D3D9: Fixed GPU timing on Win10.
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@ -3314,8 +3314,8 @@ namespace bgfx { namespace d3d9
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{
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Frame& frame = m_frame[m_control.m_current];
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frame.m_disjoint->Issue(D3DISSUE_END);
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frame.m_end->Issue(D3DISSUE_END);
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frame.m_freq->Issue(D3DISSUE_END);
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frame.m_end->Issue(D3DISSUE_END);
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m_control.commit(1);
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}
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@ -3325,8 +3325,8 @@ namespace bgfx { namespace d3d9
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{
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Frame& frame = m_frame[m_control.m_read];
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uint64_t freq;
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HRESULT hr = frame.m_freq->GetData(&freq, sizeof(freq), 0);
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uint64_t timeEnd;
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HRESULT hr = frame.m_end->GetData(&timeEnd, sizeof(timeEnd), 0);
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if (S_OK == hr)
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{
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m_control.consume(1);
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@ -3334,8 +3334,8 @@ namespace bgfx { namespace d3d9
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uint64_t timeStart;
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DX_CHECK(frame.m_start->GetData(&timeStart, sizeof(timeStart), 0) );
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uint64_t timeEnd;
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DX_CHECK(frame.m_end->GetData(&timeEnd, sizeof(timeEnd), 0) );
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uint64_t freq;
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DX_CHECK(frame.m_freq->GetData(&freq, sizeof(freq), 0) );
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m_frequency = freq;
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m_elapsed = timeEnd - timeStart;
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