Updated ImGui.
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13
3rdparty/ocornut-imgui/imgui.cpp
vendored
13
3rdparty/ocornut-imgui/imgui.cpp
vendored
@ -131,11 +131,8 @@
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ImGui::NewFrame();
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// 3) most of your application code here
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ImGui::Begin("My window");
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ImGui::Text("Hello, world.");
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ImGui::End();
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MyGameUpdate(); // may use ImGui functions
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MyGameRender(); // may use ImGui functions
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MyGameUpdate(); // may use any ImGui functions, e.g. ImGui::Begin("My window"); ImGui::Text("Hello, world!"); ImGui::End();
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MyGameRender(); // may use any ImGui functions
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// 4) render & swap video buffers
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ImGui::Render();
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@ -4106,7 +4103,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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if (window->ScrollTarget.y < FLT_MAX)
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{
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float center_ratio = window->ScrollTargetCenterRatio.y;
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window->Scroll.y = window->ScrollTarget.y - ((1.0f - center_ratio) * window->TitleBarHeight()) - (center_ratio * window->SizeFull.y);
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window->Scroll.y = window->ScrollTarget.y - ((1.0f - center_ratio) * (window->TitleBarHeight() + window->MenuBarHeight())) - (center_ratio * window->SizeFull.y);
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window->ScrollTarget.y = FLT_MAX;
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}
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window->Scroll = ImMax(window->Scroll, ImVec2(0.0f, 0.0f));
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@ -5178,7 +5175,7 @@ void ImGui::SetScrollX(float scroll_x)
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void ImGui::SetScrollY(float scroll_y)
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->ScrollTarget.y = scroll_y + window->TitleBarHeight(); // title bar height canceled out when using ScrollTargetRelY
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window->ScrollTarget.y = scroll_y + window->TitleBarHeight() + window->MenuBarHeight(); // title bar height canceled out when using ScrollTargetRelY
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window->ScrollTargetCenterRatio.y = 0.0f;
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}
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@ -9581,7 +9578,7 @@ static void SetClipboardTextFn_DefaultImpl(const char* text)
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#endif
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// Win32 API IME support (for Asian languages, etc.)
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#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS)
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#if defined(_WIN32) && !defined(__GNUC__) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS)
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#include <imm.h>
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#ifdef _MSC_VER
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4
3rdparty/ocornut-imgui/imgui_draw.cpp
vendored
4
3rdparty/ocornut-imgui/imgui_draw.cpp
vendored
@ -18,9 +18,11 @@
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#include "imgui_internal.h"
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#include <stdio.h> // vsnprintf, sscanf, printf
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#if !defined(alloca) && !defined(__FreeBSD__) && !defined(__DragonFly__)
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#if !defined(alloca)
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#ifdef _WIN32
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#include <malloc.h> // alloca
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#elif (defined(__FreeBSD__) || defined(FreeBSD_kernel) || defined(__DragonFly__)) && !defined(__GLIBC__)
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#include <stdlib.h> // alloca. FreeBSD uses stdlib.h unless GLIBC
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#else
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#include <alloca.h> // alloca
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#endif
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