mirror of https://github.com/bkaradzic/bgfx
Fixed texture info.
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8942628ec1
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f0f0d08417
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@ -2318,11 +2318,14 @@ again:
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const uint32_t minBlockX = blockInfo.minBlockX;
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const uint32_t minBlockY = blockInfo.minBlockY;
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_width = bx::uint32_max(blockWidth * minBlockX, ( (_width + blockWidth - 1) / blockWidth)*blockWidth);
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_height = bx::uint32_max(blockHeight * minBlockY, ( (_height + blockHeight - 1) / blockHeight)*blockHeight);
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_depth = bx::uint32_max(1, _depth);
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_numMips = bx::uint32_max(1, _numMips);
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uint32_t width = bx::uint32_max(1, _width);
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uint32_t height = bx::uint32_max(1, _height);
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uint32_t depth = bx::uint32_max(1, _depth);
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uint32_t width = _width;
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uint32_t height = _height;
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uint32_t depth = _depth;
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uint32_t size = 0;
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for (uint32_t lod = 0; lod < _numMips; ++lod)
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