Cleanup.
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src/bgfx_p.h
22
src/bgfx_p.h
@ -215,12 +215,6 @@ namespace stl
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# define BGFX_RENDERER_OPENGL_NAME "OpenGL"
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# define BGFX_RENDERER_OPENGL_NAME "OpenGL"
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#endif //
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#endif //
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#if BGFX_CONFIG_MAX_DRAW_CALLS < (64<<10)
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typedef uint16_t DrawCountType;
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#else
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typedef uint32_t DrawCountType;
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#endif
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namespace bgfx
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namespace bgfx
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{
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{
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#if BX_PLATFORM_ANDROID
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#if BX_PLATFORM_ANDROID
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@ -240,6 +234,12 @@ namespace bgfx
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extern ::IUnknown* g_bgfxCoreWindow;
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extern ::IUnknown* g_bgfxCoreWindow;
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#endif // BX_PLATFORM_*
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#endif // BX_PLATFORM_*
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#if BGFX_CONFIG_MAX_DRAW_CALLS < (64<<10)
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typedef uint16_t RenderItemCount;
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#else
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typedef uint32_t RenderItemCount;
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#endif // BGFX_CONFIG_MAX_DRAW_CALLS < (64<<10)
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struct Clear
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struct Clear
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{
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{
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uint8_t m_index[8];
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uint8_t m_index[8];
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@ -1623,7 +1623,7 @@ namespace bgfx
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uint8_t m_viewFlags[BGFX_CONFIG_MAX_VIEWS];
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uint8_t m_viewFlags[BGFX_CONFIG_MAX_VIEWS];
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uint64_t m_sortKeys[BGFX_CONFIG_MAX_DRAW_CALLS+1];
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uint64_t m_sortKeys[BGFX_CONFIG_MAX_DRAW_CALLS+1];
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DrawCountType m_sortValues[BGFX_CONFIG_MAX_DRAW_CALLS+1];
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RenderItemCount m_sortValues[BGFX_CONFIG_MAX_DRAW_CALLS+1];
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RenderItem m_renderItem[BGFX_CONFIG_MAX_DRAW_CALLS+1];
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RenderItem m_renderItem[BGFX_CONFIG_MAX_DRAW_CALLS+1];
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RenderDraw m_draw;
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RenderDraw m_draw;
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RenderCompute m_compute;
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RenderCompute m_compute;
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@ -1633,9 +1633,9 @@ namespace bgfx
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ConstantBuffer* m_constantBuffer;
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ConstantBuffer* m_constantBuffer;
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DrawCountType m_num;
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RenderItemCount m_num;
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DrawCountType m_numRenderItems;
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RenderItemCount m_numRenderItems;
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DrawCountType m_numDropped;
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RenderItemCount m_numDropped;
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MatrixCache m_matrixCache;
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MatrixCache m_matrixCache;
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RectCache m_rectCache;
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RectCache m_rectCache;
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@ -3430,7 +3430,7 @@ namespace bgfx
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Frame* m_submit;
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Frame* m_submit;
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uint64_t m_tempKeys[BGFX_CONFIG_MAX_DRAW_CALLS];
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uint64_t m_tempKeys[BGFX_CONFIG_MAX_DRAW_CALLS];
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DrawCountType m_tempValues[BGFX_CONFIG_MAX_DRAW_CALLS];
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RenderItemCount m_tempValues[BGFX_CONFIG_MAX_DRAW_CALLS];
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VertexBuffer m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
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VertexBuffer m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
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