Fixed missing uuid.
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@ -340,6 +340,7 @@ namespace bgfx
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static const GUID WKPDID_D3DDebugObjectName = { 0x429b8c22, 0x9188, 0x4b0c, { 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00 } };
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static const GUID IID_ID3D11InfoQueue = { 0x6543dbb6, 0x1b48, 0x42f5, { 0xab, 0x82, 0xe9, 0x7e, 0xc7, 0x43, 0x26, 0xf6 } }; // MinGW doesn't have __uuid(ID3D11InfoQueue) defined.
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template <typename Ty>
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static BX_NO_INLINE void setDebugObjectName(Ty* _interface, const char* _format, ...)
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