Fixing paths.
This commit is contained in:
parent
81ffe9cb44
commit
eec4ae9847
@ -7,7 +7,7 @@ BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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include $(BGFX_DIR)/scripts/shader.mk
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rebuild:
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=0 clean all
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@ -3,7 +3,7 @@
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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#
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include ../../premake/shader-embeded.mk
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include ../../scripts/shader-embeded.mk
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rebuild:
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rebuild:
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@make -s --no-print-directory clean all
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@make -s --no-print-directory clean all
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@ -7,7 +7,7 @@ BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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include $(BGFX_DIR)/scripts/shader.mk
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rebuild:
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=0 clean all
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@ -7,7 +7,7 @@ BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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include $(BGFX_DIR)/scripts/shader.mk
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rebuild:
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=0 clean all
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@ -7,7 +7,7 @@ BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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include $(BGFX_DIR)/scripts/shader.mk
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rebuild:
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=0 clean all
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@ -7,7 +7,7 @@ BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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include $(BGFX_DIR)/scripts/shader.mk
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rebuild:
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=0 clean all
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@ -7,7 +7,7 @@ BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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include $(BGFX_DIR)/scripts/shader.mk
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rebuild:
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=0 clean all
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@ -7,7 +7,7 @@ BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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include $(BGFX_DIR)/scripts/shader.mk
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rebuild:
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=0 clean all
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@ -7,7 +7,7 @@ BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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include $(BGFX_DIR)/scripts/shader.mk
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rebuild:
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=0 clean all
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@ -7,7 +7,7 @@ BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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include $(BGFX_DIR)/scripts/shader.mk
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rebuild:
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=0 clean all
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@ -7,7 +7,7 @@ BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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include $(BGFX_DIR)/scripts/shader.mk
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rebuild:
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=0 clean all
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@ -7,7 +7,7 @@ BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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include $(BGFX_DIR)/scripts/shader.mk
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GEOMETRY_SRC= \
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GEOMETRY_SRC= \
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bunny_patched \
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bunny_patched \
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@ -7,7 +7,7 @@ BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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include $(BGFX_DIR)/scripts/shader.mk
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rebuild:
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=0 clean all
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@ -7,7 +7,7 @@ BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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include $(BGFX_DIR)/scripts/shader.mk
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GEOMETRY_SRC= \
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GEOMETRY_SRC= \
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tree \
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tree \
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@ -3,7 +3,7 @@
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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#
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include ../../premake/shader-embeded.mk
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include ../../scripts/shader-embeded.mk
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rebuild:
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rebuild:
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@make -s --no-print-directory clean all
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@make -s --no-print-directory clean all
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@ -7,7 +7,7 @@ BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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include $(BGFX_DIR)/scripts/shader.mk
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rebuild:
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=0 clean all
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@ -7,7 +7,7 @@ BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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include $(BGFX_DIR)/scripts/shader.mk
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rebuild:
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=0 clean all
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@ -7,7 +7,7 @@ BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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include $(BGFX_DIR)/scripts/shader.mk
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rebuild:
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=0 clean all
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@ -7,7 +7,7 @@ BGFX_DIR=../../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/tools.mk
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include $(BGFX_DIR)/scripts/tools.mk
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GEOMETRY_SRC= \
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GEOMETRY_SRC= \
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bunny \
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bunny \
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@ -3,7 +3,7 @@
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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#
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include ../../../premake/shader-embeded.mk
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include ../../../scripts/shader-embeded.mk
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rebuild:
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rebuild:
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@make -s --no-print-directory clean all
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@make -s --no-print-directory clean all
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@ -3,7 +3,7 @@
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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#
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include ../../../premake/shader-embeded.mk
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include ../../../scripts/shader-embeded.mk
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rebuild:
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rebuild:
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@make -s --no-print-directory clean all
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@make -s --no-print-directory clean all
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@ -3,7 +3,7 @@
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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#
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include ../../../premake/shader-embeded.mk
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include ../../../scripts/shader-embeded.mk
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rebuild:
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rebuild:
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@make -s --no-print-directory clean all
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@make -s --no-print-directory clean all
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@ -3,7 +3,7 @@
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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#
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include ../premake/shader-embeded.mk
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include ../scripts/shader-embeded.mk
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rebuild:
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rebuild:
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@make -s --no-print-directory clean all
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@make -s --no-print-directory clean all
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||||||
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Loading…
Reference in New Issue
Block a user