Insert vkDeviceWaitIdle to prevent VK_DEVICE_LOST. (#3363)
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@ -7100,6 +7100,12 @@ VK_DESTROY
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const VkDevice device = s_renderVK->m_device;
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const VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
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// Waiting for the device to be idle seems to get rid of VK_DEVICE_LOST
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// upon resizing the window quickly. (See https://github.com/mpv-player/mpv/issues/8360
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// and https://github.com/bkaradzic/bgfx/issues/3227).
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result = vkDeviceWaitIdle(device);
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BX_WARN(VK_SUCCESS == result, "Create swapchain error: vkDeviceWaitIdle() failed: %d: %s", result, getName(result));
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VkSurfaceCapabilitiesKHR surfaceCapabilities;
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result = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physicalDevice, m_surface, &surfaceCapabilities);
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