Fixed GL renderer for Intel SandyBridge.
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8b8877582a
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@ -394,9 +394,9 @@ namespace bgfx
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Count
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};
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uint8_t m_type;
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uint16_t m_loc;
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uint32_t m_loc;
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uint16_t m_count;
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uint8_t m_type;
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};
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const char* getPredefinedUniformName(PredefinedUniform::Enum _enum);
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@ -1116,7 +1116,8 @@ namespace bgfx
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{
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data = info->m_data;
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UniformType::Enum type = convertGlType(gltype);
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m_constantBuffer->writeUniformRef(type, loc, data, num);
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m_constantBuffer->writeUniformRef(type, 0, data, num);
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m_constantBuffer->write(loc);
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BX_TRACE("store %s %p", name, data);
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}
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}
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@ -1141,8 +1142,8 @@ namespace bgfx
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uint32_t used = 0;
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for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
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{
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GLuint loc = glGetAttribLocation(m_id, s_attribName[ii]);
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if (GLuint(-1) != loc )
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GLint loc = glGetAttribLocation(m_id, s_attribName[ii]);
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if (-1 != loc)
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{
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BX_TRACE("attr %s: %d", s_attribName[ii], loc);
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m_attributes[ii] = loc;
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@ -1170,14 +1171,14 @@ namespace bgfx
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for (uint32_t ii = 0; Attrib::Count != m_used[ii]; ++ii)
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{
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Attrib::Enum attr = Attrib::Enum(m_used[ii]);
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GLuint loc = m_attributes[attr];
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GLint loc = m_attributes[attr];
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uint8_t num;
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AttribType::Enum type;
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bool normalized;
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_vertexDecl.decode(attr, num, type, normalized);
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if (0xffff != loc
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if (-1 != loc
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&& 0xff != _vertexDecl.m_attributes[attr])
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{
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GL_CHECK(glEnableVertexAttribArray(loc) );
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@ -1223,7 +1224,7 @@ namespace bgfx
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uint32_t baseVertex = _baseVertex;
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for (uint32_t ii = 0; 0xffff != m_instanceData[ii]; ++ii)
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{
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GLuint loc = m_instanceData[ii];
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GLint loc = m_instanceData[ii];
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GL_CHECK(glEnableVertexAttribArray(loc) );
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GL_CHECK(glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, _stride, (void*)(uintptr_t)baseVertex) );
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GL_CHECK(s_vertexAttribDivisor(loc, 1) );
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@ -1855,10 +1856,10 @@ namespace bgfx
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}
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UniformType::Enum type;
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uint16_t loc;
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uint16_t ignore;
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uint16_t num;
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uint16_t copy;
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decodeOpcode(opcode, type, loc, num, copy);
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decodeOpcode(opcode, type, ignore, num, copy);
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const char* data;
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if (copy)
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@ -1870,6 +1871,8 @@ namespace bgfx
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memcpy(&data, read(sizeof(void*) ), sizeof(void*) );
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}
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uint32_t loc = read();
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#define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
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case UniformType::_uniform: \
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{ \
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@ -432,11 +432,10 @@ namespace bgfx
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GLuint m_id;
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uint8_t m_used[Attrib::Count+1]; // dense
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uint16_t m_attributes[Attrib::Count]; // sparse
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uint16_t m_instanceData[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
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uint32_t m_enabled;
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GLint m_attributes[Attrib::Count]; // sparse
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GLint m_instanceData[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
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GLuint m_sampler[BGFX_CONFIG_MAX_TEXTURES];
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GLint m_sampler[BGFX_CONFIG_MAX_TEXTURES];
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uint8_t m_numSamplers;
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ConstantBuffer* m_constantBuffer;
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