Fixing paths.

This commit is contained in:
Branimir Karadžić 2014-09-10 21:48:08 -07:00
parent 81ffe9cb44
commit eec4ae9847
23 changed files with 23 additions and 23 deletions

View File

@ -7,7 +7,7 @@ BGFX_DIR=../..
RUNTIME_DIR=$(BGFX_DIR)/examples/runtime RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
BUILD_DIR=../../.build BUILD_DIR=../../.build
include $(BGFX_DIR)/premake/shader.mk include $(BGFX_DIR)/scripts/shader.mk
rebuild: rebuild:
@make -s --no-print-directory TARGET=0 clean all @make -s --no-print-directory TARGET=0 clean all

View File

@ -3,7 +3,7 @@
# License: http://www.opensource.org/licenses/BSD-2-Clause # License: http://www.opensource.org/licenses/BSD-2-Clause
# #
include ../../premake/shader-embeded.mk include ../../scripts/shader-embeded.mk
rebuild: rebuild:
@make -s --no-print-directory clean all @make -s --no-print-directory clean all

View File

@ -7,7 +7,7 @@ BGFX_DIR=../..
RUNTIME_DIR=$(BGFX_DIR)/examples/runtime RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
BUILD_DIR=../../.build BUILD_DIR=../../.build
include $(BGFX_DIR)/premake/shader.mk include $(BGFX_DIR)/scripts/shader.mk
rebuild: rebuild:
@make -s --no-print-directory TARGET=0 clean all @make -s --no-print-directory TARGET=0 clean all

View File

@ -7,7 +7,7 @@ BGFX_DIR=../..
RUNTIME_DIR=$(BGFX_DIR)/examples/runtime RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
BUILD_DIR=../../.build BUILD_DIR=../../.build
include $(BGFX_DIR)/premake/shader.mk include $(BGFX_DIR)/scripts/shader.mk
rebuild: rebuild:
@make -s --no-print-directory TARGET=0 clean all @make -s --no-print-directory TARGET=0 clean all

View File

@ -7,7 +7,7 @@ BGFX_DIR=../..
RUNTIME_DIR=$(BGFX_DIR)/examples/runtime RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
BUILD_DIR=../../.build BUILD_DIR=../../.build
include $(BGFX_DIR)/premake/shader.mk include $(BGFX_DIR)/scripts/shader.mk
rebuild: rebuild:
@make -s --no-print-directory TARGET=0 clean all @make -s --no-print-directory TARGET=0 clean all

View File

@ -7,7 +7,7 @@ BGFX_DIR=../..
RUNTIME_DIR=$(BGFX_DIR)/examples/runtime RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
BUILD_DIR=../../.build BUILD_DIR=../../.build
include $(BGFX_DIR)/premake/shader.mk include $(BGFX_DIR)/scripts/shader.mk
rebuild: rebuild:
@make -s --no-print-directory TARGET=0 clean all @make -s --no-print-directory TARGET=0 clean all

View File

@ -7,7 +7,7 @@ BGFX_DIR=../..
RUNTIME_DIR=$(BGFX_DIR)/examples/runtime RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
BUILD_DIR=../../.build BUILD_DIR=../../.build
include $(BGFX_DIR)/premake/shader.mk include $(BGFX_DIR)/scripts/shader.mk
rebuild: rebuild:
@make -s --no-print-directory TARGET=0 clean all @make -s --no-print-directory TARGET=0 clean all

View File

@ -7,7 +7,7 @@ BGFX_DIR=../..
RUNTIME_DIR=$(BGFX_DIR)/examples/runtime RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
BUILD_DIR=../../.build BUILD_DIR=../../.build
include $(BGFX_DIR)/premake/shader.mk include $(BGFX_DIR)/scripts/shader.mk
rebuild: rebuild:
@make -s --no-print-directory TARGET=0 clean all @make -s --no-print-directory TARGET=0 clean all

View File

@ -7,7 +7,7 @@ BGFX_DIR=../..
RUNTIME_DIR=$(BGFX_DIR)/examples/runtime RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
BUILD_DIR=../../.build BUILD_DIR=../../.build
include $(BGFX_DIR)/premake/shader.mk include $(BGFX_DIR)/scripts/shader.mk
rebuild: rebuild:
@make -s --no-print-directory TARGET=0 clean all @make -s --no-print-directory TARGET=0 clean all

View File

@ -7,7 +7,7 @@ BGFX_DIR=../..
RUNTIME_DIR=$(BGFX_DIR)/examples/runtime RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
BUILD_DIR=../../.build BUILD_DIR=../../.build
include $(BGFX_DIR)/premake/shader.mk include $(BGFX_DIR)/scripts/shader.mk
rebuild: rebuild:
@make -s --no-print-directory TARGET=0 clean all @make -s --no-print-directory TARGET=0 clean all

View File

@ -7,7 +7,7 @@ BGFX_DIR=../..
RUNTIME_DIR=$(BGFX_DIR)/examples/runtime RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
BUILD_DIR=../../.build BUILD_DIR=../../.build
include $(BGFX_DIR)/premake/shader.mk include $(BGFX_DIR)/scripts/shader.mk
rebuild: rebuild:
@make -s --no-print-directory TARGET=0 clean all @make -s --no-print-directory TARGET=0 clean all

View File

@ -7,7 +7,7 @@ BGFX_DIR=../..
RUNTIME_DIR=$(BGFX_DIR)/examples/runtime RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
BUILD_DIR=../../.build BUILD_DIR=../../.build
include $(BGFX_DIR)/premake/shader.mk include $(BGFX_DIR)/scripts/shader.mk
GEOMETRY_SRC= \ GEOMETRY_SRC= \
bunny_patched \ bunny_patched \

View File

@ -7,7 +7,7 @@ BGFX_DIR=../..
RUNTIME_DIR=$(BGFX_DIR)/examples/runtime RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
BUILD_DIR=../../.build BUILD_DIR=../../.build
include $(BGFX_DIR)/premake/shader.mk include $(BGFX_DIR)/scripts/shader.mk
rebuild: rebuild:
@make -s --no-print-directory TARGET=0 clean all @make -s --no-print-directory TARGET=0 clean all

View File

@ -7,7 +7,7 @@ BGFX_DIR=../..
RUNTIME_DIR=$(BGFX_DIR)/examples/runtime RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
BUILD_DIR=../../.build BUILD_DIR=../../.build
include $(BGFX_DIR)/premake/shader.mk include $(BGFX_DIR)/scripts/shader.mk
GEOMETRY_SRC= \ GEOMETRY_SRC= \
tree \ tree \

View File

@ -3,7 +3,7 @@
# License: http://www.opensource.org/licenses/BSD-2-Clause # License: http://www.opensource.org/licenses/BSD-2-Clause
# #
include ../../premake/shader-embeded.mk include ../../scripts/shader-embeded.mk
rebuild: rebuild:
@make -s --no-print-directory clean all @make -s --no-print-directory clean all

View File

@ -7,7 +7,7 @@ BGFX_DIR=../..
RUNTIME_DIR=$(BGFX_DIR)/examples/runtime RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
BUILD_DIR=../../.build BUILD_DIR=../../.build
include $(BGFX_DIR)/premake/shader.mk include $(BGFX_DIR)/scripts/shader.mk
rebuild: rebuild:
@make -s --no-print-directory TARGET=0 clean all @make -s --no-print-directory TARGET=0 clean all

View File

@ -7,7 +7,7 @@ BGFX_DIR=../..
RUNTIME_DIR=$(BGFX_DIR)/examples/runtime RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
BUILD_DIR=../../.build BUILD_DIR=../../.build
include $(BGFX_DIR)/premake/shader.mk include $(BGFX_DIR)/scripts/shader.mk
rebuild: rebuild:
@make -s --no-print-directory TARGET=0 clean all @make -s --no-print-directory TARGET=0 clean all

View File

@ -7,7 +7,7 @@ BGFX_DIR=../..
RUNTIME_DIR=$(BGFX_DIR)/examples/runtime RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
BUILD_DIR=../../.build BUILD_DIR=../../.build
include $(BGFX_DIR)/premake/shader.mk include $(BGFX_DIR)/scripts/shader.mk
rebuild: rebuild:
@make -s --no-print-directory TARGET=0 clean all @make -s --no-print-directory TARGET=0 clean all

View File

@ -7,7 +7,7 @@ BGFX_DIR=../../..
RUNTIME_DIR=$(BGFX_DIR)/examples/runtime RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
BUILD_DIR=../../.build BUILD_DIR=../../.build
include $(BGFX_DIR)/premake/tools.mk include $(BGFX_DIR)/scripts/tools.mk
GEOMETRY_SRC= \ GEOMETRY_SRC= \
bunny \ bunny \

View File

@ -3,7 +3,7 @@
# License: http://www.opensource.org/licenses/BSD-2-Clause # License: http://www.opensource.org/licenses/BSD-2-Clause
# #
include ../../../premake/shader-embeded.mk include ../../../scripts/shader-embeded.mk
rebuild: rebuild:
@make -s --no-print-directory clean all @make -s --no-print-directory clean all

View File

@ -3,7 +3,7 @@
# License: http://www.opensource.org/licenses/BSD-2-Clause # License: http://www.opensource.org/licenses/BSD-2-Clause
# #
include ../../../premake/shader-embeded.mk include ../../../scripts/shader-embeded.mk
rebuild: rebuild:
@make -s --no-print-directory clean all @make -s --no-print-directory clean all

View File

@ -3,7 +3,7 @@
# License: http://www.opensource.org/licenses/BSD-2-Clause # License: http://www.opensource.org/licenses/BSD-2-Clause
# #
include ../../../premake/shader-embeded.mk include ../../../scripts/shader-embeded.mk
rebuild: rebuild:
@make -s --no-print-directory clean all @make -s --no-print-directory clean all

View File

@ -3,7 +3,7 @@
# License: http://www.opensource.org/licenses/BSD-2-Clause # License: http://www.opensource.org/licenses/BSD-2-Clause
# #
include ../premake/shader-embeded.mk include ../scripts/shader-embeded.mk
rebuild: rebuild:
@make -s --no-print-directory clean all @make -s --no-print-directory clean all