Cleanup.
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@ -538,7 +538,6 @@ namespace bgfx { namespace d3d12
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static PFN_D3D12_CREATE_DEVICE D3D12CreateDevice;
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static PFN_D3D12_GET_DEBUG_INTERFACE D3D12GetDebugInterface;
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static PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignature;
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static PFN_CREATE_DXGI_FACTORY CreateDXGIFactory1;
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typedef HANDLE (WINAPI* PFN_CREATE_EVENT_EX_A)(LPSECURITY_ATTRIBUTES _attrs, LPCSTR _name, DWORD _flags, DWORD _access);
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static PFN_CREATE_EVENT_EX_A CreateEventExA;
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@ -844,10 +843,9 @@ namespace bgfx { namespace d3d12
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m_scd.swapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
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m_scd.alphaMode = DXGI_ALPHA_MODE_IGNORE;
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m_scd.flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
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;
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m_scd.nwh = g_platformData.nwh;
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m_scd.ndt = g_platformData.ndt;
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m_scd.windowed = true;
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m_scd.nwh = g_platformData.nwh;
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m_scd.ndt = g_platformData.ndt;
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m_scd.windowed = true;
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m_backBufferColorIdx = m_scd.bufferCount-1;
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@ -939,13 +937,13 @@ namespace bgfx { namespace d3d12
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for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
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{
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m_scratchBuffer[ii].create(BGFX_CONFIG_MAX_DRAW_CALLS*1024
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, BGFX_CONFIG_MAX_TEXTURES + BGFX_CONFIG_MAX_SHADERS + BGFX_CONFIG_MAX_DRAW_CALLS
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);
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, BGFX_CONFIG_MAX_TEXTURES + BGFX_CONFIG_MAX_SHADERS + BGFX_CONFIG_MAX_DRAW_CALLS
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);
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}
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m_samplerAllocator.create(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER
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, 1024
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, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
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);
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, 1024
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, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
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);
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D3D12_DESCRIPTOR_RANGE descRange[] =
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{
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@ -1881,7 +1879,7 @@ namespace bgfx { namespace d3d12
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resourceDesc.Width = bx::uint32_max(m_resolution.m_width, 1);
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resourceDesc.Height = bx::uint32_max(m_resolution.m_height, 1);
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resourceDesc.DepthOrArraySize = 1;
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resourceDesc.MipLevels = 0;
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resourceDesc.MipLevels = 1;
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resourceDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
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resourceDesc.SampleDesc.Count = 1;
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resourceDesc.SampleDesc.Quality = 0;
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