Added BGFX_CAPS_GRAPHICS_DEBUGGER.

This commit is contained in:
Branimir Karadžić 2016-09-14 19:38:57 -07:00
parent 2703ff895c
commit f62726b5db
4 changed files with 14 additions and 3 deletions

View File

@ -388,6 +388,7 @@
#define BGFX_CAPS_CONSERVATIVE_RASTER UINT64_C(0x0000000000100000) //!< Conservative rasterization is supported.
#define BGFX_CAPS_TEXTURE_2D_ARRAY UINT64_C(0x0000000000200000) //!< 2D texture array is supported.
#define BGFX_CAPS_TEXTURE_CUBE_ARRAY UINT64_C(0x0000000000400000) //!< Cubemap texture array is supported.
#define BGFX_CAPS_GRAPHICS_DEBUGGER UINT64_C(0x0000000000800000) //!< Graphics debugger is present.
///
#define BGFX_CAPS_FORMAT_TEXTURE_NONE UINT16_C(0x0000) //!< Texture format is not supported.

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@ -1103,6 +1103,7 @@ namespace bgfx
CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
CAPS_FLAGS(BGFX_CAPS_TEXTURE_2D_ARRAY),
CAPS_FLAGS(BGFX_CAPS_TEXTURE_CUBE_ARRAY),
CAPS_FLAGS(BGFX_CAPS_GRAPHICS_DEBUGGER),
#undef CAPS_FLAGS
};
@ -1325,6 +1326,7 @@ namespace bgfx
g_caps.supported |= 0
| (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
| (isGraphicsDebuggerPresent() ? BGFX_CAPS_GRAPHICS_DEBUGGER : 0)
;
dumpCaps();

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@ -319,4 +319,12 @@
# define BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB BGFX_CONFIG_PROFILER_REMOTERY
#endif // BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
#ifndef BGFX_CONFIG_RENDERDOC_LOG_FILEPATH
# define BGFX_CONFIG_RENDERDOC_LOG_FILEPATH "temp/bgfx"
#endif // BGFX_CONFIG_RENDERDOC_LOG_FILEPATH
#ifndef BGFX_CONFIG_RENDERDOC_CAPTURE_KEYS
# define BGFX_CONFIG_RENDERDOC_CAPTURE_KEYS { eRENDERDOC_Key_F11 }
#endif // BGFX_CONFIG_RENDERDOC_CAPTURE_KEYS
#endif // BGFX_CONFIG_H_HEADER_GUARD

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@ -74,12 +74,12 @@ namespace bgfx
if (NULL != RENDERDOC_GetAPI
&& 1 == RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_1_0, (void**)&s_renderDoc) )
{
s_renderDoc->SetLogFilePathTemplate("temp/bgfx");
s_renderDoc->SetLogFilePathTemplate(BGFX_CONFIG_RENDERDOC_LOG_FILEPATH);
s_renderDoc->SetFocusToggleKeys(NULL, 0);
RENDERDOC_InputButton captureKey = eRENDERDOC_Key_F11;
s_renderDoc->SetCaptureKeys(&captureKey, 1);
RENDERDOC_InputButton captureKeys[] = BGFX_CONFIG_RENDERDOC_CAPTURE_KEYS;
s_renderDoc->SetCaptureKeys(captureKeys, BX_COUNTOF(captureKeys) );
s_renderDoc->SetCaptureOptionU32(eRENDERDOC_Option_AllowVSync, 1);
s_renderDoc->SetCaptureOptionU32(eRENDERDOC_Option_SaveAllInitials, 1);