iOS WIP.
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1
makefile
1
makefile
@ -13,6 +13,7 @@ all:
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premake4 --file=premake/premake4.lua --gcc=mingw gmake
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premake4 --file=premake/premake4.lua --gcc=linux gmake
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premake4 --file=premake/premake4.lua --gcc=osx gmake
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premake4 --file=premake/premake4.lua --gcc=ios gmake
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premake4 --file=premake/premake4.lua --gcc=qnx-arm gmake
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premake4 --file=premake/premake4.lua xcode4
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make -s --no-print-directory -C src
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@ -35,7 +35,7 @@ project "bgfx"
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BGFX_DIR .. "src/**.mm",
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}
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configuration { "vs* or linux or mingw or osx" }
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configuration { "vs* or linux or mingw or osx or ios" }
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includedirs {
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--nacl has GLES2 headers modified...
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BGFX_DIR .. "3rdparty/glext",
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@ -102,6 +102,13 @@ function exampleProject(_name, _uuid)
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"OpenGL.framework",
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}
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configuration { "ios" }
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linkoptions {
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"-framework CoreFoundation",
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"-framework Foundation",
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"-framework OpenGLES",
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}
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configuration { "qnx*" }
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targetextension ""
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links {
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38
src/glcontext_ios.h
Executable file
38
src/glcontext_ios.h
Executable file
@ -0,0 +1,38 @@
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/*
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* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#ifndef __GLCONTEXT_NSGL_H__
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#define __GLCONTEXT_NSGL_H__
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#if BX_PLATFORM_IOS
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namespace bgfx
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{
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struct GlContext
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{
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GlContext()
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: m_context(0)
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{
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}
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void create(uint32_t _width, uint32_t _height);
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void destroy();
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void resize(uint32_t _width, uint32_t _height, bool _vsync);
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void swap();
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void import();
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bool isValid() const
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{
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return 0 != m_context;
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}
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void* m_view;
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void* m_context;
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};
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} // namespace bgfx
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#endif // BX_PLATFORM_IOS
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#endif // __GLCONTEXT_NSGL_H__
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@ -159,6 +159,16 @@ namespace bgfx
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}
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#endif // BGFX_CONFIG_DEBUG_GREMEDY
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#if BX_PLATFORM_IOS
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PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOES = NULL;
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PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOES = NULL;
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PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOES = NULL;
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PFNGLPROGRAMBINARYOESPROC glProgramBinaryOES = NULL;
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PFNGLGETPROGRAMBINARYOESPROC glGetProgramBinaryOES = NULL;
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PFLGLDRAWARRAYSINSTANCEDANGLEPROC glDrawArraysInstanced = NULL;
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PFLGLDRAWELEMENTSINSTANCEDANGLEPROC glDrawElementsInstanced = NULL;
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#endif // BX_PLATFORM_IOS
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typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
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static void rgbaToBgra(uint8_t* _data, uint32_t _width, uint32_t _height)
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@ -211,6 +211,8 @@ typedef void (*PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)(GLuint shader, GLsizei b
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# include "glcontext_glx.h"
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#elif BX_PLATFORM_OSX
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# include "glcontext_nsgl.h"
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#elif BX_PLATFORM_IOS
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# include "glcontext_ios.h"
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#endif // BX_PLATFORM_
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#if BGFX_CONFIG_DEBUG_GREMEDY && (BX_PLATFORM_WINDOWS || BX_PLATFORM_LINUX)
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