Added support for GPU compute dynamic index buffer.
This commit is contained in:
parent
eef76d08cb
commit
ef05e607d6
@ -161,7 +161,7 @@ namespace bgfx
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D24F,
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D32F,
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D0S8,
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Count
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};
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};
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@ -379,7 +379,7 @@ namespace bgfx
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float translation[3]; //!< Eye translation.
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float fov[4]; //!< Field of view (up, down, left, right).
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float viewOffset[3]; //!< Eye view matrix translation adjustment.
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float pixelsPerTanAngle[2]; //!<
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float pixelsPerTanAngle[2]; //!<
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};
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Eye eye[2];
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@ -600,7 +600,7 @@ namespace bgfx
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void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...);
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/// Draw image into internal debug text buffer.
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///
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///
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/// @param _x X position from top-left.
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/// @param _y Y position from top-left.
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/// @param _width Image width.
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@ -637,11 +637,12 @@ namespace bgfx
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/// Create empty dynamic index buffer.
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///
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/// @param _num Number of indices.
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/// @param _flags `BGFX_BUFFER_*` flags.
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///
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/// @remarks
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/// Only 16-bit index buffer is supported.
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///
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DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num);
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DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint8_t _flags = BGFX_BUFFER_COMPUTE_NONE);
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/// Create dynamic index buffer and initialized it.
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///
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@ -669,7 +670,7 @@ namespace bgfx
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///
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/// @param _num Number of vertices.
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/// @param _decl Vertex declaration.
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/// @param _compute True if vertex buffer will be used by compute shader.
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/// @param _flags `BGFX_BUFFER_*` flags.
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///
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DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_COMPUTE_NONE);
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@ -932,7 +933,7 @@ namespace bgfx
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///
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/// @param _num Number of texture attachments.
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/// @param _handles Texture attachments.
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/// @param _destroyTextures If true, textures will be destroyed when
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/// @param _destroyTextures If true, textures will be destroyed when
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/// frame buffer is destroyed.
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///
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FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures = false);
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@ -1244,9 +1245,15 @@ namespace bgfx
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///
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uint32_t submit(uint8_t _id, int32_t _depth = 0);
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///
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void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access);
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///
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void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access);
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///
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void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access);
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///
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void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access);
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21
src/bgfx.cpp
21
src/bgfx.cpp
@ -1564,7 +1564,10 @@ again:
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uint32_t size;
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_cmdbuf.read(size);
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m_renderCtx->createDynamicIndexBuffer(handle, size);
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uint8_t flags;
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_cmdbuf.read(flags);
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m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
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}
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break;
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@ -2086,10 +2089,10 @@ again:
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s_ctx->destroyVertexBuffer(_handle);
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}
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DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num)
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DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint8_t _flags)
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{
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BGFX_CHECK_MAIN_THREAD();
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return s_ctx->createDynamicIndexBuffer(_num);
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return s_ctx->createDynamicIndexBuffer(_num, _flags);
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}
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DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
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@ -2762,12 +2765,24 @@ again:
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return s_ctx->submit(_id, _depth);
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}
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void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
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{
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BGFX_CHECK_MAIN_THREAD();
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s_ctx->setBuffer(_stage, _handle, _access);
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}
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void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
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{
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BGFX_CHECK_MAIN_THREAD();
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s_ctx->setBuffer(_stage, _handle, _access);
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}
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void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
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{
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BGFX_CHECK_MAIN_THREAD();
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s_ctx->setBuffer(_stage, _handle, _access);
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}
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void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
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{
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BGFX_CHECK_MAIN_THREAD();
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100
src/bgfx_p.h
100
src/bgfx_p.h
@ -1092,16 +1092,17 @@ namespace bgfx
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enum Enum
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{
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Image,
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Buffer,
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VertexBuffer,
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IndexBuffer,
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Count
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};
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uint16_t m_idx;
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uint8_t m_format;
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uint8_t m_access;
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uint8_t m_mip;
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uint8_t m_type;
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uint8_t m_format;
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uint8_t m_access;
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uint8_t m_mip;
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uint8_t m_type;
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};
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struct RenderCompute
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@ -1387,14 +1388,24 @@ namespace bgfx
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}
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}
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void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
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void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
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{
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ComputeBinding& bind = m_compute.m_bind[_stage];
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bind.m_idx = _handle.idx;
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bind.m_format = 0;
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bind.m_access = uint8_t(_access);
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bind.m_mip = 0;
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bind.m_type = uint8_t(ComputeBinding::Buffer);
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bind.m_type = uint8_t(ComputeBinding::IndexBuffer);
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}
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void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
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{
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ComputeBinding& bind = m_compute.m_bind[_stage];
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bind.m_idx = _handle.idx;
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bind.m_format = 0;
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bind.m_access = uint8_t(_access);
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bind.m_mip = 0;
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bind.m_type = uint8_t(ComputeBinding::VertexBuffer);
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}
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void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, TextureFormat::Enum _format, Access::Enum _access)
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@ -1779,7 +1790,7 @@ namespace bgfx
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virtual void destroyVertexDecl(VertexDeclHandle _handle) = 0;
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virtual void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t _flags) = 0;
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virtual void destroyVertexBuffer(VertexBufferHandle _handle) = 0;
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virtual void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size) = 0;
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virtual void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint8_t _flags) = 0;
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virtual void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) = 0;
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virtual void destroyDynamicIndexBuffer(IndexBufferHandle _handle) = 0;
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virtual void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t _flags) = 0;
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@ -1982,26 +1993,47 @@ namespace bgfx
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m_vertexBufferHandle.free(_handle.idx);
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}
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BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num) )
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BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint8_t _flags))
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{
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DynamicIndexBufferHandle handle = BGFX_INVALID_HANDLE;
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uint32_t size = BX_ALIGN_16(_num*2);
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uint64_t ptr = m_dynamicIndexBufferAllocator.alloc(size);
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if (ptr == NonLocalAllocator::invalidBlock)
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uint64_t ptr = 0;
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if (0 != (_flags & BGFX_BUFFER_COMPUTE_WRITE))
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{
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IndexBufferHandle indexBufferHandle = { m_indexBufferHandle.alloc() };
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BX_WARN(isValid(indexBufferHandle), "Failed to allocate index buffer handle.");
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if (!isValid(indexBufferHandle) )
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VertexBufferHandle vertexBufferHandle = { m_vertexBufferHandle.alloc() };
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if (!isValid(vertexBufferHandle))
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{
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return handle;
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}
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CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer);
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cmdbuf.write(indexBufferHandle);
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cmdbuf.write(BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE);
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CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
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cmdbuf.write(vertexBufferHandle);
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cmdbuf.write(size);
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cmdbuf.write(_flags);
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m_dynamicIndexBufferAllocator.add(uint64_t(indexBufferHandle.idx)<<32, BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE);
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ptr = m_dynamicIndexBufferAllocator.alloc(size);
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ptr = uint64_t(vertexBufferHandle.idx) << 32;
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}
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else
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{
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ptr = m_dynIndexBufferAllocator.alloc(size);
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if (ptr == NonLocalAllocator::invalidBlock)
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{
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IndexBufferHandle indexBufferHandle = { m_indexBufferHandle.alloc() };
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BX_WARN(isValid(indexBufferHandle), "Failed to allocate index buffer handle.");
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if (!isValid(indexBufferHandle))
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{
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return handle;
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}
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CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer);
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cmdbuf.write(indexBufferHandle);
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cmdbuf.write(BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE);
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cmdbuf.write(_flags);
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m_dynIndexBufferAllocator.add(uint64_t(indexBufferHandle.idx) << 32, BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE);
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ptr = m_dynIndexBufferAllocator.alloc(size);
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}
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}
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handle.idx = m_dynamicIndexBufferHandle.alloc();
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@ -2021,7 +2053,7 @@ namespace bgfx
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BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem) )
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{
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DynamicIndexBufferHandle handle = createDynamicIndexBuffer(_mem->size/2);
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DynamicIndexBufferHandle handle = createDynamicIndexBuffer(_mem->size/2, BGFX_BUFFER_COMPUTE_NONE);
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if (isValid(handle) )
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{
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updateDynamicIndexBuffer(handle, _mem);
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@ -2047,7 +2079,7 @@ namespace bgfx
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void destroyDynamicIndexBufferInternal(DynamicIndexBufferHandle _handle)
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{
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DynamicIndexBuffer& dib = m_dynamicIndexBuffers[_handle.idx];
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m_dynamicIndexBufferAllocator.free(uint64_t(dib.m_handle.idx)<<32 | dib.m_offset);
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m_dynIndexBufferAllocator.free(uint64_t(dib.m_handle.idx)<<32 | dib.m_offset);
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m_dynamicIndexBufferHandle.free(_handle.idx);
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}
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@ -2074,7 +2106,7 @@ namespace bgfx
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}
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else
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{
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ptr = m_cpuDvbAllocator.alloc(size);
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ptr = m_dynVertexBufferAllocator.alloc(size);
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if (ptr == NonLocalAllocator::invalidBlock)
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{
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VertexBufferHandle vertexBufferHandle = { m_vertexBufferHandle.alloc() };
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@ -2090,8 +2122,8 @@ namespace bgfx
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cmdbuf.write(BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE);
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cmdbuf.write(_flags);
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m_cpuDvbAllocator.add(uint64_t(vertexBufferHandle.idx)<<32, BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE);
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ptr = m_cpuDvbAllocator.alloc(size);
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m_dynVertexBufferAllocator.add(uint64_t(vertexBufferHandle.idx)<<32, BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE);
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ptr = m_dynVertexBufferAllocator.alloc(size);
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}
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}
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@ -2116,7 +2148,7 @@ namespace bgfx
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{
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uint32_t numVertices = _mem->size/_decl.m_stride;
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BX_CHECK(numVertices <= UINT16_MAX, "Num vertices exceeds maximum (num %d, max %d).", numVertices, UINT16_MAX);
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DynamicVertexBufferHandle handle = createDynamicVertexBuffer(uint16_t(numVertices), _decl, false);
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DynamicVertexBufferHandle handle = createDynamicVertexBuffer(uint16_t(numVertices), _decl, BGFX_BUFFER_COMPUTE_NONE);
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if (isValid(handle) )
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{
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updateDynamicVertexBuffer(handle, _mem);
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@ -2157,7 +2189,7 @@ namespace bgfx
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}
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else
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{
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m_cpuDvbAllocator.free(uint64_t(dvb.m_handle.idx)<<32 | dvb.m_offset);
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m_dynVertexBufferAllocator.free(uint64_t(dvb.m_handle.idx)<<32 | dvb.m_offset);
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}
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m_dynamicVertexBufferHandle.free(_handle.idx);
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}
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@ -2183,6 +2215,7 @@ namespace bgfx
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CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer);
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cmdbuf.write(handle);
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cmdbuf.write(_size);
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cmdbuf.write(BGFX_BUFFER_COMPUTE_NONE);
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ib = (TransientIndexBuffer*)BX_ALLOC(g_allocator, sizeof(TransientIndexBuffer)+_size);
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ib->data = (uint8_t*)&ib[1];
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@ -3020,11 +3053,22 @@ namespace bgfx
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return m_submit->submit(_id, _depth);
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}
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BGFX_API_FUNC(void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access) )
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{
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m_submit->setBuffer(_stage, _handle, _access);
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}
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BGFX_API_FUNC(void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access) )
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{
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m_submit->setBuffer(_stage, _handle, _access);
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}
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BGFX_API_FUNC(void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access) )
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{
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const DynamicIndexBuffer& dib = m_dynamicIndexBuffers[_handle.idx];
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m_submit->setBuffer(_stage, dib.m_handle, _access);
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}
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BGFX_API_FUNC(void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access) )
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{
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const DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx];
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@ -3139,9 +3183,9 @@ namespace bgfx
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DynamicIndexBufferHandle m_freeDynamicIndexBufferHandle[BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS];
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DynamicVertexBufferHandle m_freeDynamicVertexBufferHandle[BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS];
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NonLocalAllocator m_dynamicIndexBufferAllocator;
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NonLocalAllocator m_dynIndexBufferAllocator;
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bx::HandleAllocT<BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS> m_dynamicIndexBufferHandle;
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NonLocalAllocator m_cpuDvbAllocator;
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NonLocalAllocator m_dynVertexBufferAllocator;
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bx::HandleAllocT<BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS> m_dynamicVertexBufferHandle;
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bx::HandleAllocT<BGFX_CONFIG_MAX_INDEX_BUFFERS> m_indexBufferHandle;
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@ -548,7 +548,7 @@ namespace bgfx
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uint32_t flags = 0
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| D3D11_CREATE_DEVICE_SINGLETHREADED
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| D3D11_CREATE_DEVICE_BGRA_SUPPORT
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| (BX_ENABLED(BGFX_CONFIG_DEBUG) ? D3D11_CREATE_DEVICE_DEBUG : 0)
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// | (BX_ENABLED(BGFX_CONFIG_DEBUG) ? D3D11_CREATE_DEVICE_DEBUG : 0)
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;
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D3D_FEATURE_LEVEL featureLevel;
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@ -764,7 +764,7 @@ namespace bgfx
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void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem) BX_OVERRIDE
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{
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m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
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m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, BGFX_BUFFER_COMPUTE_NONE);
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}
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void destroyIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
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@ -793,9 +793,9 @@ namespace bgfx
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m_vertexBuffers[_handle.idx].destroy();
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}
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void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size) BX_OVERRIDE
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void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint8_t _flags) BX_OVERRIDE
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{
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m_indexBuffers[_handle.idx].create(_size, NULL);
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m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
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}
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void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
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@ -2235,61 +2235,10 @@ namespace bgfx
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s_renderD3D11 = NULL;
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}
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void IndexBufferD3D11::create(uint32_t _size, void* _data)
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void BufferD3D11::create(uint32_t _size, void* _data, uint8_t _flags, uint16_t _stride, bool _vertex)
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{
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m_uav = NULL;
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m_size = _size;
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m_dynamic = NULL == _data;
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D3D11_BUFFER_DESC desc;
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desc.ByteWidth = _size;
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desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
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desc.MiscFlags = 0;
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desc.StructureByteStride = 0;
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if (m_dynamic)
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{
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desc.Usage = D3D11_USAGE_DYNAMIC;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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DX_CHECK(s_renderD3D11->m_device->CreateBuffer(&desc
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, NULL
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, &m_ptr
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) );
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}
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else
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{
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desc.Usage = D3D11_USAGE_IMMUTABLE;
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desc.CPUAccessFlags = 0;
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D3D11_SUBRESOURCE_DATA srd;
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srd.pSysMem = _data;
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srd.SysMemPitch = 0;
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srd.SysMemSlicePitch = 0;
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DX_CHECK(s_renderD3D11->m_device->CreateBuffer(&desc
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, &srd
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, &m_ptr
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) );
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}
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}
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void IndexBufferD3D11::update(uint32_t _offset, uint32_t _size, void* _data)
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{
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ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
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BX_CHECK(m_dynamic, "Must be dynamic!");
|
||||
|
||||
D3D11_MAPPED_SUBRESOURCE mapped;
|
||||
D3D11_MAP type = m_dynamic && 0 == _offset && m_size == _size ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE_NO_OVERWRITE;
|
||||
DX_CHECK(deviceCtx->Map(m_ptr, 0, type, 0, &mapped) );
|
||||
memcpy( (uint8_t*)mapped.pData + _offset, _data, _size);
|
||||
deviceCtx->Unmap(m_ptr, 0);
|
||||
}
|
||||
|
||||
void VertexBufferD3D11::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint8_t _flags)
|
||||
{
|
||||
m_uav = NULL;
|
||||
m_size = _size;
|
||||
m_decl = _declHandle;
|
||||
|
||||
const bool needUav = 0 != (_flags & BGFX_BUFFER_COMPUTE_WRITE);
|
||||
const bool needSrv = 0 != (_flags & BGFX_BUFFER_COMPUTE_READ);
|
||||
@ -2298,39 +2247,41 @@ namespace bgfx
|
||||
D3D11_BUFFER_DESC desc;
|
||||
desc.ByteWidth = _size;
|
||||
desc.BindFlags = 0
|
||||
| D3D11_BIND_VERTEX_BUFFER
|
||||
| (_vertex ? D3D11_BIND_VERTEX_BUFFER : D3D11_BIND_INDEX_BUFFER)
|
||||
| (needUav ? D3D11_BIND_UNORDERED_ACCESS : 0)
|
||||
| (needSrv ? D3D11_BIND_SHADER_RESOURCE : 0)
|
||||
;
|
||||
desc.MiscFlags = 0;
|
||||
desc.StructureByteStride = 0;
|
||||
|
||||
DXGI_FORMAT format = _vertex
|
||||
? DXGI_FORMAT_R32G32B32A32_FLOAT
|
||||
: DXGI_FORMAT_R16_UINT
|
||||
;
|
||||
|
||||
ID3D11Device* device = s_renderD3D11->m_device;
|
||||
|
||||
if (needUav)
|
||||
{
|
||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
desc.CPUAccessFlags = 0;
|
||||
desc.StructureByteStride = isValid(_declHandle)
|
||||
? s_renderD3D11->m_vertexDecls[_declHandle.idx].m_stride
|
||||
: 0
|
||||
;
|
||||
desc.StructureByteStride = _stride;
|
||||
|
||||
DX_CHECK(device->CreateBuffer(&desc
|
||||
, NULL
|
||||
, &m_ptr
|
||||
) );
|
||||
));
|
||||
|
||||
D3D11_UNORDERED_ACCESS_VIEW_DESC uavd;
|
||||
uavd.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
||||
uavd.Format = format;
|
||||
uavd.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
|
||||
uavd.Buffer.FirstElement = 0;
|
||||
uavd.Buffer.NumElements = m_size/16;
|
||||
uavd.Buffer.NumElements = m_size / 16;
|
||||
uavd.Buffer.Flags = 0;
|
||||
DX_CHECK(device->CreateUnorderedAccessView(m_ptr
|
||||
, &uavd
|
||||
, &m_uav
|
||||
) );
|
||||
));
|
||||
}
|
||||
else if (m_dynamic)
|
||||
{
|
||||
@ -2340,7 +2291,7 @@ namespace bgfx
|
||||
DX_CHECK(device->CreateBuffer(&desc
|
||||
, NULL
|
||||
, &m_ptr
|
||||
) );
|
||||
));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -2355,35 +2306,49 @@ namespace bgfx
|
||||
DX_CHECK(device->CreateBuffer(&desc
|
||||
, &srd
|
||||
, &m_ptr
|
||||
) );
|
||||
));
|
||||
}
|
||||
|
||||
if (needSrv)
|
||||
{
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
|
||||
srvd.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
||||
srvd.Format = format;
|
||||
srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
|
||||
srvd.Buffer.FirstElement = 0;
|
||||
srvd.Buffer.NumElements = m_size/16;
|
||||
srvd.Buffer.NumElements = m_size / 16;
|
||||
DX_CHECK(device->CreateShaderResourceView(m_ptr
|
||||
, &srvd
|
||||
, &m_srv
|
||||
) );
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
void VertexBufferD3D11::update(uint32_t _offset, uint32_t _size, void* _data, bool _discard)
|
||||
void BufferD3D11::update(uint32_t _offset, uint32_t _size, void* _data, bool _discard)
|
||||
{
|
||||
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
|
||||
BX_CHECK(m_dynamic, "Must be dynamic!");
|
||||
|
||||
D3D11_MAPPED_SUBRESOURCE mapped;
|
||||
D3D11_MAP type = m_dynamic && ( (0 == _offset && m_size == _size) || _discard) ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE_NO_OVERWRITE;
|
||||
DX_CHECK(deviceCtx->Map(m_ptr, 0, type, 0, &mapped) );
|
||||
memcpy( (uint8_t*)mapped.pData + _offset, _data, _size);
|
||||
D3D11_MAP type = m_dynamic && ( (0 == _offset && m_size == _size) || _discard)
|
||||
? D3D11_MAP_WRITE_DISCARD
|
||||
: D3D11_MAP_WRITE_NO_OVERWRITE
|
||||
;
|
||||
DX_CHECK(deviceCtx->Map(m_ptr, 0, type, 0, &mapped));
|
||||
memcpy((uint8_t*)mapped.pData + _offset, _data, _size);
|
||||
deviceCtx->Unmap(m_ptr, 0);
|
||||
}
|
||||
|
||||
void VertexBufferD3D11::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint8_t _flags)
|
||||
{
|
||||
m_decl = _declHandle;
|
||||
uint16_t stride = isValid(_declHandle)
|
||||
? s_renderD3D11->m_vertexDecls[_declHandle.idx].m_stride
|
||||
: 0
|
||||
;
|
||||
|
||||
BufferD3D11::create(_size, _data, _flags, stride);
|
||||
}
|
||||
|
||||
void ShaderD3D11::create(const Memory* _mem)
|
||||
{
|
||||
bx::MemoryReader reader(_mem->data, _mem->size);
|
||||
@ -3229,16 +3194,20 @@ namespace bgfx
|
||||
}
|
||||
break;
|
||||
|
||||
case ComputeBinding::Buffer:
|
||||
case ComputeBinding::IndexBuffer:
|
||||
case ComputeBinding::VertexBuffer:
|
||||
{
|
||||
const VertexBufferD3D11& vertexBuffer = m_vertexBuffers[bind.m_idx];
|
||||
const BufferD3D11& buffer = ComputeBinding::IndexBuffer == bind.m_type
|
||||
? m_indexBuffers[bind.m_idx]
|
||||
: m_vertexBuffers[bind.m_idx]
|
||||
;
|
||||
if (Access::Read != bind.m_access)
|
||||
{
|
||||
uav[ii] = vertexBuffer.m_uav;
|
||||
uav[ii] = buffer.m_uav;
|
||||
}
|
||||
else
|
||||
{
|
||||
srv[ii] = vertexBuffer.m_srv;
|
||||
srv[ii] = buffer.m_srv;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -72,34 +72,9 @@ BX_PRAGMA_DIAGNOSTIC_POP()
|
||||
|
||||
namespace bgfx
|
||||
{
|
||||
struct IndexBufferD3D11
|
||||
struct BufferD3D11
|
||||
{
|
||||
IndexBufferD3D11()
|
||||
: m_ptr(NULL)
|
||||
, m_dynamic(false)
|
||||
{
|
||||
}
|
||||
|
||||
void create(uint32_t _size, void* _data);
|
||||
void update(uint32_t _offset, uint32_t _size, void* _data);
|
||||
|
||||
void destroy()
|
||||
{
|
||||
if (NULL != m_ptr)
|
||||
{
|
||||
DX_RELEASE(m_ptr, 0);
|
||||
m_dynamic = false;
|
||||
}
|
||||
}
|
||||
|
||||
ID3D11Buffer* m_ptr;
|
||||
uint32_t m_size;
|
||||
bool m_dynamic;
|
||||
};
|
||||
|
||||
struct VertexBufferD3D11
|
||||
{
|
||||
VertexBufferD3D11()
|
||||
BufferD3D11()
|
||||
: m_ptr(NULL)
|
||||
, m_srv(NULL)
|
||||
, m_uav(NULL)
|
||||
@ -107,7 +82,7 @@ namespace bgfx
|
||||
{
|
||||
}
|
||||
|
||||
void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint8_t _flags);
|
||||
void create(uint32_t _size, void* _data, uint8_t _flags, uint16_t _stride = 0, bool _vertex = true);
|
||||
void update(uint32_t _offset, uint32_t _size, void* _data, bool _discard = false);
|
||||
|
||||
void destroy()
|
||||
@ -123,13 +98,26 @@ namespace bgfx
|
||||
}
|
||||
|
||||
ID3D11Buffer* m_ptr;
|
||||
ID3D11ShaderResourceView* m_srv;
|
||||
ID3D11ShaderResourceView* m_srv;
|
||||
ID3D11UnorderedAccessView* m_uav;
|
||||
uint32_t m_size;
|
||||
VertexDeclHandle m_decl;
|
||||
bool m_dynamic;
|
||||
};
|
||||
|
||||
typedef BufferD3D11 IndexBufferD3D11;
|
||||
|
||||
struct VertexBufferD3D11 : public BufferD3D11
|
||||
{
|
||||
VertexBufferD3D11()
|
||||
: BufferD3D11()
|
||||
{
|
||||
}
|
||||
|
||||
void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint8_t _flags);
|
||||
|
||||
VertexDeclHandle m_decl;
|
||||
};
|
||||
|
||||
struct ShaderD3D11
|
||||
{
|
||||
ShaderD3D11()
|
||||
|
@ -189,7 +189,7 @@ namespace bgfx
|
||||
|
||||
static TextureFormatInfo s_textureFormat[] =
|
||||
{
|
||||
{ D3DFMT_DXT1 }, // BC1
|
||||
{ D3DFMT_DXT1 }, // BC1
|
||||
{ D3DFMT_DXT3 }, // BC2
|
||||
{ D3DFMT_DXT5 }, // BC3
|
||||
{ D3DFMT_UNKNOWN }, // BC4
|
||||
@ -229,11 +229,11 @@ namespace bgfx
|
||||
{ D3DFMT_A2B10G10R10 }, // RGB10A2
|
||||
{ D3DFMT_UNKNOWN }, // R11G11B10F
|
||||
{ D3DFMT_UNKNOWN }, // UnknownDepth
|
||||
{ D3DFMT_D16 }, // D16
|
||||
{ D3DFMT_D24X8 }, // D24
|
||||
{ D3DFMT_D16 }, // D16
|
||||
{ D3DFMT_D24X8 }, // D24
|
||||
{ D3DFMT_D24S8 }, // D24S8
|
||||
{ D3DFMT_D32 }, // D32
|
||||
{ D3DFMT_DF16 }, // D16F
|
||||
{ D3DFMT_D32 }, // D32
|
||||
{ D3DFMT_DF16 }, // D16F
|
||||
{ D3DFMT_DF24 }, // D24F
|
||||
{ D3DFMT_D32F_LOCKABLE }, // D32F
|
||||
{ D3DFMT_S8_LOCKABLE }, // D0S8
|
||||
@ -670,7 +670,7 @@ namespace bgfx
|
||||
m_vertexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size) BX_OVERRIDE
|
||||
void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint8_t /*_flags*/) BX_OVERRIDE
|
||||
{
|
||||
m_indexBuffers[_handle.idx].create(_size, NULL);
|
||||
}
|
||||
@ -1075,7 +1075,7 @@ namespace bgfx
|
||||
|
||||
HRESULT hr;
|
||||
|
||||
do
|
||||
do
|
||||
{
|
||||
hr = m_device->Reset(&m_params);
|
||||
} while (FAILED(hr) );
|
||||
@ -1122,7 +1122,7 @@ namespace bgfx
|
||||
{
|
||||
do
|
||||
{
|
||||
do
|
||||
do
|
||||
{
|
||||
hr = m_device->TestCooperativeLevel();
|
||||
}
|
||||
@ -1785,7 +1785,7 @@ namespace bgfx
|
||||
, 0
|
||||
, pool
|
||||
, &m_ptr
|
||||
, NULL
|
||||
, NULL
|
||||
) );
|
||||
|
||||
if (NULL != _data)
|
||||
@ -1811,7 +1811,7 @@ namespace bgfx
|
||||
, 0
|
||||
, D3DPOOL_DEFAULT
|
||||
, &m_ptr
|
||||
, NULL
|
||||
, NULL
|
||||
) );
|
||||
}
|
||||
}
|
||||
@ -2458,7 +2458,7 @@ namespace bgfx
|
||||
uint8_t* bits = s_renderD3D9->m_updateTextureBits + _rect.m_y*dstpitch + _rect.m_x*bpp/8;
|
||||
|
||||
const bool convert = m_textureFormat != m_requestedFormat;
|
||||
|
||||
|
||||
uint8_t* data = _mem->data;
|
||||
uint8_t* temp = NULL;
|
||||
|
||||
@ -2955,7 +2955,7 @@ namespace bgfx
|
||||
{
|
||||
bool enable = 0 != newStencil;
|
||||
DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, enable) );
|
||||
|
||||
|
||||
if (0 != newStencil)
|
||||
{
|
||||
uint32_t fstencil = unpackStencil(0, newStencil);
|
||||
@ -3027,7 +3027,7 @@ namespace bgfx
|
||||
}
|
||||
|
||||
if (BGFX_STATE_DEPTH_WRITE & changedFlags)
|
||||
{
|
||||
{
|
||||
DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, !!(BGFX_STATE_DEPTH_WRITE & newFlags) ) );
|
||||
}
|
||||
|
||||
@ -3139,7 +3139,7 @@ namespace bgfx
|
||||
device->SetPixelShader(program.m_fsh->m_pixelShader);
|
||||
}
|
||||
|
||||
programChanged =
|
||||
programChanged =
|
||||
constantsChanged = true;
|
||||
}
|
||||
|
||||
|
@ -1469,7 +1469,7 @@ namespace bgfx
|
||||
m_vertexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size) BX_OVERRIDE
|
||||
void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint8_t /*_flags*/) BX_OVERRIDE
|
||||
{
|
||||
m_indexBuffers[_handle.idx].create(_size, NULL);
|
||||
}
|
||||
@ -4322,10 +4322,18 @@ namespace bgfx
|
||||
}
|
||||
break;
|
||||
|
||||
case ComputeBinding::Buffer:
|
||||
case ComputeBinding::IndexBuffer:
|
||||
{
|
||||
const VertexBufferGL& vertexBuffer = m_vertexBuffers[bind.m_idx];
|
||||
GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ii, vertexBuffer.m_id) );
|
||||
const IndexBufferGL& buffer = m_indexBuffers[bind.m_idx];
|
||||
GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ii, buffer.m_id));
|
||||
barrier |= GL_SHADER_STORAGE_BARRIER_BIT;
|
||||
}
|
||||
break;
|
||||
|
||||
case ComputeBinding::VertexBuffer:
|
||||
{
|
||||
const VertexBufferGL& buffer = m_vertexBuffers[bind.m_idx];
|
||||
GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ii, buffer.m_id));
|
||||
barrier |= GL_SHADER_STORAGE_BARRIER_BIT;
|
||||
}
|
||||
break;
|
||||
|
@ -57,7 +57,7 @@ namespace bgfx
|
||||
{
|
||||
}
|
||||
|
||||
void createDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_size*/) BX_OVERRIDE
|
||||
void createDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_size*/, uint8_t /*_flags*/) BX_OVERRIDE
|
||||
{
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user