mirror of https://github.com/bkaradzic/bgfx
Cleanup.
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@ -31,15 +31,15 @@
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
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# define BGFX_CONFIG_RENDERER_DIRECT3D11 (0 \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_XBOXONE \
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|| BX_PLATFORM_WINRT \
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|| BX_PLATFORM_XBOXONE \
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D11
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D12
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# define BGFX_CONFIG_RENDERER_DIRECT3D12 (0 \
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|| 0 /*BX_PLATFORM_XBOXONE*/ \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_XBOXONE \
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D12
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@ -560,7 +560,12 @@ namespace bgfx { namespace d3d12
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HRESULT hr;
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#if BX_PLATFORM_WINDOWS
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hr = CreateDXGIFactory1(IID_IDXGIFactory4, (void**)&m_factory);
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#else
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hr = S_OK;
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m_factory = NULL;
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#endif // BX_PLATFORM_*
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BX_WARN(SUCCEEDED(hr), "Unable to create DXGI factory.");
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if (FAILED(hr) )
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@ -574,7 +579,11 @@ namespace bgfx { namespace d3d12
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m_driverType = D3D_DRIVER_TYPE_HARDWARE;
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{
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#if BX_PLATFORM_WINDOWS
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IDXGIAdapter3* adapter;
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#else
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IDXGIAdapter* adapter;
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#endif // BX_PLATFORM_*
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for (uint32_t ii = 0; DXGI_ERROR_NOT_FOUND != m_factory->EnumAdapters(ii, reinterpret_cast<IDXGIAdapter**>(&adapter) ); ++ii)
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{
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DXGI_ADAPTER_DESC desc;
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@ -667,7 +676,11 @@ namespace bgfx { namespace d3d12
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{
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memset(&m_adapterDesc, 0, sizeof(m_adapterDesc) );
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luid = m_device->GetAdapterLuid();
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#if BX_PLATFORM_WINDOWS
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IDXGIAdapter3* adapter;
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#else
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IDXGIAdapter* adapter;
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#endif // BX_PLATFORM_*
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for (uint32_t ii = 0; DXGI_ERROR_NOT_FOUND != m_factory->EnumAdapters(ii, reinterpret_cast<IDXGIAdapter**>(&adapter) ); ++ii)
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{
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adapter->GetDesc(&m_adapterDesc);
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@ -760,14 +773,15 @@ namespace bgfx { namespace d3d12
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m_resolution.m_width = BGFX_DEFAULT_WIDTH;
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m_resolution.m_height = BGFX_DEFAULT_HEIGHT;
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m_numWindows = 1;
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#if BX_PLATFORM_WINDOWS
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DX_CHECK(m_factory->MakeWindowAssociation( (HWND)g_platformData.nwh
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, 0
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| DXGI_MWA_NO_WINDOW_CHANGES
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| DXGI_MWA_NO_ALT_ENTER
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) );
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m_numWindows = 1;
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if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
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{
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hr = m_device->QueryInterface(IID_ID3D12InfoQueue, (void**)&m_infoQueue);
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@ -793,6 +807,7 @@ namespace bgfx { namespace d3d12
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DX_RELEASE_WARNONLY(m_infoQueue, 0);
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}
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}
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#endif // BX_PLATFORM_WINDOWS
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D3D12_DESCRIPTOR_HEAP_DESC rtvDescHeap;
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rtvDescHeap.NumDescriptors = 0
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@ -1776,6 +1791,8 @@ data.NumQualityLevels = 0;
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preReset();
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BX_UNUSED(resize);
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#if BX_PLATFORM_WINDOWS
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if (resize)
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{
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uint32_t nodeMask[] = { 1, 1, 1, 1 };
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@ -1793,6 +1810,7 @@ data.NumQualityLevels = 0;
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) );
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}
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else
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#endif // BX_PLATFORM_WINDOWS
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{
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updateMsaa();
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m_scd.SampleDesc = s_msaa[(m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
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@ -2625,21 +2643,27 @@ data.NumQualityLevels = 0;
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void* m_dxgidll;
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D3D_DRIVER_TYPE m_driverType;
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IDXGIAdapter3* m_adapter;
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DXGI_ADAPTER_DESC m_adapterDesc;
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D3D12_FEATURE_DATA_ARCHITECTURE m_architecture;
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D3D12_FEATURE_DATA_D3D12_OPTIONS m_options;
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IDXGIFactory4* m_factory;
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#if BX_PLATFORM_WINDOWS
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IDXGIAdapter3* m_adapter;
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IDXGIFactory4* m_factory;
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IDXGISwapChain3* m_swapChain;
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ID3D12InfoQueue* m_infoQueue;
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#else
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IDXGIAdapter* m_adapter;
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IDXGIFactory2* m_factory;
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IDXGISwapChain1* m_swapChain;
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#endif // BX_PLATFORM_WINDOWS
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int64_t m_presentElapsed;
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uint16_t m_lost;
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uint16_t m_numWindows;
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FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
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ID3D12Device* m_device;
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ID3D12InfoQueue* m_infoQueue;
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TimerQueryD3D12 m_gpuTimer;
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OcclusionQueryD3D12 m_occlusionQuery;
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@ -4579,7 +4603,9 @@ data.NumQualityLevels = 0;
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uint32_t statsNumIndices = 0;
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uint32_t statsKeyType[2] = {};
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#if BX_PLATFORM_WINDOWS
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m_backBufferColorIdx = m_swapChain->GetCurrentBackBufferIndex();
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#endif // BX_PLATFORM_WINDOWS
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const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
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const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);
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@ -5273,6 +5299,7 @@ data.NumQualityLevels = 0;
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, processMemoryUsed
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);
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#if BX_PLATFORM_WINDOWS
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DXGI_QUERY_VIDEO_MEMORY_INFO memInfo;
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DX_CHECK(m_adapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &memInfo) );
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@ -5294,6 +5321,7 @@ data.NumQualityLevels = 0;
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, availableForReservation
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, currentReservation
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);
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#endif // BX_PLATFORM_WINDOWS
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pos = 10;
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tvm.printf(10, pos++, 0x8e, " Frame: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
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@ -6,7 +6,7 @@
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#ifndef BGFX_RENDERER_D3D12_H_HEADER_GUARD
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#define BGFX_RENDERER_D3D12_H_HEADER_GUARD
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#define USE_D3D12_DYNAMIC_LIB 1
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#define USE_D3D12_DYNAMIC_LIB BX_PLATFORM_WINDOWS
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#include <sal.h>
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#if BX_PLATFORM_XBOXONE
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@ -38,9 +38,13 @@ BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wmissing-field-initializers");
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#endif // BX_PLATFORM_XBOXONE
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BX_PRAGMA_DIAGNOSTIC_POP();
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#if !BX_PLATFORM_XBOXONE
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#if BX_PLATFORM_WINDOWS
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# include <dxgi1_4.h>
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#endif // !BX_PLATFORM_XBOXONE
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#endif // BX_PLATFORM_WINDOWS
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#ifndef D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
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# define D3D12_TEXTURE_DATA_PITCH_ALIGNMENT 1024
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#endif // D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
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#include "renderer.h"
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#include "renderer_d3d.h"
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