Fixed bpp.
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6146f08183
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f0b80b6d09
@ -907,10 +907,10 @@ namespace bgfx
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static const uint32_t s_bitsPerPixel[TextureFormat::Count] =
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{
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4, // Dxt1
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4, // Dxt3
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4, // Dxt5
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8, // Dxt3
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8, // Dxt5
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4, // BC4
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4, // BC5
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8, // BC5
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0, // Unknown
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8, // L8
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32, // BGRX8
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@ -150,10 +150,10 @@ namespace bgfx
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static const TextureFormatInfo s_textureFormat[TextureFormat::Count] =
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{
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{ DXGI_FORMAT_BC1_UNORM, 4 },
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{ DXGI_FORMAT_BC2_UNORM, 4 },
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{ DXGI_FORMAT_BC3_UNORM, 4 },
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{ DXGI_FORMAT_BC2_UNORM, 8 },
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{ DXGI_FORMAT_BC3_UNORM, 8 },
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{ DXGI_FORMAT_BC4_UNORM, 4 },
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{ DXGI_FORMAT_BC5_UNORM, 4 },
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{ DXGI_FORMAT_BC5_UNORM, 8 },
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{ DXGI_FORMAT_UNKNOWN, 0 },
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{ DXGI_FORMAT_R8_UNORM, 8 },
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{ DXGI_FORMAT_B8G8R8A8_UNORM, 32 },
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@ -165,10 +165,10 @@ namespace bgfx
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static const TextureFormatInfo s_textureFormat[TextureFormat::Count] =
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{
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{ D3DFMT_DXT1, 4 },
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{ D3DFMT_DXT3, 4 },
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{ D3DFMT_DXT5, 4 },
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{ D3DFMT_DXT3, 8 },
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{ D3DFMT_DXT5, 8 },
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{ D3DFMT_ATI1, 4 },
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{ D3DFMT_ATI2, 4 },
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{ D3DFMT_ATI2, 8 },
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{ D3DFMT_UNKNOWN, 0 },
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{ D3DFMT_L8, 8 },
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{ D3DFMT_X8R8G8B8, 32 },
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@ -527,10 +527,10 @@ namespace bgfx
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static TextureFormatInfo s_textureFormat[TextureFormat::Count] =
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{
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{ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, 4, false },
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{ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, 4, false },
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{ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, 4, false },
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{ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, 8, false },
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{ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, 8, false },
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{ GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO, 4, false },
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{ GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, 4, false },
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{ GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, 8, false },
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{ GL_ZERO, GL_ZERO, GL_ZERO, 0, true },
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{ GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 8, true },
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{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, true },
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