Adds iOS device's Retina screen support for nanovg. (#865)
This commit fixes the bug that the bgfx does not respect the `devicePixelRatio` parameter passed to nanovg's `nvgBeginFrame()` function. The problem is caused by the `bgfx::setViewRect()` call defined in the `nvgRenderViewport()` function, as it should take size in consideration of the `devicePixelRatio` value. However, this commit does not fix nanovg's example app because currently there is no easy way to pass the scale value to the `ExampleNanoVG::update()` method as it calls `nvgBeginFrame()`.
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@ -312,7 +312,7 @@ static void* m_device = NULL;
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[m_window makeKeyAndVisible];
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//float scaleFactor = [[UIScreen mainScreen] scale]; // should use this, but ui is too small on ipad retina
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//float scaleFactor = [[UIScreen mainScreen] scale]; // should use this, but needs to further pass the value to the `nvgBeginFrame()` call's `devicePixelRatio` parameter in `ExampleNanoVG` class' `update()` method so it can actually work properly.
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float scaleFactor = 1.0f;
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[m_view setContentScaleFactor: scaleFactor ];
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@ -339,7 +339,7 @@ void nvgBeginFrame(NVGcontext* ctx, int windowWidth, int windowHeight, float dev
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nvg__setDevicePixelRatio(ctx, devicePixelRatio);
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ctx->params.renderViewport(ctx->params.userPtr, windowWidth, windowHeight);
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ctx->params.renderViewport(ctx->params.userPtr, windowWidth, windowHeight, devicePixelRatio);
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ctx->drawCallCount = 0;
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ctx->fillTriCount = 0;
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@ -590,7 +590,7 @@ struct NVGparams {
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int (*renderDeleteTexture)(void* uptr, int image);
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int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data);
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int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h);
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void (*renderViewport)(void* uptr, int width, int height);
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void (*renderViewport)(void* uptr, int width, int height, float devicePixelRatio);
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void (*renderCancel)(void* uptr);
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void (*renderFlush)(void* uptr);
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void (*renderFill)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths);
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@ -545,12 +545,12 @@ namespace
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gl->th = handle;
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}
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static void nvgRenderViewport(void* _userPtr, int width, int height)
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static void nvgRenderViewport(void* _userPtr, int width, int height, float devicePixelRatio)
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{
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struct GLNVGcontext* gl = (struct GLNVGcontext*)_userPtr;
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gl->view[0] = (float)width;
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gl->view[1] = (float)height;
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bgfx::setViewRect(gl->m_viewId, 0, 0, width, height);
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bgfx::setViewRect(gl->m_viewId, 0, 0, width * devicePixelRatio, height * devicePixelRatio);
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}
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static void fan(uint32_t _start, uint32_t _count)
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