07-callback: Changed example to not exit.
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9fed9e41be
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@ -5,6 +5,7 @@
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#include "common.h"
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#include "bgfx_utils.h"
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#include "imgui/imgui.h"
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#include <bx/allocator.h>
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#include <bx/string.h>
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@ -327,6 +328,12 @@ public:
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m_width = _width;
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m_height = _height;
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m_debug = BGFX_DEBUG_NONE;
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m_reset = 0
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| BGFX_RESET_VSYNC
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| BGFX_RESET_CAPTURE
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| BGFX_RESET_MSAA_X16
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;
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bgfx::init(
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args.m_type
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@ -335,30 +342,30 @@ public:
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, &m_callback // custom callback handler
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, &m_allocator // custom allocator
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);
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bgfx::reset(m_width, m_height, BGFX_RESET_CAPTURE|BGFX_RESET_MSAA_X16);
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bgfx::reset(m_width, m_height, m_reset);
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// Enable debug text.
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bgfx::setDebug(BGFX_DEBUG_TEXT);
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bgfx::setDebug(m_debug);
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// Set view 0 default viewport.
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bgfx::setViewRect(0, 0, 0, 1280, 720);
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// Set view 0 clear state.
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bgfx::setViewClear(0
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, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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, 0x303030ff
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, 1.0f
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, 0
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);
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, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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, 0x303030ff
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, 1.0f
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, 0
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);
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// Create vertex stream declaration.
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PosColorVertex::init();
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// Create static vertex buffer.
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m_vbh = bgfx::createVertexBuffer(
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bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
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, PosColorVertex::ms_decl
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);
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bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
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, PosColorVertex::ms_decl
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);
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// Create static index buffer.
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m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
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@ -366,12 +373,16 @@ public:
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// Create program from shaders.
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m_program = loadProgram("vs_callback", "fs_callback");
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m_time = 0.0f;
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m_time = 0.0f;
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m_frame = 0;
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imguiCreate();
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}
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virtual int shutdown() BX_OVERRIDE
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{
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imguiDestroy();
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// Cleanup.
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bgfx::destroyIndexBuffer(m_ibh);
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bgfx::destroyVertexBuffer(m_vbh);
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@ -387,11 +398,36 @@ public:
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bool update() BX_OVERRIDE
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{
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bool exit = false;
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// 5 second 60Hz video
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if (m_frame < 300)
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{
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++m_frame;
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}
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else
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{
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m_reset &= ~BGFX_RESET_CAPTURE;
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exit = entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState);
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imguiBeginFrame(m_mouseState.m_mx
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, m_mouseState.m_my
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, (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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| (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
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, m_mouseState.m_mz
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, uint16_t(m_width)
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, uint16_t(m_height)
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);
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showExampleDialog(this);
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imguiEndFrame();
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}
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if (!exit)
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{
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// This dummy draw call is here to make sure that view 0 is cleared
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// if no other draw calls are submitted to view 0.
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bgfx::touch(0);
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@ -452,11 +488,15 @@ public:
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return false;
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}
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BgfxCallback m_callback;
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BgfxCallback m_callback;
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BgfxAllocator m_allocator;
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entry::MouseState m_mouseState;
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uint32_t m_width;
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uint32_t m_height;
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uint32_t m_debug;
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uint32_t m_reset;
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bgfx::VertexBufferHandle m_vbh;
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bgfx::IndexBufferHandle m_ibh;
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