mirror of https://github.com/bkaradzic/bgfx
Updated ImGui.
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@ -1787,6 +1787,7 @@ struct ImFont
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IMGUI_API void ClearOutputData();
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IMGUI_API void BuildLookupTable();
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IMGUI_API const ImFontGlyph*FindGlyph(ImWchar c) const;
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IMGUI_API const ImFontGlyph*FindGlyphNoFallback(ImWchar c) const;
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IMGUI_API void SetFallbackChar(ImWchar c);
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float GetCharAdvance(ImWchar c) const { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; }
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bool IsLoaded() const { return ContainerAtlas != NULL; }
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@ -2222,13 +2222,11 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
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{
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// Display all glyphs of the fonts in separate pages of 256 characters
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const ImFontGlyph* glyph_fallback = font->FallbackGlyph; // Forcefully/dodgily make FindGlyph() return NULL on fallback, which isn't the default behavior.
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font->FallbackGlyph = NULL;
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for (int base = 0; base < 0x10000; base += 256)
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{
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int count = 0;
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for (int n = 0; n < 256; n++)
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count += font->FindGlyph((ImWchar)(base + n)) ? 1 : 0;
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count += font->FindGlyphNoFallback((ImWchar)(base + n)) ? 1 : 0;
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if (count > 0 && ImGui::TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base+255, count, count > 1 ? "glyphs" : "glyph"))
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{
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float cell_spacing = style.ItemSpacing.y;
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@ -2239,7 +2237,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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{
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ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size.x + cell_spacing), base_pos.y + (n / 16) * (cell_size.y + cell_spacing));
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ImVec2 cell_p2(cell_p1.x + cell_size.x, cell_p1.y + cell_size.y);
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const ImFontGlyph* glyph = font->FindGlyph((ImWchar)(base+n));
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const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base+n));
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draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255,255,255,100) : IM_COL32(255,255,255,50));
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font->RenderChar(draw_list, cell_size.x, cell_p1, ImGui::GetColorU32(ImGuiCol_Text), (ImWchar)(base+n)); // We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions available to generate a string.
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if (glyph && ImGui::IsMouseHoveringRect(cell_p1, cell_p2))
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@ -2257,7 +2255,6 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::TreePop();
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}
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}
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font->FallbackGlyph = glyph_fallback;
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ImGui::TreePop();
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}
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ImGui::TreePop();
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@ -1820,8 +1820,8 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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ImFontConfig& cfg = atlas->ConfigData[input_i];
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ImFontTempBuildData& tmp = tmp_array[input_i];
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ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
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// if (cfg.MergeMode)
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// dst_font->BuildLookupTable();
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if (cfg.MergeMode)
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dst_font->BuildLookupTable();
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const float font_scale = stbtt_ScaleForPixelHeight(&tmp.FontInfo, cfg.SizePixels);
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int unscaled_ascent, unscaled_descent, unscaled_line_gap;
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@ -1843,7 +1843,7 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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continue;
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const int codepoint = range.first_unicode_codepoint_in_range + char_idx;
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if (cfg.MergeMode && dst_font->FindGlyph((unsigned short)codepoint))
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if (cfg.MergeMode && dst_font->FindGlyphNoFallback((unsigned short)codepoint))
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continue;
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stbtt_aligned_quad q;
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@ -2207,8 +2207,7 @@ void ImFont::BuildLookupTable()
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IndexLookup[(int)tab_glyph.Codepoint] = (unsigned short)(Glyphs.Size-1);
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}
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FallbackGlyph = NULL;
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FallbackGlyph = FindGlyph(FallbackChar);
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FallbackGlyph = FindGlyphNoFallback(FallbackChar);
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FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
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for (int i = 0; i < max_codepoint + 1; i++)
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if (IndexAdvanceX[i] < 0.0f)
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@ -2270,13 +2269,22 @@ void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
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const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
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{
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if (c < IndexLookup.Size)
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{
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const unsigned short i = IndexLookup[c];
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if (i != (unsigned short)-1)
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return &Glyphs.Data[i];
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}
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return FallbackGlyph;
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if (c >= IndexLookup.Size)
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return FallbackGlyph;
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const unsigned short i = IndexLookup[c];
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if (i == (unsigned short)-1)
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return FallbackGlyph;
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return &Glyphs.Data[i];
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}
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const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
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{
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if (c >= IndexLookup.Size)
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return NULL;
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const unsigned short i = IndexLookup[c];
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if (i == (unsigned short)-1)
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return NULL;
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return &Glyphs.Data[i];
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}
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const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
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