
if (BGFX_MAGIC == magic)
|
||||
{
|
||||
TextureInfo ti;
|
||||
stream.read(ti);
|
||||
TextureCreate tc;
|
||||
stream.read(tc);
|
||||
|
||||
const TextureFormatInfo& tfi = s_textureFormat[ti.m_type];
|
||||
if (tc.m_cubeMap)
|
||||
{
|
||||
m_target = GL_TEXTURE_CUBE_MAP;
|
||||
}
|
||||
else if (tc.m_depth > 1)
|
||||
{
|
||||
m_target = GL_TEXTURE_3D;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_target = GL_TEXTURE_2D;
|
||||
}
|
||||
|
||||
GL_CHECK(glGenTextures(1, &m_id) );
|
||||
BX_CHECK(0 != m_id, "Failed to generate texture id.");
|
||||
GL_CHECK(glBindTexture(m_target, m_id) );
|
||||
|
||||
const TextureFormatInfo& tfi = s_textureFormat[tc.m_type];
|
||||
GLenum internalFmt = tfi.m_internalFmt;
|
||||
m_fmt = tfi.m_fmt;
|
||||
m_type = tfi.m_type;
|
||||
|
||||
uint32_t bpp = s_textureFormat[ti.m_type].m_bpp;
|
||||
uint8_t* data = NULL != ti.m_mem ? ti.m_mem->data : NULL;
|
||||
|
||||
for (uint8_t side = 0, numSides = ti.m_cubeMap ? 6 : 1; side < numSides; ++side)
|
||||
GLenum target = m_target;
|
||||
if (tc.m_cubeMap)
|
||||
{
|
||||
uint32_t width = ti.m_width;
|
||||
uint32_t height = ti.m_height;
|
||||
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
|
||||
}
|
||||
|
||||
for (uint32_t lod = 0, num = ti.m_numMips; lod < num; ++lod)
|
||||
uint32_t bpp = s_textureFormat[tc.m_type].m_bpp;
|
||||
uint8_t* data = NULL != tc.m_mem ? tc.m_mem->data : NULL;
|
||||
|
||||
for (uint8_t side = 0, numSides = tc.m_cubeMap ? 6 : 1; side < numSides; ++side)
|
||||
{
|
||||
uint32_t width = tc.m_width;
|
||||
uint32_t height = tc.m_height;
|
||||
uint32_t depth = tc.m_depth;
|
||||
|
||||
for (uint32_t lod = 0, num = tc.m_numMips; lod < num; ++lod)
|
||||
{
|
||||
width = uint32_max(width, 1);
|
||||
height = uint32_max(height, 1);
|
||||
depth = uint32_max(1, depth);
|
||||
|
||||
GL_CHECK(glTexImage2D(m_target
|
||||
, lod
|
||||
, internalFmt
|
||||
, width
|
||||
, height
|
||||
, 0
|
||||
, m_fmt
|
||||
, m_type
|
||||
, data
|
||||
) );
|
||||
texImage(target+side
|
||||
, lod
|
||||
, internalFmt
|
||||
, width
|
||||
, height
|
||||
, depth
|
||||
, 0
|
||||
, m_fmt
|
||||
, m_type
|
||||
, data
|
||||
);
|
||||
|
||||
if (NULL != data)
|
||||
{
|
||||
@ -1396,12 +1447,13 @@ namespace bgfx
|
||||
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
depth >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (NULL != ti.m_mem)
|
||||
if (NULL != tc.m_mem)
|
||||
{
|
||||
release(ti.m_mem);
|
||||
release(tc.m_mem);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -114,12 +114,12 @@ namespace bgfx
|
||||
|
||||
if (BGFX_MAGIC == magic)
|
||||
{
|
||||
TextureInfo ti;
|
||||
stream.read(ti);
|
||||
TextureCreate tc;
|
||||
stream.read(tc);
|
||||
|
||||
if (NULL != ti.m_mem)
|
||||
if (NULL != tc.m_mem)
|
||||
{
|
||||
release(ti.m_mem);
|
||||
release(tc.m_mem);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user